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<!DOCTYPE html>
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<h1 class="page-title">Source: console/ConsoleManager.js</h1>
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<article>
<pre class="prettyprint source linenums"><code>//------------------------------------------------------------------------------
// Constructor scope
//------------------------------------------------------------------------------
/**
* Creates a new instance of the ConsoleManager class.
*
* @constructor
* @extends rune.display.DisplayObjectContainer
*
* @param {number} [width] Width in pixels.
* @param {number} [height] Height in pixels.
*
* @class
* @classdesc
*
* The ConsoleManager class represents the user interface of the developer
* console. The class ensures that the console is used correctly within the
* Rune ecosystem.
*/
rune.console.ConsoleManager = function(width, height) {
//--------------------------------------------------------------------------
// Public properties
//--------------------------------------------------------------------------
/**
* Whether or not the user can manually enable or disable the console.
*
* @type {boolean}
* @default true
*/
this.interactive = true;
//--------------------------------------------------------------------------
// Private properties
//--------------------------------------------------------------------------
/**
* Reference to console objects that this class handles.
*
* @type {rune.console.Console}
* @private
*/
this.m_console = null;
/**
* Whether the console receives text input or not.
*
* @type {boolean}
* @private
*/
this.m_responsive = true;
/**
* Used to animate the console.
*
* @type {rune.tween.Tweens}
* @private
*/
this.m_tweens = null;
//--------------------------------------------------------------------------
// Super call
//--------------------------------------------------------------------------
/**
* Extends DisplayObjectContainer.
*/
rune.display.DisplayObjectContainer.call(this, 0, 0, width, height);
};
//------------------------------------------------------------------------------
// Inheritance
//------------------------------------------------------------------------------
rune.console.ConsoleManager.prototype = Object.create(rune.display.DisplayObjectContainer.prototype);
rune.console.ConsoleManager.prototype.constructor = rune.console.ConsoleManager;
//------------------------------------------------------------------------------
// Public static constants
//------------------------------------------------------------------------------
/**
* The key used to show and hide the console.
*
* @constant {string}
*/
rune.console.ConsoleManager.CONSOLE_TRIGGER = "BACKQUOTE";
//------------------------------------------------------------------------------
// Public getter and setter methods
//------------------------------------------------------------------------------
/**
* Reference to the console's command system. Use this reference to add and
* delete console commands.
*
* @member {rune.console.ConsoleCommands} commands
* @memberof rune.console.ConsoleManager
* @instance
* readonly
*/
Object.defineProperty(rune.console.ConsoleManager.prototype, "commands", {
/**
* @this rune.console.ConsoleManager
* @ignore
*/
get : function() {
return this.m_console['commands'];
}
});
/**
* Refers to an instance of the console object being handled.
*
* @member {rune.console.Console} instance
* @memberof rune.console.ConsoleManager
* @instance
* readonly
*/
Object.defineProperty(rune.console.ConsoleManager.prototype, "instance", {
/**
* @this rune.console.ConsoleManager
* @ignore
*/
get : function() {
return this.m_console;
}
});
/**
* If the console is passive, it can either be activated manually or receive
* input data. A passive console can still present data via its output.
*
* @member {boolean} passive
* @memberof rune.console.ConsoleManager
* @instance
*/
Object.defineProperty(rune.console.ConsoleManager.prototype, "passive", {
/**
* @this rune.console.ConsoleManager
* @ignore
*/
get : function() {
return !(this.interactive && this.m_console['input'].enabled);
},
/**
* @this rune.console.ConsoleManager
* @ignore
*/
set : function(value) {
this.interactive = !value;
this.m_console['input'].enabled = !value;
}
});
//------------------------------------------------------------------------------
// Public prototype methods (API)
//------------------------------------------------------------------------------
/**
* Show the console.
*
* @param {Function} [callback] Called when the animation has reached its end.
* @param {Object} [scope] Scope of the callback function.
*
* @returns {undefined}
*/
rune.console.ConsoleManager.prototype.hide = function(callback, scope) {
if (this.m_console && this.m_console['parent']) {
if (this.m_responsive == true) {
this.m_animate(0.0, 360, function() {
this.removeChild(this.m_console);
this['visible'] = false;
if (typeof callback === "function") {
callback.call(scope);
}
});
}
}
};
/**
* Adds a test string to the console output.
*
* @param {string} str String to add.
*
* @returns {undefined}
*/
rune.console.ConsoleManager.prototype.log = function(str) {
if (this.m_console != null) {
this.m_console.log(String(str));
}
};
/**
* Show the console.
*
* @param {Function} [callback] Called when the animation has reached its end.
* @param {Object} [scope] Scope of the callback function.
