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zh_CN.json
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{
"ADD": "添加",
"ADDRESSES": "地址",
"ADMIN_CHECK": "探测Rockstar管理员",
"ALL": "所有",
"AMMO": "弹药",
"ANIMATION": "动作",
"ANIMATION_PLAYER": "玩家动作",
"APPLY": "应用",
"ASCENDING": "升序",
"AUTO_DRIVE": "自动驾驶",
"AUTO_KICK_CHAT_SPAMMERS": "自动踢出广告机",
"AUTO_UPDATE_STATES": "自动更新跟踪的玩家在线状态",
"AUTO_UPDATE_STATES_DESC": "勾选后将每分钟自动更新您跟踪的玩家的在线状态.必须开启该功能以使加入重定向生效",
"BACK": "后",
"BACKEND_BOOST_VEHICLE": "载具加速",
"BACKEND_BOOST_VEHICLE_DESC": "将目标载具提升到最高速度",
"BACKEND_BREAK_VEHICLE_DOORS": "破坏载具门",
"BACKEND_BREAK_VEHICLE_DOORS_DESC": "卸下载具的所有门",
"BACKEND_BRING_PERSONAL_VEHICLE_DESC": "将你的个人载具传送到附近",
"BACKEND_BURST_VEHICLE_TIRES": "载具爆胎",
"BACKEND_BURST_VEHICLE_TIRES_DESC": "爆破载具的所有轮胎",
"BACKEND_CLOSE_VEHICLE_DOORS": "关闭载具门",
"BACKEND_CLOSE_VEHICLE_DOORS_DESC": "关闭载具的所有门",
"BACKEND_COMMAND": "命令",
"BACKEND_DELETE_VEHICLE": "删除载具",
"BACKEND_DELETE_VEHICLE_DESC": "删除玩家的载具",
"BACKEND_DOWNGRADE_VEHICLE": "载具降级",
"BACKEND_DOWNGRADE_VEHICLE_DESC": "移除载具的所有升级和修改",
"BACKEND_END_SESSION_KICK_FORCE_SCRIPT_HOST_FAILED": "强制成为脚本主机失败!",
"BACKEND_ENTER_INTERIOR_NOT_IN_INTERIOR": "玩家似乎不在室内",
"BACKEND_EXTERNAL_CONSOLE": "外置开发者控制台",
"BACKEND_EXTERNAL_CONSOLE_DESC": "是否显示开发者控制台窗口",
"BACKEND_FAST_QUIT_DESC": "立即关闭GTA V",
"BACKEND_FLIP": "旋转180度",
"BACKEND_FLIP_DESC": "将载具旋转180度",
"BACKEND_FLYING_VEHICLE": "载具升天",
"BACKEND_FLYING_VEHICLE_DESC": "对载具施加一个向上的力",
"BACKEND_FLYING_VEHICLE_FPV_DISABLED": "载具飞行不支持第一人称视角",
"BACKEND_GTA_WINDOW_HOOK": "GTA窗口钩子",
"BACKEND_GTA_WINDOW_HOOK_DESC": "只有在你知道自己在做什么的情况下才启用此功能.这将阻止AutoHotKey脚本的工作",
"BACKEND_HOST_KICK_FAILED": "主机踢出失败!",
"BACKEND_KILL_VEHICLE_ENGINE": "摧毁载具引擎",
"BACKEND_KILL_VEHICLE_ENGINE_DESC": "摧毁目标载具的引擎",
"BACKEND_LOCK_VEHICLE": "锁定载具门",
"BACKEND_LOCK_VEHICLE_DESC": "锁定载具的门",
"BACKEND_LOOPED_AUTO_TP_TO_WAYPOINT": "自动传送到导航点",
"BACKEND_LOOPED_AUTO_TP_TO_WAYPOINT_DESC": "在地图上设置导航点后自动传送",
"BACKEND_LOOPED_FLYING_AXE": "飞行斧",
"BACKEND_LOOPED_FLYING_AXE_DESC": "召唤一把铁斧绕身飞行",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CANCEL_JOINING": "取消加入",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CONFIRM_FREEMODE_SESSION_JOINING": "加入自由模式确认",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CONFIRM_TESTBED_SESSION_JOINING": "加入测试战局确认",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATION_ENTER_SESSION": "进入战局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATOR_FINAL_SETUP_PLAYER": "制作器玩家最终设置",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATOR_SWOOP_DOWN": "制作器过渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATOR_SWOOP_UP": "制作器过渡开始",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATOR_TRANSITION_CREATE_PLAYER": "制作器过渡创建玩家",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_DLC_INTRO_BINK": "DLC介绍",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_FINAL_SETUP_PLAYER": "自由模式最终设置玩家",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_HOW_TO_TERMINATE": "自由模式终止",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_SWOOP_DOWN": "自由模式过渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_TEAMFULL_CHECK": "自由模式团队检查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_TRANSITION_CREATE_PLAYER": "自由模式过渡创建玩家",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_IS_CREATOR_AND_TRANSITION_READY": "制作器过渡是否准备好",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_IS_FREEMODE_AND_TRANSITION_READY": "自由模式过渡是否准备好",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_IS_TESTBED_AND_TRANSITION_READY": "测试环境过渡是否准备好",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_KICK_TERMINATE_SESSION": "踢出并终止战局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_FOR_FRESH_HOST_TESTBED": "寻找新的主机测试环境",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_FOR_FRESH_JOIN_FREEMODE": "寻找并加入新的自由模式",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_FOR_FRESH_JOIN_TESTBED": "寻找并加入新的测试环境",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_TO_HOST_SESSION_TESTBED": "寻找主机战局测试环境",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_TO_JOIN_ANOTHER_SESSION_FREEMODE": "寻找并加入另一个自由模式战局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_TO_JOIN_ANOTHER_SESSION_TESTBED": "寻找并加入另一个测试环境战局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MOVE_CREATOR_TO_RUNNING_STATE": "将制作器切换至运行状态",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MOVE_FREEMODE_TO_RUNNING_STATE": "将自由模式切换至运行状态",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MOVE_TESTBED_TO_RUNNING_STATE": "将测试环境切换至运行状态",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MULTIPLAYER_SWOOP_DOWN": "多人模式过渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MULTIPLAYER_SWOOP_UP": "多人模式过渡开始",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_POST_BINK_VIDEO_WARP": "封装Post