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calm.c
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#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <cairo/cairo.h>
#include <emscripten.h>
#include <stdbool.h>
#include <stdio.h>
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
cairo_surface_t *cr_surface = NULL;
int fps = 0;
int window_width = 600;
int window_height = 150;
int renderer_width;
int renderer_height;
double cairo_x_multiplier;
double cairo_y_multiplier;
extern int js_on_keydown(int sym);
extern int js_on_keyup(int sym);
extern int js_on_mousemotion(int x, int y);
extern int js_on_mousebuttonup(int button, int x, int y, int clicks);
extern int js_on_mousebuttondown(int button, int x, int y, int clicks);
extern int js_on_fingermotion(float x, float y, float dx, float dy,
float pressure, int fingerId);
extern int js_on_fingerup(float x, float y, float dx, float dy, float pressure,
int fingerId);
extern int js_on_fingerdown(float x, float y, float dx, float dy,
float pressure, int fingerId);
extern int js_on_windowenter();
extern int js_on_windowleave();
extern int js_on_windowresized(int w, int h);
extern bool js_get_calm_redraw();
extern int js_draw();
extern int js_think();
EM_JS(void, set_cairo_context_to_js, (cairo_t * cr), { window._cr = cr; });
void config(const char *title) { SDL_SetWindowTitle(window, title); }
void draw(cairo_t *cr) {
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_paint(cr);
set_cairo_context_to_js(cr);
if (js_draw() == 42) {
return;
}
cairo_set_source_rgba(cr, 0.89, 0.12, 0.17, 1);
cairo_paint(cr);
cairo_set_source_rgba(cr, 1, 1, 1, 1);
cairo_move_to(cr, 30, 100);
cairo_set_font_size(cr, 84);
cairo_show_text(cr, "DON'T PANIC");
}
void idle_handler() {
if (cr_surface == NULL || js_get_calm_redraw()) {
int *pixels = NULL;
int pitch;
SDL_LockTexture(texture, NULL, (void **)&pixels, &pitch);
cr_surface = cairo_image_surface_create_for_data(
(unsigned char *)pixels, CAIRO_FORMAT_ARGB32, renderer_width,
renderer_height, pitch);
cairo_surface_set_device_scale(cr_surface, cairo_x_multiplier,
cairo_y_multiplier);
cairo_t *cr = cairo_create(cr_surface);
draw(cr);
SDL_UnlockTexture(texture);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
cairo_destroy(cr);
cairo_surface_destroy(cr_surface);
}
}
void resize_handler() {
SDL_GetRendererOutputSize(renderer, &renderer_width, &renderer_height);
cairo_x_multiplier = (double)renderer_width / (double)window_width;
cairo_y_multiplier = (double)renderer_height / (double)window_height;
SDL_DestroyTexture(texture);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, renderer_width,
renderer_height);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
}
void handler() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
js_on_keydown(event.key.keysym.scancode);
break;
case SDL_KEYUP:
js_on_keyup(event.key.keysym.scancode);
break;
case SDL_MOUSEMOTION:
js_on_mousemotion(event.motion.x, event.motion.y);
break;
case SDL_MOUSEBUTTONUP:
js_on_mousebuttonup(event.button.button, event.button.x, event.button.y,
event.button.clicks);
break;
case SDL_MOUSEBUTTONDOWN:
js_on_mousebuttondown(event.button.button, event.button.x,
event.button.y, event.button.clicks);
break;
case SDL_FINGERMOTION:
js_on_fingermotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx,
event.tfinger.dy, event.tfinger.pressure,
event.tfinger.fingerId);
break;
case SDL_FINGERUP:
js_on_fingerup(event.tfinger.x, event.tfinger.y, event.tfinger.dx,
event.tfinger.dy, event.tfinger.pressure,
event.tfinger.fingerId);
break;
case SDL_FINGERDOWN:
js_on_fingerdown(event.tfinger.x, event.tfinger.y, event.tfinger.dx,
event.tfinger.dy, event.tfinger.pressure,
event.tfinger.fingerId);
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_ENTER:
js_on_windowenter();
break;
case SDL_WINDOWEVENT_LEAVE:
js_on_windowleave();
break;
case SDL_WINDOWEVENT_RESIZED:
js_on_windowresized(event.window.data1, event.window.data2);
resize_handler();
break;
}
break;
case SDL_QUIT:
emscripten_cancel_main_loop();
break;
default:
break;
}
}
js_think();
idle_handler();
}
void run_main_loop() { emscripten_set_main_loop(handler, fps, true); }
int main(int argc, char *argv[]) {
// this is of course not useful if we are not using pango (yet)
setenv("PANGOCAIRO_BACKEND", "fontconfig", 1);
setenv("CALM_APP_DIR", "/usr/share/", 1);
char *env_calm_window_width = getenv("CALM_WINDOW_WIDTH");
char *env_calm_window_height = getenv("CALM_WINDOW_HEIGHT");
if (env_calm_window_width != NULL || env_calm_window_height != NULL) {
window_width = atoi(env_calm_window_width);
window_height = atoi(env_calm_window_height);
}
char *env_calm_fps = getenv("CALM_FPS");
if (env_calm_fps != NULL) {
fps = atoi(env_calm_fps);
}
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
window =
SDL_CreateWindow("CALM", 0, 0, window_width, window_height,
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL |
// the following two must be present at the same time
// otherwise emscripten canvas will do weird things
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2");
renderer =
SDL_CreateRenderer(window, -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_TARGETTEXTURE);
SDL_RendererInfo rendererInfo;
SDL_GetRendererInfo(renderer, &rendererInfo);
printf("Renderer: %s\n", rendererInfo.name);
SDL_GetRendererOutputSize(renderer, &renderer_width, &renderer_height);
cairo_x_multiplier = (double)renderer_width / (double)window_width;
cairo_y_multiplier = (double)renderer_height / (double)window_height;
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, renderer_width,
renderer_height);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
run_main_loop();
Mix_CloseAudio();
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}