-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdisplay_DisplayObjectContainer.js.html
584 lines (503 loc) · 25.9 KB
/
display_DisplayObjectContainer.js.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Source: display/DisplayObjectContainer.js</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Source: display/DisplayObjectContainer.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>//------------------------------------------------------------------------------
// Constructor scope
//------------------------------------------------------------------------------
/**
* Creates a new DisplayObjectContainer.
*
* @constructor
* @extends rune.display.Artboard
*
* @param {number} [x=0.0] The x coordinate of the top-left corner of the rectangle.
* @param {number} [y=0.0] The y coordinate of the top-left corner of the rectangle.
* @param {number} [width=0.0] The y coordinate of the top-left corner of the rectangle.
* @param {number} [height=0.0] The height of the rectangle, in pixels.
*
* @class
* @classdesc
*
* The DisplayObjectContainer class is the base class for all objects that can
* serve as display object containers on the display list. The display list
* manages all objects displayed in the Rune runtimes. Use the
* DisplayObjectContainer class to arrange the display objects in the display
* list. Each DisplayObjectContainer object has its own child list for
* organizing the z-order of the objects. The z-order is the front-to-back
* order that determines which object is drawn in front, which is behind,
* and so on.
*/
rune.display.DisplayObjectContainer = function(x, y, width, height) {
//--------------------------------------------------------------------------
// Public properties
//--------------------------------------------------------------------------
/**
* Refers to a function object that forms the basis for sorting child
* objects. When set, all children are sorted for each tick (update). Note
* that automatic sorting can be problematic when you want to preserve a
* specific display list structure.
*
* @type {Function}
* @default null
*/
this.sort = null;
/**
* Scale for how time is calculated within the DisplayObjectContainer
* object.
*
* @type {number}
* @default 1.0
*/
this.timeScale = 1.0;
//--------------------------------------------------------------------------
// Protected properties
//--------------------------------------------------------------------------
/**
* List of current children.
*
* @type {Array.<rune.display.DisplayObject>}
* @protected
* @ignore
*/
this.m_children = [];
//--------------------------------------------------------------------------
// Super call
//--------------------------------------------------------------------------
/**
* Extend rune.display.Artboard.
*/
rune.display.Artboard.call(this, x, y, width, height);
};
//------------------------------------------------------------------------------
// Inheritance
//------------------------------------------------------------------------------
rune.display.DisplayObjectContainer.prototype = Object.create(rune.display.Artboard.prototype);
rune.display.DisplayObjectContainer.prototype.constructor = rune.display.DisplayObjectContainer;
//------------------------------------------------------------------------------
// Public getter and setter methods
//------------------------------------------------------------------------------
/**
* Returns the number of children of this object.
*
* @member {number} numChildren
* @memberof rune.display.DisplayObjectContainer
* @instance
* @readonly
*/
Object.defineProperty(rune.display.DisplayObjectContainer.prototype, "numChildren", {
/**
* @this rune.display.DisplayObjectContainer
* @ignore
*/
get : function() {
return this.m_children.length;
}
});
//------------------------------------------------------------------------------
// Public prototype methods (API)
//------------------------------------------------------------------------------
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer instance.
* The child is added to the front (top) of all other children in this
* DisplayObjectContainer instance. To add a child to a specific index
* position, use the addChildAt() method.
*
* @param {rune.display.DisplayObject} child The DisplayObject instance to add as a child of this DisplayObjectContainer instance.
*
* @throws {Error} Throws if the child is the same as the parent.
* @throws {TypeError} Throws if the child is not of type DisplayObject.
*
* @returns {rune.display.DisplayObject} The DisplayObject instance that you pass in the child parameter.
*/
rune.display.DisplayObjectContainer.prototype.addChild = function(child) {
if (child instanceof rune.display.DisplayObject) {
if (child != this) {
if (child['parent'] != null) {
var group = child['group'];
child['parent'].removeChild(child, false);
if (group != null && group['container'] == this) {
group.include(child);
}
}
this.addChildAt(child, this['numChildren']);
} else throw new Error();
} else throw new TypeError();
return child;
};
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer instance.
