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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "Box2DArbiter",
"language": "GDScript",
"path": "res://src/arbiter.gd"
}, {
"base": "Node2D",
"class": "Box2DBody",
"language": "GDScript",
"path": "res://src/body.gd"
}, {
"base": "Node2D",
"class": "Box2DJoint",
"language": "GDScript",
"path": "res://src/joint.gd"
}, {
"base": "Node2D",
"class": "Box2DWorld",
"language": "GDScript",
"path": "res://src/world.gd"
} ]
_global_script_class_icons={
"Box2DArbiter": "",
"Box2DBody": "",
"Box2DJoint": "",
"Box2DWorld": ""
}
[application]
config/name="Box2D Lite"
config/description="A GDScript port Box2D Lite."
run/main_scene="res://samples/main.tscn"
boot_splash/image="res://logo.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0.160784, 0.164706, 0.176471, 1 )
config/icon="res://logo.png"
[autoload]
PhysicsWorld="*res://src/world.gd"
[display]
window/size/width=1280
window/size/height=720
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0, 0, 0, 1 )