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game.c
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#include "game.h"
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
game init_plateau()
{
int i, j;
game plateau;
plateau.noir = 0;
plateau.blanc = 0;
for (j = 0; j < COLONNE; j++)
{
for (i = 0; i < LIGNE; i++)
{
plateau.plateau_tab[i][j].pion = '.';
plateau.plateau_tab[i][j].coordX = i;
plateau.plateau_tab[i][j].coordY = j;
}
}
plateau.plateau_tab[3][3].pion = 'B';
plateau.plateau_tab[4][4].pion = 'B';
plateau.plateau_tab[3][4].pion = 'N';
plateau.plateau_tab[4][3].pion = 'N';
return plateau;
}
void afficher_plateau(game plateau)
{
int i;
printf(" ________________ \n");
for (i = 0; i < LIGNE; i++)
{
printf("%d | %c %c %c %c %c %c %c %c|\n", i + 1, plateau.plateau_tab[0][i].pion, plateau.plateau_tab[1][i].pion, plateau.plateau_tab[2][i].pion, plateau.plateau_tab[3][i].pion, plateau.plateau_tab[4][i].pion, plateau.plateau_tab[5][i].pion, plateau.plateau_tab[6][i].pion, plateau.plateau_tab[7][i].pion);
}
printf(" ---------------- \n");
printf(" A B C D E F G H\n");
}
vector direction_to_vector(direction dir){
vector deplacement;
switch (dir)
{
case HAUT:
deplacement.X = 0;
deplacement.Y = -1;
break;
case BAS:
deplacement.X = 0;
deplacement.Y = 1;
break;
case GAUCHE:
deplacement.X = -1;
deplacement.Y = 0;
break;
case DROITE:
deplacement.X = 1;
deplacement.Y = 0;
break;
case DIAG_HD:
deplacement.X = 1;
deplacement.Y = -1;
break;
case DIAG_BD:
deplacement.X = 1;
deplacement.Y = 1;
break;
case DIAG_HG:
deplacement.X = -1;
deplacement.Y = -1;
break;
case DIAG_BG:
deplacement.X = -1;
deplacement.Y = 1;
break;
default:
deplacement.X = 0;
deplacement.Y = 0;
break;
}
return deplacement;
}
int case_existe(int x, int y)
{
if ((x < 0) || (x > LIGNE - 1) || (y < 0) || (y > COLONNE - 1))
{
return false;
}
return true;
}
int coup_valide(case_ coup, direction dir, game plateau){
int joueur_ = plateau.current_player;
char adversaire_c;
int taille_prise = 0;
vector deplacement = direction_to_vector(dir);
int coordX = deplacement.X;
int coordY = deplacement.Y;
if (joueur_ == BLANC)
{
adversaire_c = 'N';
coup.pion = 'B';
}
else
{
adversaire_c = 'B';
coup.pion = 'N';
}
while (case_existe(coordX, coordY) && plateau.plateau_tab[coordX][coordY].pion == adversaire_c)
{
coordX += deplacement.X;
coordY += deplacement.Y;
taille_prise++;
if (plateau.plateau_tab[coordX][coordY].pion == coup.pion){
return taille_prise;
}
}
return 0;
}
game jouer_coup(game plateau, case_ coup_act)
{
int joueur_ = plateau.current_player;
char adversaire_c;
int coordX = coup_act.coordX;
int coordY = coup_act.coordY;
int taille_prise;
int coup_joue = 0;
if (!case_existe(coordX, coordY))
{
printf("La case n'existe pas, rejouez\n");
return plateau;
}
char valeur_case = plateau.plateau_tab[coordX][coordY].pion;
if (valeur_case != '.')
{
printf("Case non vide, rejouez\n");
return plateau;
}
if (joueur_ == BLANC)
{
adversaire_c = 'N';
coup_act.pion = 'B';
}
else
{
adversaire_c = 'B';
coup_act.pion = 'N';
}
direction dir[8] = {HAUT, BAS, GAUCHE, DROITE, DIAG_HD, DIAG_BD, DIAG_HG, DIAG_BG};
direction dir_act;
for (dir_act = HAUT; dir_act <= DIAG_BG; dir_act++)
{
coordX = coup_act.coordX;
coordY = coup_act.coordY;
vector deplacement = direction_to_vector(dir_act);
taille_prise = coup_valide(coup_act, dir_act, plateau);
printf("%d", taille_prise);
if(taille_prise){
coup_joue = 1;
do
{
coordX += deplacement.X;
coordY += deplacement.Y;
plateau.plateau_tab[coordX][coordY].pion = coup_act.pion;
taille_prise --;
} while (taille_prise > 0);
}
}
if (coup_joue){
plateau.plateau_tab[coup_act.coordX][coup_act.coordY].pion = coup_act.pion;
plateau.current_player = !joueur_;
} else {
printf("Votre coup ne permet pas de prendre de pièces, rejouez\n");
}
return plateau;
}