Code loading via text files #2
Labels
enhancement
Issues covering a potentially useful feature to be added.
File I/O
Issues related to file access and the filesystem
Memory
Issues related to memory management and/or memory access
Plugin
Issues related to the CheatX Xbox plugin
Now that the Xbox plugin has a powerful-enough search function to create cheats with, it will be imperative to produce a *.txt code loader with a suitable markdown and file name scheme.
It's important that both these schemes should be suitable for end-users to understand, as well as the developers, as they'll soon be creating and sharing around these txt files and need to know where to place them.
For a file naming scheme, I propose something as simple as using the game's Title ID (in hex) and placing it at a location such as
E:\devkit\dxt\CheatX\txtcodes\*.txt
, for example4D530051.txt
will be a cheat file for Conker Live and Reloaded.As for markdown, I don't have a solid proposal just yet, but I'm thinking about something similar to the 3DS's CTRPF AR codes in the sense that the first hex digit represents a certain functionality of that particular line. (e.g.
00123456 000003E7
)For code titles, something as simple as a dollar $ sign preceeding the name will suffice. And finally, comments within the txt file can be marked with a preceeding hashtag #.
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