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gis+3d.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Add a 3D model with three.js</title>
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
<script src="https://unpkg.com/maplibre-gl@3.0.1/dist/maplibre-gl.js"></script>
<link href="https://unpkg.com/maplibre-gl@3.0.1/dist/maplibre-gl.css" rel="stylesheet" />
<style>
body {
margin: 0;
padding: 0;
}
#map {
position: absolute;
top: 0;
bottom: 0;
width: 100%;
}
</style>
</head>
<body>
<script src="https://unpkg.com/three@0.147.0/build/three.min.js"></script>
<script src="https://unpkg.com/three@0.147.0/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://unpkg.com/three@0.147.0/examples/js/loaders/DRACOLoader.js"></script>
<div id="map"></div>
<script>
var map = (window.map = new maplibregl.Map({
container: 'map',
style: 'https://api.maptiler.com/maps/hybrid/style.json?key=get_your_own_OpIi9ZULNHzrESv6T2vL',
// style:'https://api.maptiler.com/maps/streets/style.json?key=get_your_own_OpIi9ZULNHzrESv6T2vL',
// style: {
// "sources": {
// "tdt-vec": {
// "type": "raster",
// "tiles": ['https://t0.tianditu.gov.cn/vec_w/wmts?SERVICE=WMTS&REQUEST=GetTile&VERSION=1.0.0&LAYER=vec&STYLE=default&TILEMATRIXSET=w&FORMAT=tiles&TILECOL={x}&TILEROW={y}&TILEMATRIX={z}&tk=1a591afd0345de030ea8f64c9257c943'],
// "tileSize": 256
// }
// }
// },
zoom: 18,
localIdeographFontFamily: "'Noto Sans', 'Noto Sans CJK SC', sans-serif",
center: [113.516, 34.094],
pitch: 60,
antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
}));
// parameters to ensure the model is georeferenced correctly on the map
var modelOrigin = [113.516, 34.094];
var modelAltitude = 0;
var modelRotate = [Math.PI / 2, 0, 0];
var modelAsMercatorCoordinate = maplibregl.MercatorCoordinate.fromLngLat(
modelOrigin,
modelAltitude
);
// transformation parameters to position, rotate and scale the 3D model onto the map
var modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
rotateX: modelRotate[0],
rotateY: modelRotate[1],
rotateZ: modelRotate[2],
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits()
};
var THREE = window.THREE;
// configuration of the custom layer for a 3D model per the CustomLayerInterface
var customLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
onAdd: function (map, gl) {
this.camera = new THREE.Camera();
this.scene = new THREE.Scene();
// 环境光(四面八方)
const ambientLight = new THREE.AmbientLight('#fff', 1); // soft white light
this.scene.add(ambientLight);
// create two three.js lights to illuminate the model
// var directionalLight = new THREE.DirectionalLight(0xffffff);
// directionalLight.position.set(5000, 5000, 3000).normalize();
// this.scene.add(directionalLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(200, 200, 300);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.width = 2048;
directionalLight.shadow.mapSize.height = 2048;
directionalLight.shadow.camera.far = 500;
directionalLight.shadow.bias = -0.00005;
this.scene.add(directionalLight);
const directionalLightHelper = new THREE.DirectionalLightHelper(directionalLight, 10);
this.scene.add(directionalLightHelper);
// var directionalLight2 = new THREE.DirectionalLight(0xffffff);
// directionalLight2.position.set(0, 70, 100).normalize();
// this.scene.add(directionalLight2);
// use the three.js GLTF loader to add the 3D model to the three.js scene
// var loader = new THREE.GLTFLoader();
// loader.load(
// 'https://maplibre.org/maplibre-gl-js-docs/assets/34M_17/34M_17.gltf',
// function (gltf) {
// this.scene.add(gltf.scene);
// }.bind(this)
// );
const cubeTextureLoader = new THREE.CubeTextureLoader();
envMapTexture = cubeTextureLoader.load([
"images/Park2/posx.jpg",
"images/Park2/negx.jpg",
"images/Park2/posy.jpg",
"images/Park2/negy.jpg",
"images/Park2/posz.jpg",
"images/Park2/negz.jpg",
]);
const loader = new THREE.GLTFLoader();
const dracoLoader = new THREE.DRACOLoader();
dracoLoader.setDecoderPath('https://unpkg.com/three@0.147.0/examples/js/libs/draco/');
loader.setDRACOLoader(dracoLoader);
loader.load(
'models/lb.glb',
function (gltf) {
gltf.scene.traverse((child) => {
if (child.isMesh) {
child.material.envMap = envMapTexture;
child.material.envMapIntensity = 1;
}
})
gltf.scene.scale.set(0.5, 0.5, 0.5);
this.scene.add(gltf.scene);
}.bind(this)
);
this.map = map;
// use the MapLibre GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true,
logarithmicDepthBuffer: true,
alpha: true,
precision: 'highp'
});
this.renderer.autoClear = false;
},
render: function (gl, matrix) {
var rotationX = new THREE.Matrix4().makeRotationAxis(
new THREE.Vector3(1, 0, 0),
modelTransform.rotateX
);
var rotationY = new THREE.Matrix4().makeRotationAxis(
new THREE.Vector3(0, 1, 0),
modelTransform.rotateY
);
var rotationZ = new THREE.Matrix4().makeRotationAxis(
new THREE.Vector3(0, 0, 1),
modelTransform.rotateZ
);
var m = new THREE.Matrix4().fromArray(matrix);
var l = new THREE.Matrix4()
.makeTranslation(
modelTransform.translateX,
modelTransform.translateY,
modelTransform.translateZ
)
.scale(
new THREE.Vector3(
modelTransform.scale,
-modelTransform.scale,
modelTransform.scale
)
)
.multiply(rotationX)
.multiply(rotationY)
.multiply(rotationZ);
this.camera.projectionMatrix = m.multiply(l);
this.renderer.resetState();
this.renderer.render(this.scene, this.camera);
this.map.triggerRepaint();
}
};
map.on('style.load', function () {
map.addLayer(customLayer);
});
</script>
</body>
</html>