ARCHIVED: This is an archive of an old map / mod from the old Addons site.
Important
Mods (or map-mods) may not work properly or cause crashes / broken behavior if used with a version of Warzone 2100 other than the one specified below
Author: | Black Project |
Addon-type: | Mod |
Game Version: | 3.1.5 1 |
Created: | July 23, 2016, 4:48 p.m. |
Player Mode: | Skrimish/MP |
Mod Category: | Stats (Balance) |
License: | CC0-1.0 |
File: yagesm_3_1_v_2.wz
SHA256: b024c1d6ad74fd04aa3f58015d46333bb8dcf69366de12bf01c05e19f6ad04fa
A stats mod compatible for 3.1 and 3.2 releases, designed for one player skirmish and co-op/multiplayer gameplay.
HOW TO INSTALL MODS: http://developer.wz2100.net/wiki/FAQ#HowdoIinstallamod
FEATURES:
Merged all cyborg body/kinetic/thermal point research upgrades with their vehicle variants.
Merged all thermal armor upgrades with kinetic armor/body point upgrades.
Cyborg and Vehicle Transports become available once VTOL Factory is researched.
Lowered enemy AI difficulty from Hide Behind Me and No Place To Hide challenges to easy.
Mortars and Howitzers are now considered cannon class weapons. Reseach upgrades for such weapons were removed, since they're now affected by cannon upgrades.
Hurricane and Whirlwind AA Guns are now considered machine gun class weapons. Reseach upgrades for such weapons were removed, since they're now affected by machine gun upgrades.
Fixed Hide Behind Me challenge allied AI teams being set incorrectly (3.1 release only).
Make sure maximum and minimum elevation to all weapons are set to 90 and -90 respectively.
Added command turret variant for most direct fire weapons. These special weapons have maximum accuracy (100% chance to hit their target) and have their original attack range increased by one tile (128 units). Weapons which have commander turret variant:
Machine Gun
Twin Machine Gun
Heavy Machine Gun
Assault Machine Gun
Twin Assault Gun
Flashlight
Pulse Laser
Heavy Laser
Plasma Cannon
Rocket Pod
Lancer
Tank Killer
Scourge Missile
Flamer
Inferno
Plasmite Flamer
Light Cannon
Medium Cannon
Heavy Cannon
Hyper Velocity Cannon
Assault Cannon
Twin Assault Cannon
Needle Gun
Rail Gun
Gauss Cannon
All weapons (except howitzers, ripple rocket and archangel missile) have their attack range increased by 2 tiles (256 units).
All cyborg weapons attack distance matches their vehicle weapons variant.
Doubled projectile flight speed (except VTOL bombs and indirect fire weapons).
Decreased to zero minimum attack range to all weapons inherited with.
Decreased projectile flight speed to 8 tiles (1024 units) to all indirect fire weapons.
Structure modules, sensor towers, bastions/fortresses and artillery batteries can now be disabled via-structure limits list.
Expanded structure limits list for 3.1 release. Structures added to list:
Bombard Pit (160)
Pepperpot Mortar Pit (160)
Incendiary Mortar Pit (160)
EMP Mortar Pit (160)
Howitzer Battery (160)
Ground Shaker Battery (160)
Hellstorm Battery (160)
Incendiary Howitzer Battery (160)
Rocket Array Battery (160)
Ripple Rocket Battery (160)
Seraph Missile Array Battery (160)
Archangel Missile Battery (160)
Cannon Bastion (160)
Rocket Bastion (160)
Mass Driver Bastion (160)
Missile Bastion (160)
Increased limit to the following structures for 3.1 release:
Power Generator (10 -> 40)
Research Facility (5 -> 160)
Repair Facility (10 -> 160)
VTOL Rearming Pad (50 -> 160)
Added VTOL variant to the following weapons:
Twin Assault Gun
Medium Cannon
Heavy Cannon
Twin Assault Cannon
Plasma Cannon
Gauss Cannon
Hurricane AA Gun
Whirlwind AA Gun
Tornado AA Cannon
Cyclone AA Cannon
Avenger SAM
Vindicator SAM
Stormbringer AA Laser
EMP Cannon
Flamer
Inferno
Plasmite Flamer
Nexus Link Turret
Footnotes
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This archived mod is only tested with this older version of Warzone 2100, and is unlikely to work with more modern versions as-is. ↩