Bink视频",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_PREJOINING_FREEMODE_SESSION_CHECKS": "加入自由模式战局前检查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_PREJOINING_TESTBED_SESSION_CHECKS": "加入测试环境战局前检查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_PRE_FREEMODE_LAUNCH_SCRIPT": "自由模式脚本启动前检查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_PRE_HUD_CHECKS": "HUD加载前检查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_QUIT_CURRENT_SESSION_PROMPT": "退出当前战局提示",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING": "重新加载",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING_SLOT_1": "重新加载槽位1",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING_SLOT_2": "重新加载槽位2",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING_SLOT_3": "重新加载槽位3",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING_SLOT_4": "重新加载槽位4",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETURN_TO_SINGLEPLAYER": "返回单人模式",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_SINGLEPLAYER_SWOOP_DOWN": "单人模式过渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_SINGLEPLAYER_SWOOP_UP": "单人模式过渡开始",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_SPAWN_INTO_PERSONAL_VEHICLE": "生成进个人载具",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_START_CREATOR_LAUNCH_SCRIPT": "启动制作器脚本",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_START_CREATOR_PRE_LAUNCH_SCRIPT_CHECK": "启动制作器脚本前检查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_START_FREEMODE_LAUNCH_SCRIPT": "开始启动自由模式脚本",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_START_TESTBED_LAUNCH_SCRIPT": "开始启动测试环境脚本",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TEAM_SWAPPING_CHECKS": "团队交换检查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_MAINTRANSITION": "终止战局过渡",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_SESSION": "终止战局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_SESSION_AND_HOLD": "终止战局并保持",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_SESSION_AND_MOVE_INTO_HOLDING_STATE": "终止战局并进入保持状态",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_SINGLEPLAYER": "终止单人模式",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TESTBED_FINAL_SETUP_PLAYER": "测试环境最终玩家设置",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TESTBED_HOW_TO_TERMINATE": "测试环境如何终止",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TESTBED_SWOOP_DOWN": "测试环境过渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TESTBED_TRANSITION_CREATE_PLAYER": "测试环境过渡创建玩家",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAITING_FOR_EXTERNAL_TERMINATION_CALL": "等待外部终止调用",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAITING_FOR_HOST_BROADCAST_DATA": "等待主机广播数据",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_FOR_DIRTY_LOAD_CONFIRM": "等待加载确认",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_FOR_SINGLEPLAYER_TO_START": "等待单人模式启动",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_FOR_SUMMON": "等待生成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_FOR_TRANSITION_SESSION_TO_SETUP": "等待转换战局设置",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_HUD_EXIT": "等待HUD退出",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_JOIN_FREEMODE_SESSION": "等待加入自由模式战局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_JOIN_TESTBED_SESSION": "等待加入测试环境战局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_ON_INVITE": "等待邀请",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_TERMINATE_SESSION": "等待终止战局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_TERMINATE_SINGLEPLAYER": "等待终止单人模式",
"BACKEND_LOOPED_PLAYER_OVERRIDE_CAM_DISTANCE": "覆写镜头距离",
"BACKEND_LOOPED_PLAYER_OVERRIDE_CAM_DISTANCE_DESC": "修改游戏镜头与玩家的距离",
"BACKEND_LOOPED_PLAYER_OVERRIDE_CAM_DISTANCE_INT": "距离",
"BACKEND_LOOPED_PLAYER_OVERRIDE_CAM_DISTANCE_INT_DESC": "游戏镜头与玩家的距离",
"BACKEND_LOOPED_SELF_TOGGLE_PASSIVE_DISABLED_PASSIVE_MODE_MESSAGE": "由于你正在进行任务任务或加入组织或摩托帮,被动模式已禁用",
"BACKEND_LOOPED_SYSTEM_VOICE_CHAT_AUDIO": "通过语音聊天播放音频",
"BACKEND_LOOPED_SYSTEM_VOICE_CHAT_AUDIO_DESC": "在语音聊天中播放YimMenu文件夹中的audio.wav音频.该音频文件必须以单声道16位16kHz PCM格式编码.每当你加载菜单时,你必须重置语音聊天的设置,才能播放声音",
"BACKEND_LOOPED_VEHICLE_AUTO_DRIVE_STOPPED": "自动驾驶停止",
"BACKEND_LOOPED_VEHICLE_ABILITY_GLIDER": "暴君MK1",
"BACKEND_LOOPED_VEHICLE_ABILITY_GLIDER_DESC": "应用暴君MK1的滑翔能力到载具.仅对摩托车和自行车有效.",
"BACKEND_LOOPED_VEHICLE_ABILITY_JUMP": "跳跃",
"BACKEND_LOOPED_VEHICLE_ABILITY_JUMP_DESC": "应用灭世暴徒2000的跳跃能力到载具",
"BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE": "降落伞",
"BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE_DESC": "应用灭世暴徒2000的降落伞能力到载具",
"BACKEND_LOOPED_VEHICLE_ABILITY_RAMP": "斜面魔宝",
"BACKEND_LOOPED_VEHICLE_ABILITY_RAMP_DESC": "应用斜面魔宝的碰撞参数到载具",
"BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET": "火箭推进##checkbox",
"BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET_DESC": "应用火箭狂雷的火箭推进能力到载具",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_NEONS": "彩虹涂装:应用到霓虹灯",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_NEONS_DESC": "将动态彩虹效果应用于当前载具的霓虹灯",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_PRIMARY": "彩虹涂装:应用到主色调",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_PRIMARY_DESC": "将动态彩虹效果应用于当前载具的主要颜色",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_SECONDARY": "彩虹涂装:应用到副色调",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_SECONDARY_DESC": "将动态彩虹效果应用于当前载具的次要颜色",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_SPEED": "彩虹涂装:速度",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_SPEED_DESC": "颜色变化的速度",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_TIRE": "彩虹涂装:应用到轮胎烟雾",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_TIRE_DESC": "将动态彩虹效果应用于当前载具的轮胎烟雾颜色",