* The child is added at the index position specified. An index of 0 represents
* the back (bottom) of the display list for this DisplayObjectContainer object.
*
* @param {rune.display.DisplayObject} child The DisplayObject instance to add as a child of this DisplayObjectContainer instance.
* @param {number} index The index position to which the child is added. If you specify a currently occupied index position, the child object that exists at that position and all higher positions are moved up one position in the child list.
*
* @throws {Error} Throws if the child is the same as the parent.
* @throws {RangeError} Throws if the index position does not exist in the child list.
* @throws {TypeError} Throws if the child is not of type DisplayObject.
*
* @returns {rune.display.DisplayObject} The DisplayObject instance that you pass in the child parameter.
*/
rune.display.DisplayObjectContainer.prototype.addChildAt = function(child, index) {
if (child instanceof rune.display.DisplayObject) {
var group = child['group'];
if (child['parent'] != null) {
child['parent'].removeChild(child, false);
}
if (index > -1 && index <= this.m_children.length) {
if (child != this) {
this.m_children.splice(index, 0, child);
if (group != null && group['container'] == this) {
group.include(child);
}
child.setParent(this);
child.init();
this.breakCache();
} else throw new Error();
} else throw new RangeError();
} else throw new TypeError();
return child;
};
/**
* Calls a function for each child in the display object container.
*
* @param {Function} callback Call function.
* @param {Object} scope Scope of execution.
*
* @returns {undefined}
*/
rune.display.DisplayObjectContainer.prototype.forEachChild = function(callback, scope) {
for (var i = 0; i < this.m_children.length; i++) {
callback.call(scope, this.m_children[i], i);
}
};
/**
* Returns the child display object instance that exists at the specified index.
*
* @param {number} index The index position of the child object.
*
* @throws {RangeError} Throws if the index does not exist in the child list.
*
* @returns {rune.display.DisplayObject} The child display object at the specified index position.
*/
rune.display.DisplayObjectContainer.prototype.getChildAt = function(index) {
if (index > -1 && index < this.m_children.length) {
return this.m_children[index];
} else throw new RangeError();
};
/**
* Returns the index position of a child DisplayObject instance.
*
* @param {rune.display.DisplayObject} child The DisplayObject instance to identify.
*
* @returns {number} The index position of the child display object to identify.
*/
rune.display.DisplayObjectContainer.prototype.getChildIndex = function(child) {
return this.m_children.indexOf(child);
};
/**
* Returns a list of all child objects. Note that this method is primarily
* intended for internal use.
*
* @returns {Array.<rune.display.DisplayObject>}
*/
rune.display.DisplayObjectContainer.prototype.getChildren = function() {
return this.m_children;
};
/**
* Checks whether a display object is a child of the DisplayObjectContainer
* instance.
*
* @param {rune.display.DisplayObject} child Child objects to check.
*
* @return {boolean}
*/
rune.display.DisplayObjectContainer.prototype.hasChild = function(child) {
return (child) ? (this === child['parent']) : false;
};
/**
* Removes the specified child DisplayObject instance from the child list of
* the DisplayObjectContainer instance. The parent property of the removed
* child is set to null , and the object is garbage collected if no other
* references to the child exist. The index positions of any display objects
* above the child in the DisplayObjectContainer are decreased by 1.
*
* @param {rune.display.DisplayObject} child The DisplayObject instance to remove.
* @param {boolean} [dispose=false] If the child object is to be destroyed when it is removed.
*
* @returns {rune.display.DisplayObject}
*/
rune.display.DisplayObjectContainer.prototype.removeChild = function(child, dispose) {
var i = this.m_children.indexOf(child);
if (i != -1) {
child.fini();
child.setParent(null);
if (child['group'] != null) {
child['group'].exclude(child);
}
this.m_children.splice(i, 1);
if (dispose == true) {
child.dispose();
child = null;
}
this.breakCache();
}
return (dispose) ? null : child;
};
/**
* Removes a child DisplayObject from the specified index position in the child
* list of the DisplayObjectContainer.
