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The animation is defined from constraints applied to the objects in the scene.
The constraints are often defined using keyframe which defines the value of a property at a certain point in time. This value could change in another point of time. And to achieve this transition between the values, the animation happens!
Different properties can have keyframes. But we can create additional controls just for the animation: rigs. Rigging is a general term used for adding controls to objects, typically for the purpose of animation.
The text was updated successfully, but these errors were encountered:
Blender intro to animation: https://docs.blender.org/manual/en/latest/animation/introduction.html
Godot: https://docs.godotengine.org/en/stable/tutorials/animation/index.html
The animation is defined from constraints applied to the objects in the scene.
The constraints are often defined using keyframe which defines the value of a property at a certain point in time. This value could change in another point of time. And to achieve this transition between the values, the animation happens!
Different properties can have keyframes. But we can create additional controls just for the animation: rigs. Rigging is a general term used for adding controls to objects, typically for the purpose of animation.
The text was updated successfully, but these errors were encountered: