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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Source: console/Console.js</title>
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<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
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<![endif]-->
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<div id="main">
<h1 class="page-title">Source: console/Console.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>//------------------------------------------------------------------------------
// Constructor scope
//------------------------------------------------------------------------------
/**
* Creates a new Console.
*
* @constructor
* @extends rune.display.DisplayObject
* @package
*
* @param {number} [width] Console width in pixels.
* @param {number} [height] Console height in pixels.
*
* @class
* @classdesc
*
* The Console class represents an input console that can take input and
* provide output. Input is given in the form of text commands and output is
* given in the form of text strings and / or function calls. With the console,
* it is possible to register customized application commands for testing and
* troubleshooting.
*/
rune.console.Console = function(width, height) {
//--------------------------------------------------------------------------
// Private properties
//--------------------------------------------------------------------------
/**
* Command manager.
*
* @type {rune.console.ConsoleCommands}
* @private
*/
this.m_commands = null;
/**
* Represents the console font.
*
* @type {rune.text.BitmapFormat}
* @private
*/
this.m_format = null;
/**
* Pixel indentation (from left).
*
* @type {number}
* @private
*/
this.m_indentation = 4;
/**
* Subsystem for text input.
*
* @type {rune.console.ConsoleInput}
* @private
*/
this.m_input = null;
/**
* Subsystem for text output.
*
* @type {rune.console.ConsoleOutput}
* @private
*/
this.m_output = null;
//--------------------------------------------------------------------------
// Super call
//--------------------------------------------------------------------------
/**
* Extend DisplayObject.
*/
rune.display.DisplayObject.call(this, 0, 0, width, height);
};
//------------------------------------------------------------------------------
// Inheritance
//------------------------------------------------------------------------------
rune.console.Console.prototype = Object.create(rune.display.DisplayObject.prototype);
rune.console.Console.prototype.constructor = rune.console.Console;
//------------------------------------------------------------------------------
// Public static constants
//------------------------------------------------------------------------------
/**
* Command string to clear the console output.
*
* @const {string}
*/
rune.console.Console.CMD_CLEAR = "clear";
//------------------------------------------------------------------------------
// Public prototype getter and setter methods
//------------------------------------------------------------------------------
/**
* Reference to the console's command system. Use this reference to add and
* delete console commands.
*
* @member {rune.console.ConsoleCommands} commands
* @memberof rune.console.Console
* @instance
* @readonly
*/
Object.defineProperty(rune.console.Console.prototype, "commands", {
/**
* @this rune.console.Console
* @ignore
*/
get : function() {
return this.m_commands;
}
});
/**
* Whether the console is in use (true) or not (false).
*
* @member {boolean} enabled
* @memberof rune.console.Console
* @instance
* @readonly
*/
Object.defineProperty(rune.console.Console.prototype, "enabled", {
/**
* @this rune.console.Console
* @ignore
*/
get : function() {
return (this['parent'] != null);
}
});
/**
* Refers to the font set by the console to represent text strings.
*
* @member {rune.text.BitmapFormat} format
* @memberof rune.console.Console
* @instance
* @readonly
*/
Object.defineProperty(rune.console.Console.prototype, "format", {
/**
* @this rune.console.Console
* @ignore
*/
get : function() {
return this.m_format;
}
});
/**
* Pixel indentation (from left).
*
* @member {number} indentation
* @memberof rune.console.Console
* @instance
*/
Object.defineProperty(rune.console.Console.prototype, "indentation", {
/**
* @this rune.console.Console
* @ignore
*/
get : function() {
return this.m_indentation;
},
/**
* @this rune.console.Console
* @ignore
*/
set : function(value) {
this.m_indentation = parseInt(value, 10);
}
});
/**
* Reference to the console input system.
*
* @member {rune.console.ConsoleInput} input
* @memberof rune.console.Console
* @instance
* @readonly
*/
Object.defineProperty(rune.console.Console.prototype, "input", {
/**
* @this rune.console.Console
* @ignore
*/
get : function() {
return this.m_input;
}
});
/**
* The number of lines of text that fit within the console.
*
* @member {number} numLines
* @memberof rune.console.Console
* @instance
* @readonly
*/
Object.defineProperty(rune.console.Console.prototype, "numLines", {
/**
* @this rune.console.Console
* @ignore
*/
get : function() {
return Math.ceil(this['height'] / this.m_format['charHeight']);
}
});
//------------------------------------------------------------------------------
// Public prototype methods
//------------------------------------------------------------------------------
/**
* Clears the contents of the console.