"BACKEND_LOOPED_VEHICLE_SPEEDO_METER_ALIGN_TO_LEFT": "向左对齐",
"BACKEND_LOOPED_VEHICLE_SPEEDO_METER_ALIGN_TO_LEFT_DESC": "将速度表文字对齐到左侧,而不是右侧",
"BACKEND_LOOPED_VEHICLE_SPEEDO_METER_SHOW_CURRENT_GEAR": "显示当前挡位",
"BACKEND_LOOPED_VEHICLE_SPEEDO_METER_SHOW_CURRENT_GEAR_DESC": "将载具当前挡位添加到速度表中",
"BACKEND_LOOPED_VEHICLE_TURN_SIGNALS_HELP": "J = 左, L = 右, K = 双闪",
"BACKEND_LOOPED_WEAPONS_AIMBOT_DESC": "替你瞄准",
"BACKEND_LOOPED_WEAPONS_AIM_AT_ENEMY": "敌人",
"BACKEND_LOOPED_WEAPONS_AIM_AT_ENEMY_DESC": "自动瞄准只会瞄准敌对的警察和NPC",
"BACKEND_LOOPED_WEAPONS_AIM_AT_NPC_DESC": "自动瞄准将瞄准所有NPC",
"BACKEND_LOOPED_WEAPONS_AIM_AT_PLAYER_DESC": "自动瞄准将瞄准玩家",
"BACKEND_LOOPED_WEAPONS_AIM_AT_POLICE_DESC": "自动瞄准将瞄准警察",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_ENEMY": "仅敌人",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_ENEMY_DESC": "自动瞄准将只瞄准敌人",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER": "仅玩家",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER_DESC": "自动瞄准将只瞄准玩家",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS": "仅威胁",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS_DESC": "自动瞄准将只瞄准有武器的实体",
"BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO": "持续装填",
"BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO_DESC": "不断补充你的弹药",
"BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND": "未找到实体",
"BACKEND_LOOPED_WEAPONS_DELETE_GUN_PLAYER": "你不能删除玩家",
"BACKEND_LOOPED_WEAPONS_DELETE_GUN_TOO_FAR": "实体太远",
"BACKEND_LOOPED_WEAPONS_GRAVITY_GUN_PLAYER": "你不能移动玩家",
"BACKEND_LOOPED_WEAPONS_GRAVITY_GUN_SET": "选择实体",
"BACKEND_LOOPED_WEAPONS_GRAVITY_GUN_UNSET": "释放实体",
"BACKEND_LOOPED_WEAPONS_INCREASE_DAMAGE": "伤害倍率",
"BACKEND_LOOPED_WEAPONS_INCREASE_DAMAGE_DESC": "成倍增加武器伤害",
"BACKEND_LOOPED_WEAPONS_INFINITE_MAG_DESC": "武器弹夹永远不会减少",
"BACKEND_LOOPED_WEAPONS_INFINITE_RANGE": "无限射程",
"BACKEND_LOOPED_WEAPONS_INFINITE_RANGE_DESC": "武器的子弹没有距离限制",
"BACKEND_LOOPED_WEAPONS_MODIFY_EXPLOSION_RADIUS": "修改爆炸半径",
"BACKEND_LOOPED_WEAPONS_MODIFY_EXPLOSION_RADIUS_DESC": "修改武器的爆炸范围.请注意,修改生效存在延迟.频繁使用大范围爆炸会导致一段时间内无法对其他玩家造成伤害.爆炸的视觉效果仅本地可见",
"BACKEND_LOOPED_WEAPONS_NO_RECOIL": "无后坐力",
"BACKEND_LOOPED_WEAPONS_NO_RECOIL_DESC": "消除开火时的视角移动",
"BACKEND_LOOPED_WEAPONS_NO_SPREAD": "无扩散",
"BACKEND_LOOPED_WEAPONS_NO_SPREAD_DESC": "子弹总是击中准星中心",
"BACKEND_LOOPED_WEAPONS_RAPID_FIRE": "连发速射",
"BACKEND_LOOPED_WEAPONS_RAPID_FIRE_DESC": "使每种武器的射击速度最大化",
"BACKEND_LOOPED_WEAPONS_REPAIR_GUN": "修理枪",
"BACKEND_LOOPED_WEAPONS_SMOOTHING": "平滑移动",
"BACKEND_LOOPED_WEAPONS_SMOOTHING_DESC": "减少瞄准目标时的剧烈移动",
"BACKEND_LOOPED_WEAPONS_STEAL_VEHICLE_GUN": "偷车枪",
"BACKEND_LOOPED_WEAPONS_TRIGGERBOT_DESC": "准星移至Ped身上时自动开火",
"BACKEND_LOOPED_WEAPONS_USE_MAX_RANGE": "最大化武器射程",
"BACKEND_LOOPED_WEAPONS_VEHICLE_GUN": "载具枪",
"BACKEND_LOOPED_WORLD_BEACON_OBJECTIVE": "目标点信标",
"BACKEND_LOOPED_WORLD_BEACON_OBJECTIVE_DESC": "在目标点处显示一束垂直光柱",
"BACKEND_LOOPED_WORLD_BEACON_WAYPOINT": "导航点信标",
"BACKEND_LOOPED_WORLD_BEACON_WAYPOINT_DESC": "在导航点处显示一束垂直光柱",
"BACKEND_LOOPED_WORLD_BLACKHOLE_DESC": "生成一个黑洞,吸引你所在区域内的所有NPC和载具",
"BACKEND_LOOPED_WORLD_BLACKHOLE_PEDS_DESC": "黑洞作用于NPC",
"BACKEND_LOOPED_WORLD_BLACKHOLE_VEHS_DESC": "黑洞作用于载具",
"BACKEND_LOOPED_WORLD_BLACKOUT": "断电",
"BACKEND_LOOPED_WORLD_BLACKOUT_DESC": "激活后,所有发光纹理、路灯、建筑物灯光、载具灯光等都将关闭",
"BACKEND_LOOPED_WORLD_DISABLE_OCEAN": "禁用海洋",
"BACKEND_LOOPED_WORLD_DISABLE_OCEAN_DESC": "从世界中移除海洋",
"BACKEND_LOOPED_WORLD_IGNORE": "反应弱化",
"BACKEND_LOOPED_WORLD_IGNORE_DESC": "削弱NPC对环境事件的反应强度",
"BACKEND_LOOPED_WORLD_MODIFY_GRAVITY": "修改重力",
"BACKEND_LOOPED_WORLD_MODIFY_GRAVITY_DESC": "修改世界重力.这是本地更改,不影响其他玩家",
"BACKEND_LOOPED_WORLD_MODIFY_OCEAN": "修改海洋",
"BACKEND_LOOPED_WORLD_MODIFY_OCEAN_DESC": "修改世界的海洋参数.这是本地修改,其他玩家不可见.",
"BACKEND_LOOPED_WORLD_NEARBY_AUTO_DISARM": "自动缴械",
"BACKEND_LOOPED_WORLD_NEARBY_AUTO_DISARM_DESC": "删除所有附近NPC的武器",
"BACKEND_LOOPED_WORLD_NEARBY_HIGH_ALERT": "高度警戒",
"BACKEND_LOOPED_WORLD_NEARBY_HIGH_ALERT_DESC": "附近NPC将变得非常警觉并可能逃离",
"BACKEND_LOOPED_WORLD_NEARBY_RIOT_MODE": "暴动模式",
"BACKEND_LOOPED_WORLD_NEARBY_RIOT_MODE_DESC": "使附近所有NPC互相攻击",
"BACKEND_LOOPED_WORLD_OVERRIDE_TIME": "覆写时间",
"BACKEND_LOOPED_WORLD_OVERRIDE_TIME_DESC": "覆写当前时间.这是本地操作,其他玩家不可见",
"BACKEND_LOOPED_WORLD_OVERRIDE_WEATHER": "覆写天气",
"BACKEND_LOOPED_WORLD_OVERRIDE_WEATHER_DESC": "覆写当前天气.这是本地操作,其他玩家不可见",
"BACKEND_LOOPED_WORLD_PED_RUSH": "NPC速行",
"BACKEND_LOOPED_WORLD_PED_RUSH_DESC": "增加NPC移动速度",
"BACKEND_LOOPED_WORLD_RAIN_PEDS": "NPC雨",
"BACKEND_LOOPED_WORLD_RAIN_PEDS_DESC": "使该区域内的随机NPC从天空掉落",
"BACKEND_LOOPED_WORLD_RAIN_VEHICLES": "载具雨",
"BACKEND_LOOPED_WORLD_RAIN_VEHICLES_DESC": "使该区域内的随机载具从天空掉落",
"BACKEND_OPEN_VEHICLE_DOORS": "打开载具门",
"BACKEND_OPEN_VEHICLE_DOORS_DESC": "打开载具的所有门",
"BACKEND_REMOTE_CONTROL_VEHICLE": "远程控制载具",
"BACKEND_REMOTE_CONTROL_VEHICLE_DESC": "控制玩家的载具.提前观看玩家以获得最佳效果",
"BACKEND_REMOTE_CONTROL_VEHICLE_SPECTATE": "尝试观看玩家",
"BACKEND_SESSION_JOIN_SESSION_DESC": "加入指定类型的新战局",
"BACKEND_SESSION_TYPE_CLOSED_CREW": "非公开帮会战局",
"BACKEND_SESSION_TYPE_CLOSED_FRIENDS": "非公开好友战局",
"BACKEND_SESSION_TYPE_CREW": "帮会战局",
"BACKEND_SESSION_TYPE_FIND_FRIEND": "查找好友战局",
"BACKEND_SESSION_TYPE_INVITE_ONLY": "仅限邀请战局",
"BACKEND_SESSION_TYPE_JOIN_CREW": "加入帮会战局",
"BACKEND_SESSION_TYPE_JOIN_PUBLIC": "加入公开战局",
"BACKEND_SESSION_TYPE_LEAVE_ONLINE": "离开GTA在线",