*
* @param {number} index The child index of the DisplayObject to remove.
* @param {boolean} [dispose=false] If the child object is to be destroyed when it is removed.
*
* @returns {rune.display.DisplayObject}
*/
rune.display.DisplayObjectContainer.prototype.removeChildAt = function(index, dispose) {
var child = this.getChildAt(index);
if (child) {
child = this.removeChild(child, dispose);
}
return child;
};
/**
* Removes all child DisplayObject instances from the child list of the
* DisplayObjectContainer instance. The parent property of the removed
* children is set to null.
*
* @param {boolean} [dispose=false] Whether the children's dispose process should be activated when they are removed.
*
* @returns {undefined}
*/
rune.display.DisplayObjectContainer.prototype.removeChildren = function(dispose) {
while (this.m_children.length > 0) {
this.removeChild(this.getChildAt(0), dispose);
}
};
/**
* Changes the position of an existing child in the display object container.
* This affects the layering of child objects.
*
* @param {rune.display.DisplayObject} child The child DisplayObject instance for which you want to change the index number.
* @param {number} index The resulting index number for the child display object.
*
* @throws {RangeError} Throws if the index does not exist in the child list.
* @throws {Error} Throws if the child parameter is not a child of this object.
*
* @returns {boolean}
*/
rune.display.DisplayObjectContainer.prototype.setChildIndex = function(child, index) {
var sibling = this.getChildAt(index);
if (this.getChildIndex(child) > -1) {
return this.swapChildren(child, sibling);
} else throw new Error();
};
/**
* Sorts the instance's child objects based on the specified function. Any
* kind of sorting breaks the instance's pixel buffer cache.
*
* @param {Function} func Sort function
*
* @throws {TypeError} if the specified argument is not of type Function.
*
* @returns {undefined}
*/
rune.display.DisplayObjectContainer.prototype.sortChildren = function(func) {
if (typeof func === "function") {
this.m_children.sort(func);
this.breakCache();
} else throw new TypeError();
};
/**
* Swaps the z-order (front-to-back order) of the two specified child objects.
* All other child objects in the display object container remain in the same
* index positions.
*
* @param {rune.display.DisplayObject} a The first child object.
* @param {rune.display.DisplayObject} b The second child object.
*
* @returns {boolean}
*/
rune.display.DisplayObjectContainer.prototype.swapChildren = function(a, b) {
var ai = this.getChildIndex(a);
var bi = this.getChildIndex(b);
if ((ai !== -1) && (bi !== -1)) {
var tz = a.z;
a.z = b.z;
b.z = tz;
this.m_children[ai] = b;
this.m_children[bi] = a;
this.breakCache();
return true;
}
return false;
};
//------------------------------------------------------------------------------
// Override public prototype methods (ENGINE)
//------------------------------------------------------------------------------
/**
* @inheritDoc
*/
rune.display.DisplayObjectContainer.prototype.update = function(step) {
rune.display.Artboard.prototype.update.call(this, step);
this.m_updateChildren(step);
};
/**
* @inheritDoc
*/
rune.display.DisplayObjectContainer.prototype.render = function() {
if (this.m_cached == false) {
this.m_renderBackgroundColor();
this.m_renderChildren();
this.m_renderGraphics();
this.m_renderStates();
this.restoreCache();
}
};
/**
* @inheritDoc
*/
rune.display.DisplayObjectContainer.prototype.dispose = function() {
this.m_disposeChildren();
rune.display.Artboard.prototype.dispose.call(this);
};
//------------------------------------------------------------------------------
// Protected prototype methods (ENGINE)
//------------------------------------------------------------------------------
/**
* Updates the internal logic for all child objects.
*
* @param {number} step Current time step.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.display.DisplayObjectContainer.prototype.m_updateChildren = function(step) {
var c = this.m_children;
var i = c.length;
if (this.sort != null) {
this.sortChildren(this.sort);
}
while (i--) {
this.m_updateChild(c[i], step);
}
};
/**
* Updates the internal logic for a specific child object.
