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Explore Voxel Tools for Godot #6
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Tutorialshttps://github.com/Zylann/godot_voxel/blob/master/doc/01_get-started.md#tutorials
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Materialshttps://github.com/Zylann/godot_voxel/blob/master/doc/04_materials.md This tutorial is mode advanced. I will do it next days! Ok, I have learnt enough about shaders in Godot to continue with this voxel tutorial. So let's continue with it. It is not a real tutorial, but a guide describing howto use shaders for the textures in the Voxel worlds. Then the best next step is to go to https://github.com/tinmanjuggernaut/voxelgame and to the shader https://github.com/tinmanjuggernaut/voxelgame/blob/master/project/fps_demo/materials/triplanar.shader Understanding this shader is going to need some real effort. Do we need it now to understand how to work with Voxels? |
Collision (Physics)https://github.com/Zylann/godot_voxel/blob/master/doc/05_collision.md This was the original goal in Voxelers/mcthings#122 Learning about collisions and how voxelized models are destroyed is a key goal. But also, this tutorial is just and overview and we need to explore the code to really learn about it. |
Generate Your Own Voxel Datahttps://github.com/Zylann/godot_voxel/blob/master/doc/06_custom-generator.md «You can provide your own voxel generator by extending VoxelGenerator in either GDScript or C++.» I am not sure if this is just providing a new stream of data to build the world or it is a really new voxel generator, that can for example generate models from MagicaVoxel. |
Voxel APIhttps://github.com/Zylann/godot_voxel/blob/master/doc/08_api-overview.md It seems it is based around the Terrain concept so I am not sure we can use it for our goal to recreate MagicaVoxel models. Let's see. Here we have all the classes: https://github.com/Zylann/godot_voxel/blob/master/doc/api/Class_List.md |
Ok, my next step is to play with the demos to understand better the final result. And after that I will continue learning from the tutorials. Also, I plan to talk with the Voxel Tools creators to understand better the desing and roadmap of the project. |
Ok, the decision is to use godot_voxel. Time to start hacking in it! #11 |
Once decided https://github.com/Zylann/godot_voxel is the best Voxel project for Godot, let's learn it in depth.
Keys are defined in: Zylann/godot_voxel#150
I am adding the testing code to: https://github.com/acs/godot-samples/tree/master/voxel_tools
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