"BACKEND_SESSION_TYPE_NEW_PUBLIC": "新公开战局",
"BACKEND_SESSION_TYPE_SC_TV": "观战模式",
"BACKEND_SESSION_TYPE_SOLO": "单人战局",
"BACKEND_SMASH_VEHICLE_WINDOWS": "击碎车窗",
"BACKEND_SMASH_VEHICLE_WINDOWS_DESC": "打碎载具的所有窗户",
"BACKEND_SPAWN_VEHICLE_DESC": "生成指定模型载具",
"BACKEND_SPAWN_VEHICLE_INVALID_MODEL": "指定的模型无效",
"BACKEND_SPECIAL_ABILITY_BOOST": "特殊:火箭推进",
"BACKEND_SPECIAL_ABILITY_BOOST_DESC": "激活玩家载具的加速能力.如果载具不具备加速能力,可能会导致未知问题",
"BACKEND_SPECIAL_ABILITY_JUMP": "特殊:载具跳跃",
"BACKEND_SPECIAL_ABILITY_JUMP_DESC": "激活玩家载具的跳跃能力.如果载具不具备跳跃能力,可能会导致未知问题",
"BACKEND_SPECIAL_ABILITY_LEFT": "特殊:向左平移",
"BACKEND_SPECIAL_ABILITY_LEFT_DESC": "将玩家的载具推向左侧",
"BACKEND_SPECIAL_ABILITY_RIGHT": "特殊:向右平移",
"BACKEND_SPECIAL_ABILITY_RIGHT_DESC": "将玩家的载具推向右侧",
"BACKEND_START_SCRIPT_START_BADLANDS_REVENGE_II": "荒地复仇2游戏",
"BACKEND_START_SCRIPT_START_BADLANDS_REVENGE_II_DESC": "启动全屏街机游戏荒地复仇2",
"BACKEND_START_SCRIPT_START_CAMHEDZ": "猎头游戏",
"BACKEND_START_SCRIPT_START_CAMHEDZ_DESC": "启动全屏街机游戏猎头",
"BACKEND_START_SCRIPT_START_DARTS": "飞镖游戏",
"BACKEND_START_SCRIPT_START_DARTS_DESC": "开启沙滩海岸酒吧的飞镖游戏",
"BACKEND_START_SCRIPT_START_FLIGHT_SCHOOL": "飞行学校",
"BACKEND_START_SCRIPT_START_FLIGHT_SCHOOL_DESC": "传送玩家到机场并触发飞行学校活动",
"BACKEND_START_SCRIPT_START_GOLF": "高尔夫",
"BACKEND_START_SCRIPT_START_GOLF_DESC": "开启高尔夫运动",
"BACKEND_START_SCRIPT_START_QUB3D": "Qub3D游戏",
"BACKEND_START_SCRIPT_START_QUB3D_DESC": "启动全屏街机游戏Qub3D",
"BACKEND_START_SCRIPT_START_SPACE_MONKEY": "太空猴3游戏",
"BACKEND_START_SCRIPT_START_SPACE_MONKEY_DESC": "启动全屏街机游戏太空猴3",
"BACKEND_START_SCRIPT_START_TUTORIAL": "触发新手教程",
"BACKEND_START_SCRIPT_START_TUTORIAL_DESC": "显示用于新手教程那不可跳过的过场动画",
"BACKEND_START_SCRIPT_START_WIZARD": "断袖诅咒游戏",
"BACKEND_START_SCRIPT_START_WIZARD_DESC": "启动全屏街机游戏断袖诅咒",
"BACKEND_STOP_VEHICLE": "载具停止",
"BACKEND_STOP_VEHICLE_DESC": "停止目标载具",
"BACKEND_TELEPORT_TO_HIGHLIGHTED_BLIP_DESC": "将你传送到地图上十字准线上的Blip",
"BACKEND_TELEPORT_TO_LAST_VEHICLE": "传送至上一辆载具",
"BACKEND_TELEPORT_TO_LAST_VEHICLE_DESC": "将你传送到上次驾驶的载具",
"BACKEND_TELEPORT_TO_OBJECTIVE_DESC": "将你传送到目标点",
"BACKEND_TELEPORT_TO_PERSONAL_VEHICLE": "将你传送进个人载具",
"BACKEND_TELEPORT_TO_WAYPOINT_DESC": "将你传送到导航点",
"BACKEND_TURN_INTO_BEAST_CANNOT_START_AM_LAUNCHER": "无法启动狩猎野兽事件.玩家不是am_launcher脚本的参与者",
"BACKEND_TURN_INTO_BEAST_FAILED": "无法启动狩猎野兽事件",
"BACKEND_TURN_INTO_BEAST_FAILED_CONTROL": "无法控制am_hunt_the_beast",
"BACKEND_TURN_INTO_BEAST_STARTING": "正在启动狩猎野兽事件.请稍候...",
"BACKEND_UNLOCK_DOORS": "解锁载具门",
"BACKEND_UNLOCK_DOORS_DESC": "解锁载具的所有门",
"BACKEND_UPGRADE_VEHICLE_DESC": "最大化改装载具",
"BACKEND_WINDOW_TINT_DESC": "将载具的窗户色调设置为最深",
"BACKEND_WIPE_SESSION_COMPLETE": "已完成",
"BACKEND_WIPE_SESSION_DESC": "将所有人从战局中移除",
"BAD_SPORT": "恶意玩家",
"BATTLEYE_KICK": "BattlEye踢",
"BATTLEYE_KICK_DESC": "被踢出的玩家将看到您已被BattleEye踢出的警告",
"BATTLEYE_FAKE_BAN": "BattleEye假封号",
"BATTLEYE_FAKE_BAN_DESC": "玩家将被踢出并看到您已被BattleEye封禁的警告",
"BATTLEYE_SERVER": "启用BattlEye服务器(测试版)",
"BATTLEYE_SERVER_DESC": "在您作为主机时运行一个真实的BattlEye服务器.可识别作弊者并避免不可信任的主机错误",
"BATTLEYE_UPDATE_KICK": "BattlEye更新踢",
"BATTLEYE_UPDATE_KICK_DESC": "玩家将被踢出并看到BattleEye需要更新的警告.对关闭了BattlEye的玩家无效",
"BEAST_JUMP": "野兽跳跃",
"BEAST_JUMP_DESC": "可以让你像野兽一样跳跃,就像在狩猎野兽事件中一样",
"BLAMED_FOR_EXPLOSION": "{} 陷害 {} 爆炸其他玩家",
"BLIPS": "地图标点:",
"BLOCK": "阻止",
"BLOCK_CEO_RAIDS": "阻止仓库袭击",
"BLOCK_CEO_RAIDS_DESC": "阻止任何针对CEO仓库的袭击,对整个战局生效",
"BLOCK_HOMING": "扰乱制导导弹",
"BLOCK_HOMING_DESC": "让制导导弹无法锁定你的载具",
"BLOCK_JOBS": "阻止任务",
"BLOCK_JOBS_DESC": "阻止远程玩家在你的战局开启任务",
"BLOCK_JOIN": "阻止加入",
"BLOCK_JOIN_ALERT": "阻止加入警报",
"BLOCK_JOIN_INFO": "已阻止 {} 加入战局",
"BLOCK_JOIN_PREVENT_PLAYER_JOIN": "尝试阻止 {} 加入战局...",
"BLOCK_MUGGERS": "阻止劫匪",
"BLOCK_MUGGERS_DESC": "阻止拉玛劫匪抢劫,对整个战局生效",
"BLOCK_RID_JOINING": "阻止 RID 加入",
"BLOCK_RID_JOINING_DESCRIPTION": "这将阻止任何试图通过你的 Rockstar ID 加入到你所在战局的人,包括你的好友.可以被其他作弊者检测到",
"BLOCKED_PICKUP": "已拦截掉落物",
"BLOCK_CEO_CREATION": "禁止注册组织",
"BLOCK_CEO_CREATION_DESC": "阻止玩家通过互动菜单注册CEO或摩托帮.玩家仍可在资产电脑上注册CEO.",
"BLOCK_TRAFFIC_MANIPULATION": "阻止禁用交通",
"BOOST_BEHAVIOR": "火箭推进",
"BOUNTY": "悬赏",
"BOUNTY_ANON": "匿名悬赏",
"BOUNTY_ANON_DESC": "悬赏发起人将显示为未知",
"BOUNTY_DESC": "对玩家设置一万元的赏金",
"BREAK_GAME": "软冻结游戏",
"BREAK_GAME_DESC": "强制玩家进入被破坏的单人模式",
"BREAKUP_KICK": "分离踢",
"BREAKUP_KICK_DESC": "分离踢无法被拦截",
"BREAKUP_KICK_SHOW_CHEATING": "显示作弊者信息",
"BREAKUP_KICK_SHOW_CHEATING_DESC": "玩家被踢出时对所有人使用 \"因为作弊被踢出战局\" 代替正常的已离开提示",
"BRING": "带来",
"BRING_ALL": "带来全部",
"BRING_ALL_DESC": "传送所有玩家到你,即使他们不在载具中",
"BRING_CLOSEST_VEHICLE": "进入附近的载具",
"BRING_DESC": "传送玩家到你的当前位置",
"BRING_PV": "传送个人载具到身边",
"BULLET": "子弹",
"BULLETPROOF_TIRES": "防弹轮胎",
"BULLET_IMPACT": "子弹效果",
"BUSINESS_BATTLES": "商战",
"CANCEL": "取消",
"CAPTURE": "占领",
"CASH_SPAWN": "刷出现金",
"CEO_ABILITIES": "CEO能力",
"CEO_BULLSHARK": "牛鲨睾酮",
"CEO_KICK": "CEO踢出",
"CEO_KICK_DESC": "踢出组织或摩托帮成员",
"CEO_MONEY": "CEO 副手薪水",
"CHALLENGES": "挑战",
"CHANGE_PLATE_NUMBER": "自定义车牌号",
"CHANGE_PLAYER_MODEL": "更改玩家模型",
"CHANGE_STATE_IMMEDIATELY": "立即改变状态",
"CHAT": "聊天",
"CHAT_COMMANDS": "聊天命令",
"CHAT_COMMAND_PERMISSIONS": "聊天命令权限",
"CHAT_SPAM": "聊天广告骚扰",
"CHECK_ALL": "选择所有",
"CHROME": "铬合金",
"CLAN_LOGO": "帮会徽标",
"CLASSIC": "经典",
"CLEAN_PLAYER": "清洁玩家",
"CLEAN_PLAYER_DESC": "清洁玩家的水渍和伤痕",
"CLEAR_PED_TASKS": "冻结人物模型",
"CLEAR_WANTED_LEVEL": "清除通缉等级",
"CLEAR_WANTED_LEVEL_DESC": "清除玩家的通缉等级",
"CLEAR_WANTED_LEVEL_DESC_SELF": "清除玩家的通缉等级",