*
* @param {rune.display.DisplayObject} child The child object to update.
* @param {number} step Current time step.
*
* @returns {undefined}
* @ignore
*/
rune.display.DisplayObjectContainer.prototype.m_updateChild = function(child, step) {
if (child != null) {
if (child["active"] == true) {
var s = step * this.timeScale;
child.preUpdate(s);
child.update(s);
child.postUpdate(s);
}
}
};
/**
* Draws all the child objects in the DisplayObjectContainer instance.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.display.DisplayObjectContainer.prototype.m_renderChildren = function() {
var children = this.m_children;
for (var i = 0, l = children.length; i < l; i++) {
this.m_renderChild(children[i]);
}
};
/**
* Draws a specific child object.
*
* @param {rune.display.DisplayObject} child The child object to draw.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.display.DisplayObjectContainer.prototype.m_renderChild = function(child) {
if (child['visible'] == true) {
this.m_canvas.renderDisplayObject(child);
}
this.m_renderChildDebug(child);
};
/**
* Draws a specific child object.
*
* @param {rune.display.DisplayObject} child The child object to draw.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.display.DisplayObjectContainer.prototype.m_renderChildDebug = function(child) {
if (child['debug'] == true) {
this.m_canvas.drawRect(
child['x'],
child['y'],
child['width'],
child['height'],
child.debugColor,
1
);
}
if (child['hitbox'].debug == true) {
this.m_canvas.drawRect(
child['hitbox']['x'],
child['hitbox']['y'],
child['hitbox']['width'],
child['hitbox']['height'],
child['hitbox'].debugColor,
1
);
}
};
/**
* Removes all child objects.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.display.DisplayObjectContainer.prototype.m_disposeChildren = function() {
this.removeChildren(true);
this.m_children = null;
};</code></pre>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Home</a></h2><h3>Namespaces</h3><ul><li><a href="rune.html">rune</a></li><li><a href="rune.animation.html">animation</a></li><li><a href="rune.camera.html">camera</a></li><li><a href="rune.color.html">color</a></li><li><a href="rune.console.html">console</a></li><li><a href="rune.data.html">data</a></li><li><a href="rune.debug.html">debug</a></li><li><a href="rune.display.html">display</a></li><li><a href="rune.geom.html">geom</a></li><li><a href="rune.input.html">input</a></li><li><a href="rune.media.html">media</a></li><li><a href="rune.net.html">net</a></li><li><a href="rune.particle.html">particle</a></li><li><a href="rune.physics.html">physics</a></li><li><a href="rune.resource.html">resource</a></li><li><a href="rune.scene.html">scene</a></li><li><a href="rune.state.html">state</a></li><li><a href="rune.system.html">system</a></li><li><a href="rune.text.html">text</a></li><li><a href="rune.tilemap.html">tilemap</a></li><li><a href="rune.timer.html">timer</a></li><li><a href="rune.tween.html">tween</a></li><li><a href="rune.ui.html">ui</a></li><li><a href="rune.util.html">util</a></li></ul><h3>Classes</h3><ul><li><a href="rune.animation.Animation.html">Animation</a></li><li><a href="rune.animation.Animations.html">Animations</a></li><li><a href="rune.animation.AnimationScripts.html">AnimationScripts</a></li><li><a href="rune.camera.Camera.html">Camera</a></li><li><a href="rune.camera.CameraFade.html">CameraFade</a></li><li><a href="rune.camera.CameraFlash.html">CameraFlash</a></li><li><a href="rune.camera.Cameras.html">Cameras</a></li><li><a