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header.h
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header.h
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#ifndef __HEADER_H
#define __HEADER_H
#include "wx/string.h"
#include "wx/arrstr.h"
struct gameData{
wxString saveIDcode;
wxString saveIDnum;
wxString saveID;
wxString saveDesc;
wxString region;
wxString gameTitle;
wxString gameIDcode;
wxString gameIDnum;
wxString gameID;
int compressionLevel;
};
struct settings{
int compressionLevel;//Default Compression Level
wxString customIcon0;
wxString customPic0;
wxString customPic1;
wxString customBoot;
int useDataPSP;
int custImgPBP;
int rmRegion;//Removes Region from title
wxString defaultInputFolder;
wxString defaultOutputFolder;
wxString defaultImgSndFolder;
wxString icon0file;
wxString icon1file;
wxString pic0file;
wxString pic1file;
wxString snd0file;
wxString bootfile;
};
struct gameDataList{
wxArrayString gameIDcode;
wxArrayString gameIDnum;
wxArrayString saveIDcode;
wxArrayString saveIDnum;
wxArrayString saveFolder;//The saveID
wxArrayString saveDesc;
wxArrayString region;
wxArrayString gameTitle;
wxArrayString videoFormat;
wxArrayString scannerID;//The gameID
};
#endif