"CLONE_PV_PLATE": "复制个人载具车牌",
"CLOSE": "关闭",
"CLOSE_ALL_DOORS": "全关",
"CMD_EXECUTOR": "显隐命令执行器",
"CMD_EXECUTOR_CMD_TEMPLATE": "{} - {} - {} | 需要 {} 个参数",
"CMD_EXECUTOR_DESC": "显隐命令执行器窗口",
"CMD_EXECUTOR_INSTRUCTIONS": "使用上/下箭头键浏览建议,TAB键应用建议",
"CMD_EXECUTOR_MULTIPLE_CMDS": "你可以同时执行几个命令,用 \";\" 来分隔它们",
"CMD_EXECUTOR_NO_CMD": "命令无效",
"CMD_EXECUTOR_NO_SUGGESTIONS": "暂无建议",
"CMD_EXECUTOR_TITLE": "YimMenu命令执行器",
"CMD_EXECUTOR_TYPE_CMD": "请输入命令",
"CMD_HISTORY_LABEL": "命令历史",
"COLLISION": "碰撞",
"COLOR_OPTIONS": "颜色选项",
"COMPLAINT_KICK": "取消同步踢",
"COMPLAINT_KICK_DESC": "这可能需要等待约十秒. 对战局主机无效",
"COPY": "复制",
"COPY_CURRENT_DLC_HASH": "复制当前DLC的哈希值",
"COPY_CURRENT_DLC_HASH_DESC": "将当前DLC哈希值复制到输入框中,在加载自定义DLC文件前执行此操作",
"COPY_CURRENT_GAME_DATA_HASH": "复制当前游戏数据的哈希值",
"COPY_CURRENT_GAME_DATA_HASH_DESC": "将当前游戏数据的哈希值复制到输入框中,在加载自定义DLC文件前执行此操作",
"COPY_SESSION_INFO": "复制战局信息",
"CORE_GUI_COMPONENTS_DISABLED": "禁用",
"CRASH": "崩溃事件",
"CREATOR_CANNOT_START": "目前无法启动制作器",
"CREATOR_INFINITE_MEMORY": "无限模型内存",
"CREATOR_INFINITE_MEMORY_DESCRIPTION": "无限模型内存仅在未激活开发模式时有用",
"CREATOR_JOB_CREATE_FILE": "创建差事文件",
"CREATOR_JOB_FAILED_METADATA_FETCH": "无法下载差事数据",
"CREATOR_JOB_FILENAME": "差事名称",
"CREATOR_JOB_FILENAME_HINT": "例: 我的很酷的差事",
"CREATOR_JOB_IMPORT": "导入",
"CREATOR_JOB_IMPORT_NOTIFICATION": "差事导入",
"CREATOR_JOB_IMPORT_SUCCESS": "差事导入成功",
"CREATOR_JOB_LINK": "SocialClub 差事链接",
"CREATOR_JOB_UGC_QUERY_FAILED": "UGC查询内容失败",
"CREATOR_LAUNCH": "启动制作器",
"CREATOR_LOAD_FROM_FILE": "从文件加载",
"CREATOR_NO_FREE_STACKS": "没有可用于MISSION的空闲堆栈",
"CREATOR_OPTIONS": "制作器选项",
"CREATOR_SAVED_JOBS": "保存的差事",
"CREATOR_SAVE_TO_FILE": "保存到文件",
"CREATOR_STORAGE_CANNOT_OBTAIN_JSON": "无法读取 JSON 数据",
"CREATOR_STORAGE_SAVE_JOB": "保存差事",
"CREW": "帮会",
"CRIMINAL_DAMAGE": "刑事破坏",
"CUSTOM": "自定义",
"CUSTOM_VEHCOLOR": "自定义载具颜色",
"CUSTOM_VEH_WEAPONS": "自定义载具武器",
"CUSTOM_VEH_WEAPONS_DESC": "取代目前载具配置的武器",
"CUSTOM_VEH_WEAPONS_MG": "机枪",
"CUSTOM_VEH_WEAPONS_SPEED": "速度",
"CUSTOM_VEH_WEAPONS_RANGE": "射程",
"CUSTOM_VEH_WEAPONS_TBS": "击发间距",
"CUSTOM_VEH_WEAPONS_TBS_DESC": "单侧连续击发之间的间隔时间,与射速成反比",
"CUSTOM_VEH_WEAPONS_AWT": "交替延迟",
"CUSTOM_VEH_WEAPONS_AWT_DESC": "两侧机枪交替击发的间隔时间,与射速成反比",
"CUSTOM_VEH_WEAPONS_MISSILE": "飞弹",
"CUSTOM_VEH_WEAPONS_RELOAD_TIME": "换弹时间",
"CUSTOM_VEH_WEAPONS_LOCKON_RANGE": "锁定距离",
"CUSTOM_VEH_WEAPONS_LOCKON_TIME": "锁定耗时",
"CUSTOM_VEH_WEAPONS_LIFETIME": "寿命",
"CUSTOM_VEH_WEAPONS_LIFETIME_DESC": "飞弹自行引爆的时间",
"CUSTOM_VEH_WEAPONS_SMART_MISSILE": "智能导弹",
"CUSTOM_VEH_WEAPONS_SMART_MISSILE_DESC": "改善目前载具制导导弹的追踪能力",
"CUSTOM_WEAPONS": "自定义武器",
"DAMAGE_KARMA": "伤害因果(反弹伤害)",
"DANCE_MODE": "舞蹈模式",
"DASHBOARD": "仪表板",
"DATA_HASHES": "数据哈希",
"DEATHMATCH": "死斗游戏",
"DEBUG_LOG_HTTP_START_REQUESTS": "记录HTTP请求地址",
"DEBUG_LOG_METRICS": "指标记录",
"DEBUG_LOG_NATIVE_SCRIPT_HOOKS": "原生脚本Hook",
"DEBUG_LOG_SCRIPT_EVENT": "启用脚本事件记录",
"DEBUG_LOG_SCRIPT_EVENT_FILTER_BY_PLAYER": "按玩家筛选",
"DEBUG_LOG_TREE_SCRIPT_EVENT": "脚本事件记录",
"DEBUG_REMOVE_FROM_BAD_SPORT": "移除恶意玩家(白帽子)",
"DEBUG_SCRIPTS_SUB_TITLE": "这些脚本负责所有循环功能.\n只有当你知道自己在做什么时才去禁用",
"DEBUG_SCRIPT_EVENT_ARG": "参数[%d]",
"DEBUG_SCRIPT_EVENT_ARG_COUNT": "脚本事件参数数量:",
"DEBUG_SCRIPT_EVENT_EVERYONE": "发送给所有人",
"DEBUG_SCRIPT_EVENT_PLAYER_ID": "玩家ID:",
"DEBUG_SCRIPT_EVENT_SEND_EVENT": "发送事件",
"DEBUG_TABS_LOGS": "日志",
"DEBUG_TAB_GLOBALS": "全局",
"DEBUG_TAB_LOCALS": "本地",
"DEBUG_TAB_MISC": "杂项",
"DEBUG_TAB_SCRIPTS": "脚本",
"DEBUG_TAB_SCRIPT_EVENTS": "脚本事件",
"DEBUG_TAB_TUNABLES": "可调整项",
"DEBUG_WINDOW": "调试选项",
"DEFAULT": "默认",
"DEFAULT_CMD_PERMISSIONS": "默认聊天命令权限",
"DELETE": "删除",
"DELETE_TRAIN": "删除火车",
"DELETE_TRAIN_DESC": "你不能在火车中删除它",
"DERAIL_TRAIN": "火车脱轨",
"DELETE_VEHICLE": "删除载具",
"DESCENDING": "降序",
"DESTROY_PERSONAL_VEHICLE": "摧毁个人载具",
"DESYNC_KICK": "取消同步踢",
"DICT": "动作字典",
"DIRECTION": "方向",
"DIRT_LEVEL": "污垢等级",
"DISABLE": "禁用",
"DISABLE_ALL_LUA_SCRIPTS": "禁用所有Lua脚本",
"DISABLE_CEO_MONEY": "禁止获取 CEO 副手薪水",
"DISABLE_CEO_MONEY_DESC": "在整个战局禁止 CEO 副手薪水.这会导致其他东西遭到破坏,请谨慎使用",
"DISABLE_COLLISION": "禁用碰撞",
"DISABLE_ENGINE_AUTO_START": "禁用引擎自动启动",
"DISABLE_PEDS": "禁用NPC",
"DISABLE_PHONE": "禁用手机",
"DISABLE_PHONE_DESC": "屏蔽手机并阻止所有手机来电",
"DISABLE_TRAFFIC": "禁用交通",
"DISABLED_LUA_SCRIPTS": "禁用的Lua脚本:",
"DONT_STOP": "不要停止",
"DRIVER": "司机",
"DRIVE_ON_WATER": "水上行驶",
"DRIVE_ON_WATER_DESC": "让你的载具可浮于水面上行驶",
"DRIVE_TRAIN": "驾驶火车",
"DRIVING_STYLE": "驾驶风格",
"DRIVING_STYLE_SET_TO": "驾驶风格设置为 {}",
"DUMP_ENTRYPOINTS": "转储入口点",
"EMERGENCY_STOP": "紧急刹车",
"EMPTY_SESSION": "清空战局",
"ENABLE": "启用",
"ENABLE_ALL_LUA_SCRIPTS": "启用所有Lua脚本",
"ENABLE_BOTH_MK1_AND_MK2_VARIANTS": "启用 MK1 和 MK2 武器",
"ENABLE_BOTH_MK1_AND_MK2_VARIANTS_DESC": "如果你已有MK2升级,此功能将禁止游戏删除你的MK1武器.\n使用本页的武装国度添加MK1变体.",
"ENABLED": "启用",
"ENABLED_LUA_SCRIPTS": "启用的Lua脚本:",
"ENABLE_SPECIAL_AMMO": "启用特殊弹药",
"END_KICK": "战局结束踢",
"END_KICK_DESC": "这可能需要等待约十秒",
"ENTER_INTERIOR": "进入室内",
"ENTER_INTERIOR_DESC": "进入玩家所在的室内",
"ERROR_FAILED_TO_TAKE_CONTROL": "无法控制玩家载具",
"ERROR_PLAYER_IS_NOT_IN_VEHICLE": "目标玩家不在载具中",
"ESP_BULLET": "防弹",
"ESP_EXPLOSION": "防爆",
"ESP_GOD": "无敌",
"EXCLUDE_MODDER_SESSIONS": "过滤作弊者战局",
"EXCLUDE_MODDER_SESSIONS_DESC": "从列表中删除战局主机是你的玩家数据库记录的作弊者的战局",
"EXCLUDE_MODDERS_FROM_KICK_HOST": "踢出主机时绕过作弊者",
"EXCLUDE_MODDERS_FROM_KICK_HOST_DESC": "战局主机是作弊者时不自动踢出\n避免被其他作弊者标记、阻止加入",