*
* @returns {string}
*/
rune.console.Console.prototype.clear = function() {
if (this.m_output != null) {
this.m_output.clear();
}
return " ";
};
/**
* Executes console command.
*
* @param {string} cmd Command to execute.
*
* @returns {undefined}
*/
rune.console.Console.prototype.execute = function(cmd) {
if (this.m_commands != null) {
this.log(this.m_commands.exec(cmd));
}
};
/**
* Adds a text string to the console output.
*
* @param {string} msg String to add.
*
* @returns {undefined}
*/
rune.console.Console.prototype.log = function(msg) {
if (this.m_output != null) {
this.m_output.log(msg);
}
};
//------------------------------------------------------------------------------
// Override public prototype methods (ENGINE)
//------------------------------------------------------------------------------
/**
* @inheritDoc
*/
rune.console.Console.prototype.update = function(step) {
rune.display.DisplayObject.prototype.update.call(this, step);
this.m_updateInput(step);
};
/**
* @inheritDoc
*/
rune.console.Console.prototype.render = function() {
rune.display.DisplayObject.prototype.render.call(this);
this.m_renderInput();
this.m_renderOutput();
};
/**
* @inheritDoc
*/
rune.console.Console.prototype.dispose = function() {
this.m_disposeCommands();
this.m_disposeOutput();
this.m_disposeInput();
this.m_disposeFormat();
rune.display.DisplayObject.prototype.dispose.call(this);
};
//------------------------------------------------------------------------------
// Override protected prototype methods
//------------------------------------------------------------------------------
/**
* @inheritDoc
*/
rune.console.Console.prototype.m_construct = function() {
rune.display.DisplayObject.prototype.m_construct.call(this);
this['backgroundColor'] = rune.util.Palette.GRAY;
this.m_constructFormat();
this.m_constructInput();
this.m_constructOutput();
this.m_constructCommands();
};
//------------------------------------------------------------------------------
// Private prototype methods
//------------------------------------------------------------------------------
/**
* Creates text format, ie font.
*
* @throws {Error} If already exists.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_constructFormat = function() {
this.m_disposeFormat();
if (this.m_format == null) {
this.m_format = new rune.text.BitmapFormat();
} else throw new Error();
};
/**
* Creates the console's input system.
*
* @throws {Error} If already exists.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_constructInput = function() {
this.m_disposeInput();
if (this.m_input == null) {
this.m_input = new rune.console.ConsoleInput(this);
} else throw new Error();
};
/**
* Creates the console's output system.
*
* @throws {Error} If already exists.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_constructOutput = function() {
this.m_disposeOutput();
if (this.m_output == null) {
this.m_output = new rune.console.ConsoleOutput(this);
} else throw new Error();
};
/**
* Creates the subsystem for console commands.
*
* @throws {Error} If already exists.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_constructCommands = function() {
this.m_disposeCommands();
if (this.m_commands == null) {
this.m_commands = new rune.console.ConsoleCommands();
this.m_commands.create(rune.console.Console.CMD_CLEAR, this.clear, this);
} else throw new Error();
};
/**
* Updates text input.
*
* @param {number} step Current time step.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_updateInput = function(step) {
if (this.m_input != null) {
this.m_input.update(step);
}
};
/**
* Renders text input.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_renderInput = function() {
if (this.m_input != null) {
this.m_input.render();
}
};
/**
* Renders text output.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_renderOutput = function() {
if (this.m_output != null) {
this.m_output.render();
}
};
/**
* Removes the console command subsystem.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_disposeCommands = function() {
if (this.m_commands instanceof rune.console.ConsoleCommands) {
this.m_commands.dispose();
this.m_commands = null;
}
};
/**
* Removes the text output subsystem.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_disposeOutput = function() {
if (this.m_output instanceof rune.console.ConsoleOutput) {
this.m_output.dispose();
this.m_output = null;
}
};
/**
* Removes the text input subsystem.
*
* @returns {undefined}
* @private
*/
rune.console.Console.prototype.m_disposeInput = function() {
if (this.m_input instanceof rune.console.ConsoleInput) {
this.m_input.dispose();
this.m_input = null;
}
};
/**
* Removes the font.
*
* @returns {undefined}
* @private
* @suppress {accessControls}
*/
rune.console.Console.prototype.m_disposeFormat = function() {
if (this.m_format instanceof rune.text.BitmapFormat) {
this.m_format.dispose();
this.m_format = null;
}
};</code></pre>
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