href="rune.camera.CameraShake.html">CameraShake</a></li><li><a href="rune.camera.CameraTargets.html">CameraTargets</a></li><li><a href="rune.camera.CameraTint.html">CameraTint</a></li><li><a href="rune.camera.CameraTintTween.html">CameraTintTween</a></li><li><a href="rune.camera.CameraViewport.html">CameraViewport</a></li><li><a href="rune.color.Color24.html">Color24</a></li><li><a href="rune.color.Color32.html">Color32</a></li><li><a href="rune.color.ColorComponent.html">ColorComponent</a></li><li><a href="rune.console.Console.html">Console</a></li><li><a href="rune.console.ConsoleCommand.html">ConsoleCommand</a></li><li><a href="rune.console.ConsoleCommands.html">ConsoleCommands</a></li><li><a href="rune.console.ConsoleCursor.html">ConsoleCursor</a></li><li><a href="rune.console.ConsoleHistory.html">ConsoleHistory</a></li><li><a href="rune.console.ConsoleInput.html">ConsoleInput</a></li><li><a href="rune.console.ConsoleManager.html">ConsoleManager</a></li><li><a href="rune.console.ConsoleOutput.html">ConsoleOutput</a></li><li><a href="rune.data.Highscores.html">Highscores</a></li><li><a href="rune.data.Loader.html">Loader</a></li><li><a href="rune.data.LoaderDebug.html">LoaderDebug</a></li><li><a href="rune.data.Logo.html">Logo</a></li><li><a href="rune.data.Requests.html">Requests</a></li><li><a href="rune.debug.Debugger.html">Debugger</a></li><li><a href="rune.debug.Framerate.html">Framerate</a></li><li><a href="rune.debug.Histogram.html">Histogram</a></li><li><a href="rune.debug.Master.html">Master</a></li><li><a href="rune.debug.Memory.html">Memory</a></li><li><a href="rune.debug.Music.html">Music</a></li><li><a href="rune.debug.Render.html">Render</a></li><li><a href="rune.debug.Sound.html">Sound</a></li><li><a href="rune.debug.Update.html">Update</a></li><li><a href="rune.display.Artboard.html">Artboard</a></li><li><a href="rune.display.Canvas.html">Canvas</a></li><li><a href="rune.display.DisplayGroup.html">DisplayGroup</a></li><li><a href="rune.display.DisplayGroups.html">DisplayGroups</a></li><li><a href="rune.display.DisplayObject.html">DisplayObject</a></li><li><a href="rune.display.DisplayObjectContainer.html">DisplayObjectContainer</a></li><li><a href="rune.display.Flicker.html">Flicker</a></li><li><a href="rune.display.Frame.html">Frame</a></li><li><a href="rune.display.Graphic.html">Graphic</a></li><li><a href="rune.display.Graphics.html">Graphics</a></li><li><a href="rune.display.Hitbox.html">Hitbox</a></li><li><a href="rune.display.InteractiveObject.html">InteractiveObject</a></li><li><a href="rune.display.Quadtree.html">Quadtree</a></li><li><a href="rune.display.RepeatedGraphic.html">RepeatedGraphic</a></li><li><a href="rune.display.Screen.html">Screen</a></li><li><a href="rune.display.Sprite.html">Sprite</a></li><li><a href="rune.display.Stage.html">Stage</a></li><li><a href="rune.display.Texture.html">Texture</a></li><li><a href="rune.geom.Point.html">Point</a></li><li><a href="rune.geom.Rectangle.html">Rectangle</a></li><li><a href="rune.geom.Vector2D.html">Vector2D</a></li><li><a href="rune.input.Gamepad.html">Gamepad</a></li><li><a href="rune.input.Gamepads.html">Gamepads</a></li><li><a href="rune.input.GamepadsOptions.html">GamepadsOptions</a></li><li><a href="rune.input.Inputs.html">Inputs</a></li><li><a href="rune.input.Keyboard.html">Keyboard</a></li><li><a href="rune.input.KeyboardKey.html">KeyboardKey</a></li><li><a href="rune.input.KeyboardOptions.html">KeyboardOptions</a></li><li><a href="rune.media.Sound.html">Sound</a></li><li><a