"EXIT_TRAIN": "离开火车",
"EXPLODE_ALL": "炸飞所有人",
"EXPLODE_PLAYER": "爆破玩家",
"EXPLODE_PLAYER_DESC": "将玩家炸飞",
"EXPLOSION": "爆炸",
"EXPLOSION_KARMA": "爆炸因果(反弹爆炸)",
"EXPLOSION_LOOP": "爆炸循环",
"EXPORT_TO_CLIPBOARD": "导出到剪贴板",
"FADE": "褪色",
"FAKE_BAN_MESSAGE": "发送虚假的封号警告信息",
"FAKE_BAN_MESSAGE_DESC": "在玩家的小地图上方弹出伪造的封号警告通知",
"FAKE_DEPOSIT": "假存款",
"FAST_JOIN": "快速加入",
"FAST_JOIN_DESC": "这将破坏任务",
"FILE_NAME": "文件名称",
"FILL_AMMO": "补满弹药",
"FILL_AMMO_DESC": "补满你所有的弹药",
"FILL_INVENTORY": "补满零食和防弹衣",
"FILL_INVENTORY_DESC": "补满零食和防弹衣",
"FILTER_MULTIPLEXED_SESSIONS": "过滤重复广播的战局",
"FILTER_MULTIPLEXED_SESSIONS_DESC": "从列表中移除被重复广播的战局",
"FILTERS": "过滤",
"FIRE": "火",
"FLIGHT_SCHOOL": "飞行学校",
"FOLDER": "文件夹",
"FORCE": "强制",
"FORCE_HOST": "强制成为主机",
"FORCE_INTO_MISSION": "强制任务",
"FORCE_INTO_MISSION_DESC": "强制玩家进入机动作战中心任务",
"FORCE_MISSION": "强制任务",
"FORCE_RELAY_CXN": "强制通过中继连接",
"FORCE_RELAY_CXN_DESC": "通过R星中继服务器或其他玩家路由你的流量,隐藏你的IP地址.可能造成更高的网络延迟",
"FORCE_SCRIPT_HOST": "强制成为战局脚本主机",
"FORCE_SCRIPT_HOST_DESC": "这可能会破坏自由模式下的任务和内景,请谨慎使用",
"FORCE_SESSION_HOST": "强制成为战局主机",
"FORCE_SESSION_HOST_DESC": "加入其他战局以应用更改,战局的原主机必须离开战局.此功能很容易被其他作弊者检测到,请谨慎使用",
"FORCE_SHOW_HUD": "强制显示HUD",
"FORCE_SHOW_HUD_ELEMENT": "强制显示HUD元素",
"FORCE_SHOW_HUD_ELEMENT_DESC": "要强制显示特定的HUD元素,请先点击隐藏全部,再点击所需元素的显示",
"FORCE_TELEPORT": "强制传送",
"FORCE_THUNDER": "强制打雷",
"FORCE_WANTED_LEVEL": "强制通缉等级",
"FORCE_WANTED_LEVEL_DESC": "强制自己获得一个特定的通缉等级",
"FREECAM": "自由镜头",
"FREECAM_DESC": "将镜头与玩家分离,你将能够自由移动镜头",
"FRONT": "前",
"FULLY_AUTOMATIC_SIGNAL": "自动转向灯",
"FUN_VEHICLE_SEAT": "座位",
"FUN_VEHICLE_SPEED": "速度({})",
"FUN_VEHICLE_TOP_SPEED": "最大速度({})",
"GAME_ANTICHEAT_DETECTION": "Rockstar作弊者检测",
"GAME_CACHE": "游戏缓存",
"GAME_CACHE_UPDATE": "YimMenu 需要更新游戏缓存. 这最多需要一分钟才能生成",
"GAME_CACHE_UPDATE_CACHE": "更新缓存",
"GAME_CACHE_UPDATING": "正在更新缓存,请稍候...",
"GAME_CACHE_WAITING_FOR_SINGLE_PLAYER": "等待进入故事模式更新缓存...",
"GARAGE": "车库",
"GENERAL": "常规",
"GET_ALL_WEAPONS": "获得所有武器",
"GHOST_ORG": "幽灵组织",
"GHOST_ORG_DESC": "将你的整个组织隐藏",
"GIVE_AMMO": "给予弹药",
"GIVE_AMMO_DESC": "给予玩家一些弹药",
"GIVE_ARMOR": "给予防弹衣",
"GIVE_ARMOR_DESC": "给予玩家一些防弹衣",
"GIVE_COLLECTIBLE": "阻止收藏品赠送",
"GIVE_HEALTH": "恢复生命值",
"GIVE_HEALTH_DESC": "给予玩家一些急救包",
"GIVE_WEAPONS": "给予武器",
"GIVE_WEAPONS_ALL_DESC": "给予所有玩家所有武器.快速多次按下将导致自身游戏崩溃",
"GIVE_WEAPONS_DESC": "给予玩家所有武器",
"GIVE_WEAPON_ATTEMPT_MESSAGE": "试图给我",
"GLOBALS": "全局",
"GODMODE": "无敌",
"GODMODE_DESC": "让你免受任何伤害",
"GOD_MODE": "载具无敌",
"GOLF": "高尔夫",
"GRACEFUL_LANDING": "优雅着陆",
"GRACEFUL_LANDING_DESC": "禁用摔倒动画,始终双脚着地",
"GRAVITY_LEVEL": "重力等级",
"GRAVITY_LUNAR_PRESETS": "预设重力",
"GRIEFING": "恶搞",
"GTA_BANNER": "GTA 横幅",
"GUI_TAB_ANIMATIONS": "动作",
"GUI_TAB_BLACKHOLE": "黑洞",
"GUI_TAB_CREATOR": "制作器",
"GUI_TAB_CUSTOM_TELEPORT": "自定义传送",
"GUI_TAB_DEBUG": "调试",
"GUI_TAB_ESP_SETTINGS": "ESP",
"GUI_TAB_FUN_VEHICLE": "趣味功能",
"GUI_TAB_GRAVITY": "重力",
"GUI_TAB_GTA_CACHE_SETTINGS": "GTA缓存",
"GUI_TAB_GUI_SETTINGS": "GUI",
"GUI_TAB_HANDLING": "操控性",
"GUI_TAB_HANDLING_CURRENT_PROFILE": "当前配置文件",
"GUI_TAB_HANDLING_SAVED_PROFILE": "保存配置文件",
"GUI_TAB_HOTKEY_SETTINGS": "热键",
"GUI_TAB_IPL": "加载特殊地图",
"GUI_TAB_LSC": "洛圣都改车王",
"GUI_TAB_LUA_SCRIPTS": "Lua脚本",
"GUI_TAB_MISSIONS": "任务",
"GUI_TAB_MOBILE": "手机",
"GUI_TAB_MODEL_SWAPPER": "模型替换",
"GUI_TAB_NETWORK": "网络",
"GUI_TAB_NETWORK_CONTROLS": "战局控制",
"GUI_TAB_OCEAN": "海洋",
"GUI_TAB_OUTFIT_EDITOR": "服装编辑器",
"GUI_TAB_OUTFIT_SLOTS": "保存的套装",
"GUI_TAB_PLAYER_DATABASE": "玩家数据库",
"GUI_TAB_CHAT": "聊天",
"GUI_TAB_PROTECTION_SETTINGS": "防护",
"GUI_TAB_PROXY_SETTINGS": "代理",
"GUI_TAB_REACTION_SETTINGS": "反应",
"GUI_TAB_SELF": "自身",
"GUI_TAB_SESSION_BROWSER": "战局浏览器",
"GUI_TAB_SETTINGS": "设置",
"GUI_TAB_SPAWN_PED": "刷出Ped",
"GUI_TAB_SPAWN_VEHICLE": "生成与召唤",
"GUI_TAB_SPOOFING": "欺骗",
"GUI_TAB_SQUAD_SPAWNER": "攻击小队生成器",
"GUI_TAB_STAT_EDITOR": "Stat编辑器",
"GUI_TAB_TELEPORT": "传送",
"GUI_TAB_TIME_N_WEATHER": "时间和天气",
"GUI_TAB_TRAIN": "火车",
"GUI_TAB_VEHICLE": "载具",
"GUI_TAB_VFX": "视觉效果",
"GUI_TAB_WAYPOINT_N_OBJECTIVE": "导航点和目标点",
"GUI_TAB_WEAPONS": "武器",
"GUI_TAB_WEAPONS_AMMUNATION": "武装国度",
"GUI_TAB_WORLD": "世界",
"GUI_TAB_XML_MAPS": "XML地图",
"HANDLING_ACCELERATION_MULTIPLIER": "加速度倍率",
"HANDLING_ANTI_ROLL_BAR_BIAS_FRONT": "前防倾杆偏置 (0 = 前, 1 = 后)",
"HANDLING_ANTI_ROLL_BAR_FORCE": "防倾杆力",
"HANDLING_BRAKE_BIAS": "制动器偏置(前后轮刹车效率之比) (1.0 = 前方, 0.0 = 后方, 0.5 = 平衡)",
"HANDLING_BRAKE_FORCE": "动力",
"HANDLING_BUOYANCY": "浮力",
"HANDLING_BURNOUT_MULTIPLIER": "低速牵引损失倍数",
"HANDLING_CENTRE_OF_MASS": "重心",
"HANDLING_DOWNFORCE_MULTIPLIER": "下压力倍率",
"HANDLING_DOWNSHIFT_MULTIPLIER": "降档倍率",
"HANDLING_DRIVE_BIAS_FRONT": "驱动器偏差 (1.0 = 前, 0.0 = 后 , 0.5 = 四驱)",
"HANDLING_DRIVE_BIAS_REAR": "驱动器偏差 (1.0 = 后, 0.0 = 前, 0.5 = 四驱)",
"HANDLING_ENTER_VEHICLE": "请先进入载具",
"HANDLING_GRAVITY": "载具所受重力",
"HANDLING_HAND_BRAKE_FORCE": "手刹制动力",
"HANDLING_INERTIA_MULTIPLIER": "惯性乘数",
"HANDLING_INITIAL_DRIVE_GEARS": "变速箱挡位数量",
"HANDLING_MASS": "载具质量",
"HANDLING_MINIMUM_TRACTION": "最小牵引力",
"HANDLING_OFF_ROAD_LOSS": "越野牵引力损失 (1.0 = 正常, 数字越小性能越好)",
"HANDLING_PEAK_TRACTION": "抓地力丧失前的峰值牵引力",
"HANDLING_RELOAD_PROFILES": "重新加载配置文件",
"HANDLING_RESTORE_HANDLING": "恢复默认",
"HANDLING_ROLL_CENTRE_HEIGHT_BACK": "后轮中心高度",
"HANDLING_ROLL_CENTRE_HEIGHT_DESCRIPTION": "横向垂直平面内通过任何一对车轮中心的点\n在该点上,侧向力施加到簧载质量上,而不会发生悬架侧倾",
