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dice.py
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dice.py
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from random import choice
from abilities import *
class Dice:
def __init__(self):
self.name = "X"
self.abilities = []
self.frozen = False
self.meditating = False
def roll(self):
if not self.frozen:
return choice(self.abilities)
else:
return None
def __hash__(self):
return self.name.lower()
def __eq__(self,other):
if type(other) == str:
return self.name.lower() == other.lower()
if type(other) == type(self):
return self.name.lower() == other.name.lower()
else:
return False
class Fairy(Dice):
def __init__(self):
self.name = "Fairy"
self.frozen = False
self.meditating = False
self.abilities = [Growth(), Growth(), Swarm(), Light(), Dark(), Focus()]
class Nymph(Dice):
def __init__(self):
self.name = "Nymph"
self.frozen = False
self.meditating = False
self.abilities = [Growth(), Growth(), Water(), Light(), Light(), Drain()]
class Alien(Dice):
def __init__(self):
self.name = "Alien"
self.frozen = False
self.meditating = False
self.abilities = [Swarm(), Swarm(), Fire(), Dark(), Ice(), Focus()]
class Zombie(Dice):
def __init__(self):
self.name = "Zombie"
self.frozen = False
self.meditating = False
self.abilities = [Swarm(), Swarm(), Dark(), Dark(), Poison(), Curse()]
class Kraken(Dice):
def __init__(self):
self.name = "Kraken"
self.frozen = False
self.meditating = False
self.abilities = [Water(), Water(), Shield(), Dark(), Poison(), Ice()]
class Mermaid(Dice):
def __init__(self):
self.name = "Mermaid"
self.frozen = False
self.meditating = False
self.abilities = [Growth(), Water(), Water(), Light(), Lightning(), Lightning()]
class Phoenix(Dice):
def __init__(self):
self.name = "Phoenix"
self.frozen = False
self.meditating = False
self.abilities = [Fire(), Fire(), Light(), Lightning(), Lightning(), Meditate(self)]
class Dragon(Dice):
def __init__(self):
self.name = "Dragon"
self.frozen = False
self.meditating = False
self.abilities = [Fire(),Fire(),Bash(),Shield(),Focus(),Curse()]
class Knight(Dice):
def __init__(self):
self.name = "Knight"
self.frozen = False
self.meditating = False
self.abilities = [Bash(),Bash(),Water(),Shield(),Light(),Ice()]
class Pirate(Dice):
def __init__(self):
self.name = "Pirate"
self.frozen = False
self.meditating = False
self.abilities = [Swarm(),Water(),Fire(),Bash(),Bash(),Poison()]
class Tank(Dice):
def __init__(self):
self.name = "Tank"
self.frozen = False
self.meditating = False
self.abilities = [Water(),Bash(),Shield(),Shield(),Light(),Meditate(self)]
class Robot(Dice):
def __init__(self):
self.name = "Robot"
self.frozen = False
self.meditating = False
self.abilities = [Fire(),Shield(),Shield(),Lightning(),Lightning(),Focus()]
class Unicorn(Dice):
def __init__(self):
self.name = "Unicorn"
self.frozen = False
self.meditating = False
self.abilities = [Growth(),Water(),Light(),Light(),Lightning(),Lightning()]
class Cleric(Dice):
def __init__(self):
self.name = "Cleric"
self.frozen = False
self.meditating = False
self.abilities = [Water(),Fire(),Light(),Light(),Drain(),Meditate(self)]
class Puppet(Dice):
def __init__(self):
self.name = "Puppet"
self.frozen = False
self.meditating = False
self.abilities = [Growth(),Fire(),Dark(),Dark(),Focus(),Curse()]
class Shadow(Dice):
def __init__(self):
self.name = "Shadow"
self.frozen = False
self.meditating = False
self.abilities = [Swarm(),Dark(),Dark(),Poison(),Drain(),Curse()]
class Wizard(Dice):
def __init__(self):
self.name = "Wizard"
self.frozen = False
self.meditating = False
self.abilities = [Water(),Fire(),Lightning(),Lightning(),Ice(),Focus()]
class Mage(Dice):
def __init__(self):
self.name = "Mage"
self.frozen = False
self.meditating = False
self.abilities = [Light(),Dark(),Lightning(),Lightning(),Drain(),Meditate(self)]
class Echnida(Dice):
def __init__(self):
self.name = "Echnida"
self.frozen = False
self.meditating = False
self.abilities = [Dark(),Poison(),Poison(),Focus(),Meditate(self),Curse()]
class Goblin(Dice):
def __init__(self):
self.name = "Goblin"
self.frozen = False
self.meditating = False
self.abilities = [Swarm(),Fire(),Bash(),Dark(),Poison(),Poison()]
class Yeti(Dice):
def __init__(self):
self.name = "Yeti"
self.frozen = False
self.meditating = False
self.abilities = [Growth(),Bash(),Ice(),Ice(),Drain(),Curse()]
class Troll(Dice):
def __init__(self):
self.name = "Troll"
self.frozen = False
self.meditating = False
self.abilities = [Fire(),Bash(),Shield(),Poison(),Ice(),Ice()]
class Assassin(Dice):
def __init__(self):
self.name = "Assassin"
self.frozen = False
self.meditating = False
self.abilities = [Bash(),Dark(),Dark(),Poison(),Focus(),Focus()]
class Elf(Dice):
def __init__(self):
self.name = "Elf"
self.frozen = False
self.meditating = False
self.abilities = [Growth(),Fire(),Light(),Focus(),Focus(),Meditate(self)]
class Hero(Dice):
def __init__(self):
self.name = "Hero"
self.frozen = False
self.meditating = False
self.abilities = [Water(),Light(),Light(),Drain(),Drain(),Meditate(self)]
class Vampire(Dice):
def __init__(self):
self.name = "Vampire"
self.frozen = False
self.meditating = False
self.abilities = [Swarm(),Dark(),Drain(),Drain(),Meditate(self),Curse()]
class Monk(Dice):
def __init__(self):
self.name = "Monk"
self.frozen = False
self.meditating = False
self.abilities = [Growth(),Water(),Fire(),Focus(),Meditate(self),Meditate(self)]
class Giant(Dice):
def __init__(self):
self.name = "Giant"
self.frozen = False
self.meditating = False
self.abilities = [Bash(),Shield(),Ice(),Meditate(self),Meditate(self),Curse()]
class Cyclops(Dice):
def __init__(self):
self.name = "Cyclops"
self.frozen = False
self.meditating = False
self.abilities = [Bash(),Lightning(),Lightning(),Ice(),Curse(),Curse()]
class Werewolf(Dice):
def __init__(self):
self.name = "Werewolf"
self.frozen = False
self.meditating = False
self.abilities = [Swarm(),Dark(),Poison(),Meditate(self),Curse(),Curse()]
allDice = [Fairy,Nymph,Alien,Zombie,Kraken,Mermaid,Phoenix,Dragon,Knight,Pirate,Tank,Robot,Unicorn,Cleric,Puppet,Shadow,Wizard,Mage,Echnida,Goblin,Yeti,Troll,Assassin,Elf,Hero,Vampire,Monk,Giant,Cyclops,Werewolf]