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[Vinifera Bug] Infantry firing animation bug if ROF < railgun particle duration #1163

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Crimsonum opened this issue Dec 24, 2024 · 0 comments
Open
3 tasks done
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vinifera-bug Something isn't working in Vinifera.

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@Crimsonum
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Crimsonum commented Dec 24, 2024

First Check

  • I added a very descriptive title to this issue.
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Description

Railgun particle weapons won't fire again until the railgun particle system has expired. If an infantry fires such a weapon, and if the weapon's ROF is less than the railgun particle system's duration, the infantry's firing animation loops until it actually fires the weapon.

Required Code (optional)

No response

Steps To Reproduce

  1. Train a Ghost Stalker
  2. Order the Ghost to fire at any target.

Expected Behaviour

The Ghost would display its standing (guard) frame in-between shots.

Actual Behaviour

The Ghost railgun weapon ROF is less than the railgun particle system's duration. Therefore, once the ROF amount of frames has expired, the Ghost loops through its firing frames until the existing railgun system has expired, after which it fires again.

Version

af999b0

Additional Context

Example

@Crimsonum Crimsonum added the vinifera-bug Something isn't working in Vinifera. label Dec 24, 2024
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