"HANDLING_ROLL_CENTRE_HEIGHT_FRONT": "前轮中心高度",
"HANDLING_SAVE_HANDLING": "保存处理",
"HANDLING_SAVE_PROFILE": "保存配置",
"HANDLING_STEERING_LOCK_DEGREES": "转向锁(度)",
"HANDLING_SUSPENSION_BAIS_FRONT": "弹簧硬度分配 (强度偏差, 1 = 前, 0 = 后)",
"HANDLING_SUSPENSION_COMPRESSION_DAMP": "弹簧阻尼硬度(压缩) (较高 = 较少压缩)",
"HANDLING_SUSPENSION_FORCE": "悬挂力 (一般的悬挂强度)",
"HANDLING_SUSPENSION_LOWER_LIMIT": "悬架下限 (视觉改善)",
"HANDLING_SUSPENSION_RAISE": "悬挂高度提升 (行驶高度)",
"HANDLING_SUSPENSION_REBOUND_DAMP": "弹簧阻尼硬度(释放) (较高 = 衰减程度小)",
"HANDLING_SUSPENSION_UPPER_LIMIT": "悬架上限 (视觉改善)",
"HANDLING_TAB_BRAKES": "制动器",
"HANDLING_TAB_GEARING": "变速箱",
"HANDLING_TAB_GENERAL": "常规",
"HANDLING_TAB_OTHER": "其他",
"HANDLING_TAB_ROLLBARS": "防滚架",
"HANDLING_TAB_ROLL_CENTRE_HEIGHT": "滚动中心高度",
"HANDLING_TAB_STEERING": "转向装置",
"HANDLING_TAB_SUSPENSION": "悬架",
"HANDLING_TAB_TRACTION": "牵引力",
"HANDLING_TAB_TRANSMISSION": "传动装置",
"HANDLING_TRACTION_BIAS": "牵引力偏差 (1.0 = 前, 0.0 = 后, 0.5 = 平衡)",
"HANDLING_TRACTION_CURVE": "牵引曲线 (抓地力损失点)",
"HANDLING_TRACTION_HEIGHT_LOSS": "牵引力高度损失 (距离地面和轮胎)",
"HANDLING_TRANSMISSION_OUTPUT": "变速器输出 (力)",
"HANDLING_UPSHIFT_MULTIPLIER": "升档倍数",
"HARASS_PLAYERS": "骚扰玩家",
"HARASS_PLAYERS_DESC": "让其他玩家认为你在跟踪他们.这将破坏所有自由模式活动和任务.这也可能将玩家困在某些车库里.",
"HEADING_WELCOME": "欢迎",
"HEADLIGHT": "车前灯",
"HEAL": "瞬间治疗",
"HEALTH_REGEN": "覆盖生命恢复速度",
"HEALTH_REGEN_DESC": "允许修改生命值恢复速度",
"HEAL_DESC": "补满生命值和护甲值",
"HIDE": "隐藏",
"HIDE_ALL": "隐藏全部",
"HIDE_AMMO": "隐藏弹药指示器",
"HIDE_FROM_PLAYER_LIST": "从玩家列表隐藏",
"HIDE_RADAR": "隐藏小地图",
"HIDE_TOKEN_SPOOFING_WHEN_HOST": "作为战局主机时隐藏主机令牌伪装",
"HIJACK_TRAIN": "劫持火车",
"HIJACK_TRAIN_FOUND_TRAIN": "已在附近找到一辆火车",
"HIJACK_TRAIN_NOTFOUND_TRAIN": "无法在附近找到火车",
"HOLD_FOR_BOOST": "按住加速",
"HORN_BOOST": "喇叭加速",
"HORN_BOOST_DESC": "让你的载具在鸣笛时加速",
"HOST_KICK": "主机踢",
"HOST_KICK_DESC": "仅当自己是战局主机时生效",
"HOST_TOKEN_SPOOFING": "伪造主机令牌",
"HOT_PROPERTY": "抢手货公文包",
"HOUR": "小时",
"HUD": "HUD",
"HUNT_THE_BEAST": "狩猎野兽",
"IMPORT_FROM_CLIPBOARD": "从剪贴板导入",
"INCLUDING_YOU": "包括自己",
"INCREASE_PLAYER_LIMIT": "增加玩家上限",
"INCREASE_PLAYER_LIMIT_DESC": "将战局玩家上限从30增加到32",
"INFINITE": "无限加速",
"INFO": "信息",
"INFRACTIONS": "恶意行为:",
"INPUT_MSG": "输入信息",
"INPUT_USERNAME": "输入用户名",
"INSTANT_BRAKE": "即时刹车",
"INSTANT_BRAKE_DESC": "当按下刹车时立即停止载具",
"INSTANT_REFILL": "立即填满",
"INSTANT_RESPAWN": "立即重生",
"INSTANT_RESPAWN_DESC": "让你死后可立即原地重生",
"INTERACTION_MENU_FREEDOM": "互动菜单限制解除",
"INTERACTION_MENU_FREEDOM_DESC": "允许你访问互动菜单中的所有灰色选项",
"INTERIOR": "内部",
"INVALID_ONLINE_PED": "无效的在线玩家",
"INVALID_PLAYER_NAME_NOTIFICATION": "玩家名称无效",
"INVISIBILITY": "隐身",
"INVISIBILITY_DESC": "让自身不可见",
"INVITE_PLAYER": "邀请玩家",
"IPL_CNT": "模型数量 {}",
"IPL_INFOS": "IPL信息",
"IPL_POSITION": "位置 X: {} | Y: {} | Z: {}",
"IS_A_SPAMMER": "是广告机",
"IS_MODDER": "作弊者",
"IS_TEAM": "团队",
"JOIN": "加入",
"JOIN_BY_RID": "通过 RID 加入",
"JOIN_BY_USERNAME": "通过用户名加入",
"JOIN_CEO": "加入组织/摩托帮",
"JOIN_CEO_DESC": "加入玩家的组织/摩托帮",
"JOIN_GAME": "加入游戏",
"JOIN_IN_SCTV": "加入 SCTV 槽位",
"JOIN_IN_SCTV_DESC": "允许你加入满人或单人战局,但可以被其他作弊者检测到",
"JOIN_SESSION": "加入战局",
"JOIN_SESSION_INFO": "通过战局信息加入",
"JSON_ANIMATIONS_WARNING": "请下载正确的动作JSON并将其放到YimMenu目录中",
"KARMA": "因果(回击一次相同攻击)",
"KEEP_ENGINE": "保持引擎运行",
"KEEP_ENGINE_DESC": "当你离开载具时,保持引擎运转",
"KEEP_ON_GROUND": "保持在地面",
"KEEP_ON_GROUND_DESC": "让你的载具四个轮子始终紧贴地面",
"KEEP_PLAYER_CLEAN": "保持整洁",
"KEEP_PLAYER_CLEAN_DESC": "让你始终没有水渍和伤痕",
"KEEP_VEHICLE_CLEAN": "保持载具清洁已开启,禁用以更改污垢等级",
"KEEP_VEHICLE_CLEAN_CMD": "保持载具清洁",
"KEEP_VEHICLE_CLEAN_CMD_DESC": "保持当前载具清洁",
"KEEP_VEHICLE_FIXED": "保持载具完好",
"KEEP_VEHICLE_FIXED_DESC": "让你的载具免于磨损",
"KEEP_VEHICLE_REPAIRED": "保持载具完好已开启,禁用以更改污垢等级",
"KICK": "踢出",
"KICKS": "踢出战局",
"KICKED": "被踢出战局",
"KICK_ALL_FROM_INTERIORS": "把每个人踢出室内",
"KICK_FROM_INTERIOR": "踢出室内",
"KICK_FROM_INTERIOR_DESC": "将玩家从室内踢出去",
"KICK_HOST_ON_JOIN": "加入战局时踢出主机",
"KILL_ALL": "杀死所有人",
"KILL_LIST": "杀戮名单",
"KILL_LOOP": "循环击杀玩家",
"KILL_PLAYER": "杀死玩家",
"KILL_PLAYER_DESC": "杀死玩家,对大部分模型内部无敌同样有效",
"KING_OF_THE_CASTLE": "城堡之王",
"LANGUAGE": "语言",
"LANGUAGE_FILTER_DESC": "建议根据目标语言设置地区过滤器",
"LAW_ABIDING": "遵纪守法",
"LEFT": "左",
"LOAD_IPL": "加载IPL",
"LOAD_MP_MAP": "加载线上地图",
"LOAD_SP_MAP": "加载线下地图",
"LOBBY_LOCK": "锁定战局",
"LOBBY_LOCK_ALLOWED": "好友或受信任的玩家 {} 被允许进入锁定的战局",
"LOBBY_LOCK_ALLOW_FRIENDS": "排除好友",
"LOBBY_LOCK_ALLOW_FRIENDS_DESC": "允许好友进入锁定的战局",
"LOBBY_LOCK_DENIED": "玩家 {} 被禁止加入战局",
"LOBBY_LOCK_DESC": "阻止所有玩家加入战局,对部分作弊者无效",
"LOCAL_CAUTOMOBILE": "本地指针 CAutomobile",
"LOCAL_CNETGAMEPLAYER": "本地指针 CNetGamePlayer",
"LOCAL_CPED": "本地指针 CPed",
"LOCAL_CPLAYERINFO": "本地指针 CPlayerInfo",
"LOCAL_NETPLAYERDATA": "本地指针 netPlayerData",
"LOCAL_VISIBILITY": "本地可见",
"LOCAL_VISIBILITY_DESC": "使你仅对自己可见",
"LOG": "日志",
"LOG_CHAT_MSG": "记录聊天消息",
"LOG_TXT_MSG": "记录短信消息",
"LOW_GRIP_TIRES": "低抓地力轮胎",
"LSC_CHROME": "铬合金",
"LSC_STYLE": "风格",
"LTS": "团队生存战",
"MATCHMAKING": "匹配",
"MATCHMAKING_FAIL": "匹配失败",
"MATTE": "哑光",
"MAX": "最大值",
"MAX_VEHICLE": "最大化升级载具",
"MAX_VEHICLE_PERFORMANCE": "最大化载具性能",
"MC_TELEPORT": "摩托帮传送",
"MELEE": "近战",
"METRIC": "遥测指标",
"METRIC_WARNING": "遥测指标发送时显示警告",
"METRIC_WARNING_MESSAGE": "拦截遥测指标",
"MERRYWEATHER": "梅利威瑟",
"METALS": "金属",
"MIN": "最小值",
"MINUTE": "分钟",
"MOBILE": "手机",
"MOBILE_RADIO": "移动电台",
"MOBILE_RADIO_DESC": "允许你在徒步时使用电台",
"MOD": "模组",
"MODDER_DETECTION": "Yimmenu作弊者检测",
