From 2643e39782086d1c631143852fb482df9777b522 Mon Sep 17 00:00:00 2001 From: Marc Gilleron Date: Thu, 21 Nov 2024 21:24:58 +0000 Subject: [PATCH] Tweak changelog --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 7410c33..66b34c6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -18,7 +18,7 @@ For a more detailed list of past and incoming changes, see the commit history. - Save terrain data immediately when assigning a new `data_directory` (attempt to workaround random saving issue #232) - Updated name detection in the texture import dialog to work better with AmbientCG and PolyHaven (thanks to GustJc) - Optimized `HTerrainDetailLayer` process function by updating chunks when needed and spreading calculations over time -- Changed detail layers import settings so that texture format is `L8` (before it was intended to be `R8` but that is handled inefficiently by `save_png` and Godot's import pipeline) +- Changed detail layers format to `L8`. Before it was `R8` but that is handled inefficiently by `save_png` and Godot's import pipeline. It kept using `RGB8` which consumed more memory and printed a "Will be converted" warning. - Fixed brush cursor looked off-center at close range when using tiny brush sizes - Fixed error when trying to change `TextureSet` mode while it has textures in it - Fixed shader parameters not displaying the right value in the inspector until they are set by the user at least once