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Nav offcanvas remove link affordance from list view nodes #47023
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Is this something we want to do for both the off canvas and the regular list view? I seem to remember at some point clicking on the menu items would highlight them at least. How does this align with how we are planning to integrate our changes in the off canvas into the list view? |
I think what @talldan said in the referenced issue is that for standard List View it's ok because clicking on the node causes the block to be selected. Thus (I presume) it is a "link" to the block. Whereas in Offcanvas clicking on a node does nothing apart from maybe focus (but not select) the block and therefore it should not be a link. |
@talldan I am unsure how to approach this. Could we just use 'button' instead of 'link' in the aria labels is block selection is disabled? |
That's correct. I don't know the full picture behind why it's implemented the way it is, but I think making it a link was an accessibility improvement (it was previously a @draganescu My preferred fix would be to remove the edit button and reinstate the normal link behavior. The two do exactly the same thing, and I think the current situation is confusing for users switching between these different versions of List View. Beyond that, I think the next best solution would be to make the cell contents a text fragment, and have the table cell itself be focusable. That aligns with the example here - https://www.w3.org/WAI/ARIA/apg/example-index/treegrid/treegrid-1. I can't remember if our implementation of treegrid supports that, or whether it'll need to be updated to support it. Possibly something like this will work: <TreeGridItem>
{ ( { ref, tabIndex, onFocus } ) => (
<TreeGridCell
ref={ ref }
tabIndex={ tabIndex }
onFocus={ onFocus }
withoutGridItem
>
{ blockTitle }
</TreeGridCell>
)
</TreeGridItem> |
The only thing is that they don't. If we had it like List View then when you click on any node it would immediately select that block and thus the Navigation list view would disappear because the Nav block would no longer be selected. This is why we introduced an specific action ("edit") when you want to edit the node rather than just browse it. |
I'm not really sure of the difference. When you click 'Edit block' it selects the block and List View disappears. So it does the same? |
My understanding is that this was a design/UX design driven by the need to avoid users accidentally losing focus on the primary list view. The idea was that click to edit wasn't a clear enough cue and might be confusing when you click and suddenly lose the context of the Nav list view. For example, imagine you use a mouse and you try to expand the node but accidentally end up selecting the entire node instead. Now you suddenly and unexpectedly loose the context of the Nav list view and end up in the edit view of the block you accidentally selected. The idea is that the user should have to take an intentional action to transfer focus away from list view. Otherwise we're going to end up making the context switching problem even more pronounced. We might like input from @SaxonF on this one as he created the mockups. |
It is a bigger button, yes. My preference is still to simplify the code, and all I'm doing is stating that, and pointing out they both do the same thing (which we agree now is true). I'm just a single voice, so if you want to go the other way I did already suggest another potential solution above. |
@talldan they do the same thing, but! in off canvas clicking on an item and allowing block selection would immediately hide the UI you are looking at. In the normal list view clicking a leaf selects the block, but the list view is persistent. Here, because block selection would trigger the whole inspector to update, one click and you're seeing a whole new thing. The edit button is more intentional. As I mentioned elsewhere, clicking the leaf to initiate a drag and drop is also another situation where one can mistakenly lose their place in the UI. |
@draganescu It seems like we're going over the same conversation repeatedly. We're allowed to have different opinions. I'm not blocking anything and suggested two potential code solutions that you're free to explore. I won't be upset if you take the other option, it's just part of working on a large software project that there will be decisions I disagree with. |
For what it's worth (and with respect) I don't think anyone is suggesting anyone else can't hold an opinion. As folks who've worked closely on the project, Andrei and I are trying to ensure everyone understands the context behind why we went with a "Edit" button over click to edit. @talldan To be fair, I did actually see some feedback in one of the calls for testing that a user was confused that clicking on a node didn't do anything. So your point is entirely valid. That said, given the other challenges we're facing right now with this feature, I think we should keep it "as is" for now and wait for more user feedback once we remove the "experiment" wrapper. Definitely appreciate you taking the time to provide an alternative perspective. |
To make sure this is on the radar, when you enter the site editor, the editor is locked into "browse mode", which currently does nothing, but in this mode all links on the page are meant to be navigable as they are on the frontend. |
Screen.Capture.on.2023-01-31.at.10-53-07.mp4@SaxonF @talldan @draganescu Here is an example of reinstating the "click node to edit" functionality. Is this actually that bad? I feel like it's pretty natural to click to edit rather than having to locate a pencil icon like we do curently on Moreover this might help offset some of the visual design horizontal scrolling issues as shown in #46990. |
This issue was resolved as a result of #47608 |
As reported in #46939 (comment) by @talldan
Consider making the
Edit
button the link and removing the affordance from main "node".The text was updated successfully, but these errors were encountered: