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xpra shadow: on client window maximize, (down)scale the shadowed screen to "perfectly fit" the new window geometry #2458
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Previously discussed in #2455 where some screenshots can be found.
I don't understand this bit. OpenGL scaling is not meant to give any artifacts. There may be a slight blur with non whole integer scaling, but when scaling by 200%, it should be "pixel perfect" - which just means you get jagged edges. |
Apologies, I keep forgetting to mention everything all the time 😅. My usecase is scaling down, not up. (Q)HD to 1366x768 screen |
I assume this is a priority at the second-tier? (i.e., after #3948) Should we use this to track only downscaling (as it was original), or upscaling too? I assume that after #3140 |
tl;dr: If a server 2560x1440 is rendered at a client 1920x1080 (or smaller, since the xpra client window and the desktop usually take up some of that space too), then xpra shadow server will downscale its output accordingly, to fix the client's viewport exactly (adding black bars as necessary) - without needing specifying |
Issue migrated from trac ticket # 2458
component: client | priority: minor
2019-10-20 13:31:24: stdedos created the issue
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