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Defs.H
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#ifndef CONST_H
#define CONST_H
//This header file contains some defenitions to be used all over the application
//All possible actions
enum ActionType
{
ADD_Buff, //Add 1-input Buffer gate
ADD_INV, //Add 1-input Inverter gate
ADD_AND_GATE_2, //Add 2-input AND gate
ADD_OR_GATE_2, //Add 2-input OR gate
ADD_NAND_GATE_2, //Add 2-input NAND gate
ADD_NOR_GATE_2, //Add 2-input NOR gate
ADD_XOR_GATE_2, //Add 2-input XOR gate
ADD_XNOR_GATE_2, //Add 2-input XNOR gate
ADD_AND_GATE_3, //Add 3-input AND gate
ADD_NOR_GATE_3, //Add 3-input NOR gate
ADD_XOR_GATE_3, //Add 3-input XOR gate
ADD_Switch, //Add Switch
ADD_LED, //Add LED
ADD_CONNECTION, //Add Wire Connection
ADD_Label, //Add Label to a Component, a Connection
EDIT_Label, //Edit Label of a Component, a Connection
Create_TruthTable, //Create Truth Table of the Circuit ***IN Simulation tool bar
Change_Switch, //Change Switch Status in Simulation Mode
SELECT, //Select a Component, a Connection
DEL, //Delete a Component, a Connection
MOVE, //Move a Component, a Connection
SAVE, //Save the whole Circuit to a file
LOAD, //Load a Circuit from a file
UNDO, //Undo the last Action preformed
REDO, //Redo the last Action canceled
DSN_MODE, //Switch to Design mode
SIM_MODE, //Switch to Simulatiom mode
EXIT, //Exit the application
COPY,
CUT,
PASTE,
STATUS_BAR, //A click on the status bar
DSN_TOOL, //A click on an empty place in the design tool bar
//ADDED for simulation tool bar Create truth table is above
SIM_TOOL,
VALIDATE_SIM_MODE,
SIMULATE_SIM_MODE,
PROBE_SIM_MODE,
};
//Possible Status for the pin
enum STATUS
{
LOW,
HIGH
};
enum MODE //Modes of operation
{
DESIGN,
SIMULATION
};
enum DsgnMenuItem //The items of the design menu (you should add more items)
{
//Note: Items are ordered here as they appear in menu
//If you want to change the menu items order, change the order here
ITM_Buff,
ITM_INV,
ITM_AND2, //AND gate item in menu
ITM_OR2, //OR gate item in menu
ITM_NAND2, //NAND 2 gates
ITM_NOR2, // NOR 2 gates
ITM_XOR2,
ITM_XNOR2,
ITM_AND3,
ITM_NOR3,
ITM_XOR3,
ITM_SWITCH,
ITM_LED,
ITM_CONNECTION,
ITM_EXIT, //AND gate item in menu
//Exit item
//TODO: Add more items names here
ITM_DSN_CNT //no. of design menu items ==> This should be the last line in this enum
};
enum Mngtoolbar
{
ITM_ADD_Label, //Add Label to a Component, a Connection
ITM_EDIT_Label, //Edit Label of a Component, a Connection
//ITM_Create_TruthTable, //Create Truth Table of the Circuit
//ITM_Change_Switch, //Change Switch Status in Simulation Mode
ITM_SELECT, //Select a Component, a Connection
ITM_DEL, //Delete a Component, a Connection
ITM_MOVE, //Move a Component, a Connection
ITM_SAVE, //Save the whole Circuit to a file
ITM_LOAD, //Load a Circuit from a file
ITM_UNDO, //Undo the last Action preformed
ITM_REDO, //Redo the last Action canceled
ITM_DSN_MODE, //Switch to Design mode
ITM_SIM_MODE, //Switch to Simulatiom mode
ITM_COPY,
ITM_CUT,
ITM_PASTE,
//ITM_STATUS_BAR, //A click on the status bar
ITM_MNG_CNT,
};
enum SimMenuItem //The items of the simulation menu (you should add more items)
{
ITM_VALIDATE,//Note: Items are ordered here as they appear in menu
ITM_SIM, //Simulate menu item
ITM_TRUTH, //Truth table menu item
ITM_PROBE,
ITM_DESIGN,
ITM_Change_Switch,
ITM_EXITS,
//TODO:Add more items names here
ITM_SIM_CNT //no. of simulation menu items ==> This should be the last line in this enum
};
//Maximum number of input pins that can be connected to any output pin
#define MAX_CONNS 20
//assume fan out is 5 for now it can be read from the user or can be predefined as const
enum FANOUT
{
//Default fan out of 2-input AND gate
Buff_FANOUT = 5, //Add 1-input Buffer gate
INV_FANOUT = 5,
AND2_FANOUT = 5, //Add 1-input Inverter gate
OR_GATE_2_FANOUT = 5, //Add 2-input OR gate
NAND_GATE_2_FANOUT = 5, //Add 2-input NAND gate
NOR_GATE_2_FANOUT = 5, //Add 2-input NOR gate
XOR_GATE_2_FANOUT = 5, //Add 2-input XOR gate
XNOR_GATE_2_FANOUT = 5, //Add 2-input XNOR gate
AND_GATE_3_FANOUT = 5, //Add 3-input AND gate
NOR_GATE_3_FANOUT = 5, //Add 3-input NOR gate
XOR_GATE_3_FANOUT = 5, //Add 3-input XOR gate
Switch_FANOUT = 5, //Add Switch
LED_FANOUT = 5, //Add LED
};
//A structure to contain drawing parameters for each component
//Each component occupies a rectangluar area so it needs 2 points to represent that area
//this structure can be extended if desired
struct GraphicsInfo
{
int x1, y1, x2, y2;
};
#ifndef NULL
#define NULL 0
#endif
#endif