Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Change] Change OpenGL ES #349

Open
ahmaf-gif opened this issue Jan 4, 2025 · 4 comments
Open

[Change] Change OpenGL ES #349

ahmaf-gif opened this issue Jan 4, 2025 · 4 comments
Labels
enhancement New feature or request Not considered in the short term Will not be considered for implementation in the near future

Comments

@ahmaf-gif
Copy link

ahmaf-gif commented Jan 4, 2025

Describe the bug

Can you make GL4ES Holy based on OpenGL ES 2 like the previous Pojav Launcher?
(Pojav Launcher before having GL4ES Holy)

The log file and images/videos

latestlog.txt
PowerVR GPU has a problem when using GL4ES Holy, namely it can't read 'texture2D' LOL😂
ERROR: 0:65: 'texture2D' : undeclared identifier

Steps To Reproduce

1. Start PGW
2. Viewing Renderer Settings
3. Select GL4ES Holy
4. Start the game
5. View Logs
6. It reads that GL4ES uses "GLSL 310 es supported and used"

Expected Behavior

Can get GL4ES Holy Based on OpenGL ES 2 (Current version uses OpenGL ES 3)
IMG_20250104_075528

Platform

- Device model: Oppo A12
- CPU architecture: MediaTek Helio P35
- Android version: 9
- PojavLauncher version: Latest

Anything else?

No response

@ahmaf-gif ahmaf-gif added the bug Something isn't working label Jan 4, 2025
@Vera-Firefly
Copy link
Owner

I don't know enough about OpenGL ES to help you implement it...

@ahmaf-gif
Copy link
Author

ahmaf-gif commented Jan 4, 2025

I don't know enough about OpenGL ES to help you implement it...

In essence, can you add Renderer Gl4es 1.1.4 which uses OpenGL ES 2?

@Vera-Firefly
Copy link
Owner

I don't know enough about OpenGL ES to help you implement it...

In essence, can you add Renderer Gl4es 1.1.4 which uses OpenGL ES 2?

I'll consider a custom renderer later, where you can find the built library files yourself and import it

@ZuHann
Copy link

ZuHann commented Jan 6, 2025

Custom renderer? That's definitely a good feature to have.

@Vera-Firefly Vera-Firefly added enhancement New feature or request Not considered in the short term Will not be considered for implementation in the near future and removed bug Something isn't working labels Jan 13, 2025
@Vera-Firefly Vera-Firefly marked this as a duplicate of #352 Jan 18, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request Not considered in the short term Will not be considered for implementation in the near future
Projects
None yet
Development

No branches or pull requests

3 participants