迭代器模式,提供一种方法顺序访问一个聚合对象中的各个元素,而又不暴露该对象的内部表示。
迭代器模式是分离了集合对象的遍历行为,抽象出一个迭代器类来负责,这样既可以做到不暴露集合的内部结构,又可以让外部代码透明地访问集合内部的数据。
当你需要访问一个聚集对象,而且不管这些对象是什么都需要遍历的时候,你就应该考虑用迭代器模式。
当你需要对聚集有多种方式遍历时,可以考虑用迭代器模式。
在 C# 中实现 IEnumerable
接口就可以比较方便的实现一个迭代器
来看它的实现:
// 聚集抽象
public interface IEnumerable
{
/// <summary>Returns an enumerator that iterates through a collection.</summary>
/// <returns>An <see cref="T:System.Collections.IEnumerator" /> object that can be used to iterate through the collection.</returns>
IEnumerator GetEnumerator();
}
// 迭代器抽象
public interface IEnumerator
{
/// <summary>Advances the enumerator to the next element of the collection.</summary>
/// <returns>
/// <see langword="true" /> if the enumerator was successfully advanced to the next element; <see langword="false" /> if the enumerator has passed the end of the collection.</returns>
/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created.</exception>
bool MoveNext();
/// <summary>Gets the element in the collection at the current position of the enumerator.</summary>
/// <returns>The element in the collection at the current position of the enumerator.</returns>
object Current { get; }
/// <summary>Sets the enumerator to its initial position, which is before the first element in the collection.</summary>
/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created.</exception>
void Reset();
}
如果要自己实现需要有下面几个类:
一个迭代器抽象类(或接口)
一个聚集抽象类(或接口)
具体实现的迭代器类
具体实现的聚集类
public abstract class Iterator
{
public abstract object First();
public abstract object Next();
public abstract bool IsDone();
public abstract object CurrentItem();
}
public class ConcreteIterator : Iterator
{
private readonly ConcreteAggregate _aggregate;
private int _current = 0;
public ConcreteIterator(ConcreteAggregate aggregate) => _aggregate = aggregate;
public override object First()
{
return _aggregate[0];
}
public override object Next()
{
_current++;
return _current >= _aggregate.TotalCount ? null : _aggregate[_current];
}
public override bool IsDone() => _current >= _aggregate.TotalCount;
public override object CurrentItem() => _aggregate[_current];
}
public abstract class Aggregate
{
/// <summary>
/// 创建迭代器
/// </summary>
/// <returns></returns>
public abstract Iterator CreateIterator();
}
public class ConcreteAggregate : Aggregate
{
private readonly IList<object> _items = new List<object>();
public override Iterator CreateIterator()
{
return new ConcreteIterator(this);
}
public int TotalCount => _items.Count;
public object this[int index]
{
get => _items[index];
set => _items.Insert(index, value);
}
}
var aggregate = new ConcreteAggregate
{
[0] = "大鸟",
[1] = "小菜",
[2] = "行李",
[3] = "老外",
[4] = "公交员工",
[5] = "小偷"
};
Iterator iterator = new ConcreteIterator(aggregate);
do
{
Console.WriteLine($"{iterator.CurrentItem()} 请买车票");
iterator.Next();
} while (!iterator.IsDone());
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