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This repository has been archived by the owner on Nov 9, 2023. It is now read-only.

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EchoRelay.GameServer

EchoRelay.GameServer

This library is loaded after Echo VR successfully completes startup and has reached the mainmenu, while in dedicated server mode (-server).

It provides a game server library interface which is responsible for intercommunication between Echo VR and the SERVERDB service.

The game server library receives calls from Echo VR, providing information for the game server to register itself with SERVERDB. The library also listens for messages from websocket services requesting a new session be started, expectation of a new peer connection with given packet encoder settings, acceptance of a new player requesting to join over an established connection, rejection/kicking of a player.

To install this component, read the installation instructions within the solution's README.

Known issues

  • There are some minor edge cases where we should send some failure messages internally for some conditions that we are not. These are marked with TODOs inline in the code. They are non-critical.
  • Echo VR's heap allocator structures should be used to allocate heap memory safely. This isn't difficult, but requires a bit more work to support. Instead we allocate on stack where we can, which is safe as well.