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faster damage processing - bandwidth constraints handling #1700
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See also #1761 |
See also #1769 comment:1 : maybe we should round up all screen updates to ensure we can always use color subsampling and video encoders? Or only past a certain size to limit the cost? |
2018-03-08 17:59:55: antoine uploaded file
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After much profiling, it turns out that encoding selection is actually pretty fast already (see above). See also #1299#comment:6, we seem to be processing the damage events fast enough (~0.25ms for |
For the record, I've used this command to generate the call graphs:
Minor related fix: r18685. Re-scheduling as the profiling has shown that this is not a huge overhead after all. |
Closing in favour of #3978 |
Follow up from #999. These classes are becoming complicated and slow.
TODO:
See also #920: some things could be made faster on the GPU..
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