This repository has been archived by the owner on Jun 15, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtemp.sk
79 lines (77 loc) · 3.46 KB
/
temp.sk
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
chance of 5%:
send "" to {_killer}
send "{@core} &9&lCOMMON EVENT ! &aYour coins are doubled for your next 5 kills ! " to {_killer}
send "" to {_killer}
delete {multiplier.maxkill.%{_killer}%}
set {multiplier.common.%{_killer}%} to true
if {multiplier.common.%{_killer}%} is true:
if {multiplier.maxkill.%{_killer}%} >= 5:
send "{@core} &9&lCOMMON EVENT ! &cYour double coins event has ended !" to {_killer}
delete {multiplier.maxkill.%{_killer}%}
set {multiplier.common.%{_killer}%} to false
chance of 3%:
send "" to {_killer}
send "{@core} &b&lRARE EVENT ! &aYour coins are tripled for your next 5 kills ! " to {_killer}
send "" to {_killer}
delete {multiplier.maxkill.%{_killer}%}
set {multiplier.rare.%{_killer}%} to true
if {multiplier.rare.%{_killer}%} is true:
if {multiplier.maxkill.%{_killer}%} >= 5:
send "" to {_killer}
send "{@core} &b&lRARE EVENT ! &cYour double coins event has ended !" to {_killer}
send "" to {_killer}
delete {multiplier.maxkill.%{_killer}%}
set {multiplier.rare.%{_killer}%} to false
chance of 1%:
send "" to {_killer}
send "{@core} &5&lEPIC EVENT ! &aYour coins are quintupled for your next 5 kills ! " to {_killer}
send "" to {_killer}
delete {multiplier.maxkill.%{_killer}%}
set {multiplier.epic.%{_killer}%} to true
if {multiplier.epic.%{_killer}%} is true:
if {multiplier.maxkill.%{_killer}%} >= 5:
send "{@core} &b&lRARE EVENT ! &cYour double coins event has ended !" to {_killer}
delete {multiplier.maxkill.%{_killer}%}
set {multiplier.epic.%{_killer}%} to false
#lime wool
every 30 seconds:
loop all players:
if {Upgrade7.%loop-player%} is true:
if {Upgrade8.%loop-player%} is false:
wait 1 tick
if "%region at loop-player%" contains "spawn":
wait 1 tick
stop
give 1 lime wool named "&fLime Wool" to loop-player
every 20 seconds:
loop all players:
if {Upgrade8.%loop-player%} is true:
if {Upgrade7.%loop-player%} is true:
if {Upgrade9.%loop-player%} is false:
wait 1 tick
if "%region at loop-player%" contains "spawn":
wait 1 tick
stop
give 1 lime wool named "&fLime Wool" to loop-player
every 3 seconds:
loop all players:
if {Upgrade9.%loop-player%} is true:
if {Upgrade7.%loop-player%} is true:
if {Upgrade8.%loop-player%} is true:
if {Upgrade10.%loop-player%} is false:
wait 1 tick
if "%region at loop-player%" contains "spawn":
wait 1 tick
stop
give 1 lime wool named "&fLime Wool" to loop-player
every 3 seconds:
loop all players:
if {Upgrade10.%loop-player%} is true:
if {Upgrade7.%loop-player%} is true:
if {Upgrade8.%loop-player%} is true:
if {Upgrade9.%loop-player%} is true:
wait 1 tick
if "%region at loop-player%" contains "spawn":
wait 1 tick
stop
give 2 lime wool named "&fLime Wool" to loop-player