"MODEL_NAME": "模型名称",
"MODIFY_TIME": "修改时间",
"MODIFY_TIME_HOST_REQUIRED": "战局主机才能修改时间",
"MODIFY_TIME_NO_PLAYER_TIMESTAMP": "目前无法找到玩家的时间戳",
"MODIFY_VEHICLE_ABILITY": "修改载具能力",
"MODIFY_VEHICLE_ABILITY_DESC": "为你的载具添加特殊功能",
"MOD_OPTIONS": "模组选项",
"MORS_FIX_ALL": "共荣保险赔付所有载具",
"MORS_MUTUAL": "共荣保险",
"MSG_SENT_FAIL": "信息未能发送. 请检查互联网连接",
"MSG_SENT_SUCCESS": "信息成功发送",
"MULTIPLEX_SESSION": "重复广播战局",
"MULTIPLEX_SESSION_DESC": "将战局伪装为多个战局进行广播,提高当前战局对其他玩家的可见性.较高值可能会使玩家在几秒钟内填满战局.风险自负.",
"SMART_KICK": "智能踢",
"SMART_KICK_DESC": "使用最合适的踢出方式",
"MUTE_SIREN": "警笛静音",
"MUTE_SIREN_DESC": "关闭紧急载具的警笛",
"MW_AIRSTRIKE": "请求空袭",
"MW_AMMO_DROP": "请求弹药空投",
"MW_BACKUP_HELI": "请求直升机接送",
"MW_HELI_PICKUP": "直升机接送",
"NAME": "名称",
"NAME_VEHICLE_MODEL": "载具模型名称",
"NEON": "霓虹灯",
"NEON_LIGHT_OPTIONS": "霓虹灯选项",
"NETWORK": "网络",
"NETWORK_BAIL": "网络保释(断开连接)",
"NETWORK_OBJ_MGR": "网络对象管理",
"NETWORK_PLAYER_MGR": "网络管理器",
"NETWORK_PLAYER_MGR_DESTROY": "正在退出战局并清理玩家数据",
"NETWORK_PLAYER_MGR_INIT": "正在进入战局并初始化玩家数据",
"NET_SHUTDOWN_AND_LOAD_SAVE": "强制加载故事模式存档,打开暂停菜单会使游戏崩溃",
"NET_SHUTDOWN_AND_LOAD_SP": "强制启动故事模式序章",
"NEVER_WANTED": "永不通缉",
"NEVER_WANTED_DESC": "你永远不会获得任何通缉等级",
"NEW_ENTRY": "新建条目",
"NO": "无",
"NOCLIP_AIM_SPEED_MULTIPLIER": "瞄准时移动速度倍率",
"NOCLIP_SPEED_MULTIPLIER": "移动速度倍率",
"NORMAL": "普通",
"NOTIFICATION_CRASH_TYPE_BLOCKED": "{} 试图使用 {} 崩溃我!",
"NOTIFICATION_WELCOME_TEXT": "YimMenu 已加载. 请按 {} 打开菜单",
"NOTIFICATION_WELCOME_TITLE": "欢迎",
"NOTIFY": "通知",
"NO_CLIP": "自由移动",
"NO_CLIP_DESC": "在世界中自由移动",
"NO_COLLISION": "无碰撞",
"NO_COLLISION_DESC": "穿过载具和大部分障碍物",
"NO_COLLISION_VEHICLE": "无碰撞",
"NO_COLLISION_VEHICLE_DESC": "允许穿过其他载具和大部分障碍物.与玩家无碰撞相似,但他属于全局并且对玩家也有效",
"NO_COLLISION_WATER": "水下行驶",
"NO_COLLISION_WATER_DESC": "让你的载具可在水下行驶",
"NO_IDLE_KICK": "挂机防踢",
"NO_IDLE_KICK_DESC": "防止你在挂机时被踢出战局",
"NO_PERSONAL_VEHICLES": "没有找到个人载具,\n请进入线上模式",
"NO_RAGDOLL": "无布娃娃",
"NO_RAGDOLL_DESC": "防止跌倒",
"NO_SESSIONS": "没有战局",
"NO_STORED_PLAYERS": "没有已记录的玩家",
"NO_SWAY": "瞄准镜无晃动",
"NO_SWAY_DESC": "消除狙击枪瞄准镜瞄准时的晃动",
"NO_VEHICLE_IN_REGISTRY": "Yimmenu没有读取到载具",
"NO_WEAPONS": "没有武器",
"NO_WEAPON_IN_REGISTRY": "无法从缓存读取武器",
"NO_WEAPON_ATTACHMENT_IN_REGISTRY": "无法从缓存读取武器配件",
"OCEAN_OPACITY": "海洋不透明度",
"OFF": "关闭",
"OFF_RADAR_DESC": "将你的光点从其他玩家的地图上移除",
"OFF_THE_RADAR": "人间蒸发",
"ONBOARDING_ENABLE_DEVELOPER_CONSOLE": "是否需要隐藏开发者控制台窗口?",
"ONBOARDING_NOTIFICATION_TITLE": "初始化设置向导",
"ONBOARDING_NOTIFICATION_OPEN_KEY": "成功修改菜单显示隐藏快捷键!请确认这是否工作",
"ONBOARDING_SET_LANGUAGE": "选择菜单语言:",
"ONBOARDING_SET_MENU_OPEN_KEY": "选择菜单显隐快捷键:",
"ONBOARDING_WELCOME_TITLE": "欢迎使用Yimmenu!",
"ONLINE_PLAYER": "在线玩家",
"ONLY_AS_HOST": "作为战局主机生效",
"OOM_KICK": "{} 试图对你使用OOM踢出!",
"OOM_KICK_CMD": "OOM踢出",
"OOM_KICK_UNK": "未知玩家使用试图使用对你使用OOM踢出!",
"OOM_KICK_CMD_DESC": "被踢出的玩家将看到一个警告.目前使用可能适得其反",
"OPEN": "打开",
"OPEN_ALL_DOORS": "全开",
"ORBITAL_DRONE": "移动天基炮",
"ORBITAL_DRONE_AUTO_LOCK_ON_PLAYER": "检测锁定的实体是否为玩家",
"ORBITAL_DRONE_AUTO_LOCK_ON_PLAYER_TOOLTIP": "启用后将获取被锁定玩家的信息,即使对方在载具中.将陷害被锁定的玩家而不是自己制造了天基炮爆炸",
"ORBITAL_DRONE_DESC": "开启/关闭移动天基炮",
"ORBITAL_DRONE_HIGH_SPEED_MULTIPLIER": "导航快速移动倍率:",
"ORBITAL_DRONE_LOW_SPEED_MULTIPLIER": "导航慢速移动倍率:",
"ORBITAL_DRONE_USAGE_DESCR": "按'向后看'(默认是C/R3)激活\n使用WASD或左拇指摇杆来导航\n使用滚轮/鼠标或右拇指摇杆来缩放\n使用E/Q或L1/R1来修改速度\n按'跳跃'(默认为空格/X/Square)来锁定一个实体\n按'开火'(默认为鼠标左键)消灭敌人",
"OUTFIT": "外观",
"OUTFIT_ACCS": "内衬",
"OUTFIT_APPLY_SELECTED": "应用选中配置",
"OUTFIT_BERD": "面具",
"OUTFIT_CLEAR_PROPS": "清空饰品",
"OUTFIT_DECL": "印花",
"OUTFIT_DEFAULT_COMPONENT": "默认服装",
"OUTFIT_DELETE_SELECTED": "删除选中配置",
"OUTFIT_EARS": "耳环",
"OUTFIT_FEET": "鞋子",
"OUTFIT_GLASSES": "眼镜",
"OUTFIT_HAIR": "头发",
"OUTFIT_HAND": "背包",
"OUTFIT_HEAD": "帽子",
"OUTFIT_JBIB": "上衣",
"OUTFIT_LOWR": "裤子",
"OUTFIT_NAME": "套装名",
"OUTFIT_RANDOM_COMPONENT": "随机服装",
"OUTFIT_RANDOM_PROPS": "随机饰品",
"OUTFIT_SAVE_CURRENT": "保存当前配置",
"OUTFIT_SLOT": "槽位",
"OUTFIT_TASK": "护甲",
"OUTFIT_TEEF": "领带",
"OUTFIT_TEX": "变体",
"OUTFIT_UPPR": "手套",
"OUTFIT_WATCH": "手表",
"OUTFIT_WRIST": "腕饰",
"OVERRIDE_HUD_COLOR": "HUD颜色覆盖",
"OVERRIDE_HUD_COLOR_DESC": "覆盖HUD颜色",
"PASSIVE": "被动模式",
"PASSIVE_DESC": "立即切换被动模式开关",
"PEARLESCENT": "珠光",
"PED": "人物模型",
"PEDS": "NPC",
"PED_MODEL": "模型",
"PED_TYPE": "模型种类",
"PED_TYPE_ANIMAL": "动物",
"PED_TYPE_ARMY": "军人",
"PED_TYPE_BUM": "流浪者",
"PED_TYPE_CIVFEMALE": "女性平民",
"PED_TYPE_CIVMALE": "男性平民",
"PED_TYPE_DEALER": "商人",
"PED_TYPE_FIREMAN": "消防员",
"PED_TYPE_MEDIC": "医护人员",
"PED_TYPE_PROSTITUTE": "妓女",
"PED_TYPE_SPECIAL": "特殊NPC",
"PED_TYPE_SWAT": "特警",
"PENNED_IN": "卡位战",
"PERSIST_CAR": "保存载具",
"PERSIST_CAR_INVALID_VEHICLE_SAVE_ATTEMPT": "尝试保存的载具不存在",
"PERSIST_CAR_NOT_IN_VEHICLE": "你必须在载具内使用此功能",
"PERSIST_CAR_TITLE": "已保存载具",
"PERSIST_CAR_TO_MANY_SPAWNED": "载具未能生成,该区域中生成的载具很可能过多",
"PERSONAL_VEHICLE_DESTROYED": "个人载具损毁",
"PLATE": "车牌",
"PLATE_NUMBER": "车牌号",
"PLATE_STYLE": "车牌种类",
"PLAYER": "玩家",
"PLAYERS": "玩家",
"PLAYER_CHANGED_NAME": "已更名为",
"PLAYER_COUNT": "玩家数量",
"PLAYER_DETECTED_AS_ADMIN": "被识别为rockstar工作人员",
"PLAYER_INFO_ADD_TO_DB": "添加到数据库",
"PLAYER_INFO_BANK": "银行存款",
"PLAYER_INFO_BULLET": "子弹, ",
"PLAYER_INFO_CEO_NAME": "CEO 名称",
"PLAYER_INFO_COLLISION": "碰撞, ",
"PLAYER_INFO_DEATHS": "被玩家击杀次数",
"PLAYER_INFO_EXPLOSION": "爆炸, ",
"PLAYER_INFO_GOD": "无敌",
"PLAYER_INFO_IP": "IP 地址: %d.%d.%d.%d:%d",
"PLAYER_INFO_KD": "K/D比",