href="rune.media.SoundChannel.html">SoundChannel</a></li><li><a href="rune.media.Sounds.html">Sounds</a></li><li><a href="rune.net.URLLoader.html">URLLoader</a></li><li><a href="rune.net.URLRequest.html">URLRequest</a></li><li><a href="rune.net.URLResponse.html">URLResponse</a></li><li><a href="rune.particle.Emitter.html">Emitter</a></li><li><a href="rune.particle.EmitterOptions.html">EmitterOptions</a></li><li><a href="rune.particle.Particle.html">Particle</a></li><li><a href="rune.physics.Space.html">Space</a></li><li><a href="rune.physics.Velocity.html">Velocity</a></li><li><a href="rune.resource.Request.html">Request</a></li><li><a href="rune.resource.Requester.html">Requester</a></li><li><a href="rune.resource.RequesterOptions.html">RequesterOptions</a></li><li><a href="rune.resource.Requests.html">Requests</a></li><li><a href="rune.resource.Resource.html">Resource</a></li><li><a href="rune.resource.Resources.html">Resources</a></li><li><a href="rune.scene.Scene.html">Scene</a></li><li><a href="rune.scene.Scenes.html">Scenes</a></li><li><a href="rune.state.State.html">State</a></li><li><a href="rune.state.States.html">States</a></li><li><a href="rune.system.Application.html">Application</a></li><li><a href="rune.system.Config.html">Config</a></li><li><a href="rune.system.Time.html">Time</a></li><li><a href="rune.text.BitmapField.html">BitmapField</a></li><li><a href="rune.text.BitmapFormat.html">BitmapFormat</a></li><li><a href="rune.tilemap.Block.html">Block</a></li><li><a href="rune.tilemap.Tile.html">Tile</a></li><li><a href="rune.tilemap.Tilemap.html">Tilemap</a></li><li><a href="rune.tilemap.TilemapLayer.html">TilemapLayer</a></li><li><a href="rune.timer.Timer.html">Timer</a></li><li><a href="rune.timer.TimerOptions.html">TimerOptions</a></li><li><a href="rune.timer.Timers.html">Timers</a></li><li><a href="rune.tween.Circular.html">Circular</a></li><li><a href="rune.tween.Cubic.html">Cubic</a></li><li><a href="rune.tween.Expo.html">Expo</a></li><li><a href="rune.tween.Linear.html">Linear</a></li><li><a href="rune.tween.Quad.html">Quad</a></li><li><a href="rune.tween.Quart.html">Quart</a></li><li><a href="rune.tween.Quint.html">Quint</a></li><li><a href="rune.tween.Sine.html">Sine</a></li><li><a href="rune.tween.Tween.html">Tween</a></li><li><a href="rune.tween.Tweens.html">Tweens</a></li><li><a href="rune.tween.TweenValue.html">TweenValue</a></li><li><a href="rune.ui.Counter.html">Counter</a></li><li><a href="rune.ui.CounterDigit.html">CounterDigit</a></li><li><a href="rune.ui.Progressbar.html">Progressbar</a></li><li><a href="rune.ui.VTList.html">VTList</a></li><li><a href="rune.ui.VTListElement.html">VTListElement</a></li><li><a href="rune.ui.VTMenu.html">VTMenu</a></li><li><a href="rune.ui.VTMenuPointer.html">VTMenuPointer</a></li><li><a href="rune.util.Executable.html">Executable</a></li><li><a href="rune.util.Filter.html">Filter</a></li><li><a href="rune.util.Math.html">Math</a></li><li><a href="rune.util.Palette.html">Palette</a></li><li><a href="rune.util.Path.html">Path</a></li><li><a href="rune.util.Paths.html">Paths</a></li><li><a href="rune.util.Stack.html">Stack</a></li><li><a href="rune.util.URL.html">URL</a></li></ul>
</nav>
<br class="clear">
<footer>
Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.11</a> on Tue May 21 2024 09:43:50 GMT+0200 (Central European Summer Time)
</footer>
<script> prettyPrint(); </script>
<script src="scripts/linenumber.js"> </script>
</body>
</html>