*
* @returns {undefined}
*/
rune.console.ConsoleManager.prototype.show = function(callback, scope) {
if (this.m_console && !this.m_console['parent']) {
if (this.m_responsive == true) {
this['visible'] = true;
this.addChild(this.m_console);
this.m_animate(0.5, 360, function() {
if (typeof callback === "function") {
callback.call(scope);
}
});
}
}
};
//------------------------------------------------------------------------------
// Public prototype methods (ENGINE)
//------------------------------------------------------------------------------
/**
* Displays part of the console.
*
* @param {number} ammount How much of the console to display.
*
* @returns {undefined}
* @ignore
*/
rune.console.ConsoleManager.prototype.set = function(ammount) {
ammount = ammount || 0.0;
if (this.m_console) {
if (ammount > 0) {
if (this.m_console['parent'] == null) {
this.addChild(this.m_console);
this['visible'] = true;
}
this.m_console['bottom'] = this['height'] * ammount;
} else {
this.removeChild(this.m_console, false);
this['visible'] = false;
}
}
};
//------------------------------------------------------------------------------
// Override public prototype methods (ENGINE)
//------------------------------------------------------------------------------
/**
* @inheritDoc
*/
rune.console.ConsoleManager.prototype.update = function(step) {
rune.display.DisplayObjectContainer.prototype.update.call(this, step);
this.m_updateTweens(step);
this.m_updateInputs(step);
};
/**
* @inheritDoc
*/
rune.console.ConsoleManager.prototype.dispose = function() {
this.m_disposeConsole();
this.m_disposeTweens();
rune.display.DisplayObjectContainer.prototype.dispose.call(this);
};
//------------------------------------------------------------------------------
// Override protected prototype methods
//------------------------------------------------------------------------------
/**
* @inheritDoc
*/
rune.console.ConsoleManager.prototype.m_construct = function() {
rune.display.DisplayObjectContainer.prototype.m_construct.call(this);
this.m_constructTweens();
this.m_constructConsole();
};
//------------------------------------------------------------------------------
// Private prototype methods
//------------------------------------------------------------------------------
/**
* Creates the tween system used for animation.
*
* @returns {undefined}
* @private
*/
rune.console.ConsoleManager.prototype.m_constructTweens = function() {
this.m_disposeTweens();
if (this.m_tweens == null) {
this.m_tweens = new rune.tween.Tweens();
}
};
/**
* Creates the console.
*
* @returns {undefined}
* @private
*/
rune.console.ConsoleManager.prototype.m_constructConsole = function() {
this.m_disposeConsole();
if (this.m_console == null) {
this.m_console = new rune.console.Console(this.width, this.height);
this.m_console['bottom'] = 0;
if (this.m_console.width >= 1280 &&
this.m_console.height >= 720) {
this.m_console.width = this.m_console.width >> 1;
this.m_console.height = this.m_console.height >> 1;
this.m_console.scaleX = 2.0;
this.m_console.scaleY = 2.0;
}
} else throw new Error();
};
/**
* Updates the tween system.
*
* @param {number} step Current time step.
*
* @returns {undefined}
* @private
*/
rune.console.ConsoleManager.prototype.m_updateTweens = function(step) {
if (this.m_tweens != null) {
this.m_tweens.update(step);
}
};
/**
* Updating input.
*
* @param {number} step Current time step.
*
* @returns {undefined}
* @private
*/
rune.console.ConsoleManager.prototype.m_updateInputs = function(step) {
if (this.interactive) {
if (this['keyboard'] && this['keyboard'].justPressed(rune.console.ConsoleManager.CONSOLE_TRIGGER)) {
if (this.m_console['parent'] == null) this.show();
else this.hide();
}
}
};
/**
* Removes the console.
*
* @returns {undefined}
* @private
*/
rune.console.ConsoleManager.prototype.m_disposeConsole = function() {
if (this.m_console instanceof rune.console.Console) {
this.m_console.dispose();
this.m_console = null;
}
};
/**
* Removes the tween system.
*
* @returns {undefined}
* @private
*/
rune.console.ConsoleManager.prototype.m_disposeTweens = function() {
if (this.m_tweens instanceof rune.tween.Tweens) {
this.m_tweens.dispose();
this.m_tweens = null;
}
};
/**
* Animate the console.
*
* @param {number} p Percent.
* @param {number} d Duration.
* @param {Function} [c] Callback.
*
* @returns {undefined}
* @private
*/
rune.console.ConsoleManager.prototype.m_animate = function(p, d, c) {
this.m_responsive = false;
this.m_tweens.clear();
this.m_tweens.create({
target: this.m_console,
duration: d,
scope: this,
onDispose: function() {
this.m_responsive = true;
if (typeof c === "function") {
c.call(this, console);
}
},
args: {
bottom: this.height * p
}
});
};</code></pre>
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