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Ok, it is time to recap the Voxels strategy after 2 years working around it. We have a lot of tickets covering different topics, and this one specific for Godot: #2
So, how to move forward? Let's image how a world based on voxels could be:
Ok, it is time to recap the Voxels strategy after 2 years working around it. We have a lot of tickets covering different topics, and this one specific for Godot: #2
So, how to move forward? Let's image how a world based on voxels could be:
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