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User-defined shaders #110
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This should be relatively easy to implement, and I'd accept any PRs implementing this |
For more context, we could implement this with an initial rendering pass that applies the user defined shader prior to our shaders |
Why not use "slang"? Arguments in favor of slang would be:
|
dependent on wlrfx/scenefx#53 |
Hi, thank you for this project.
I'm wondering if this project could have something equivalent to picom's
window-shader-fg-rule
, which allows specifying a user-supplied GLSL file to use for windows matching user-defined rules.Such a feature would allow achieving e.g. the following:
Upstream issue (closed WONTFIX): swaywm/sway#3652
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