diff --git a/sections/appendix/ui_tests.typ b/sections/appendix/ui_tests.typ index 293823f..054b4b8 100644 --- a/sections/appendix/ui_tests.typ +++ b/sections/appendix/ui_tests.typ @@ -79,6 +79,10 @@ appreciated the design while providing valuable advice on how to improve it. - *Conclusion* Feedback around navigation and readability was positive, mostly attributed to the currently simple UI. It's important to note that readability is already -configured by the user or by using system defaults. Regarding the layout and -design, there will be improvements made by templating a few elements, which fixes the issue of inconsistent design. Features such as collapsing subcategories have to be -discussed further, to determine if it's necessary and if fit in the timeframe. +configured by the user or by using system defaults. ReSet doesn't overwrite +these configurations to keep a consistent look throughout the user's system. +Concerning the layout and design, there will be improvements made by templating +common UI building blocks, which will fix the issue of inconsistent design and +make it easier to keep it consistent. Features such as collapsing subcategories +have to be discussed further, to determine if it's necessary and if fit in the +timeframe. diff --git a/sections/implementation/ui_design.typ b/sections/implementation/ui_design.typ index ce4a299..3510b4b 100644 --- a/sections/implementation/ui_design.typ +++ b/sections/implementation/ui_design.typ @@ -133,8 +133,7 @@ full screen. On top of that, the settings are structured in a hierarchical order, which allows us to have a breadcrumb menu similar to file paths. This can help users backtrack to previous sections without having to restart their search from the -beginning. With this hierarchical order, it is also possible to use the Back -button on the mouse for navigation. +beginning. This hierarchical order allows users to navigate using the Back button. #align( center, [#figure( img("windowsBreadcrumb.png", width: 75%), caption: [Windows 11 breadcrumb menu], diff --git a/sections/literature.typ b/sections/literature.typ index aec73d6..938baf7 100644 --- a/sections/literature.typ +++ b/sections/literature.typ @@ -28,7 +28,7 @@ Krug's rules: This rule depends heavily on what the possible user base is, an IDE has different users to a general messaging application. - For the example, the application Blueman introduced in + For example, the application Blueman introduced in @Analysisofexistingapplications is used. #figure( align(center, [#image("../figures/bluetooth_manager.png", width: 80%)]), caption: [Screenshot of Bluetooth manager], @@ -45,7 +45,7 @@ Krug's rules: devices as expected. The question now is how to connect to a specific device. Users who understand Bluetooth terminology will likely proceed with the key icon, which means pairing for this application. However, there is a chance that - users will first try the checkmark icon in order to connect to the device. + users will first try the checkmark icon to connect to the device. In this case, the icons could be improved to represent a more technology-neutral design. diff --git a/sections/projects.typ b/sections/projects.typ index 99a55cf..f6b795d 100644 --- a/sections/projects.typ +++ b/sections/projects.typ @@ -267,7 +267,7 @@ achieve. Blueman is written in Python and GTK3. cell( [The user interface for Blueman can be rather confusing, for example: there is no obvious connect button, which might lead to a user trying to re-pair a device - instead of connecting to it. (pairing is the \u{2713} button)\ + instead of connecting to it. (pairing is the \u{2713} button). Blueman also tends to use older icon design.], cell_align: left, bold: false, font_size: 11pt, ), cell("X", bold: true, cell_align: center),