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camera_CameraTint.js.html
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<!DOCTYPE html>
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<title>JSDoc: Source: camera/CameraTint.js</title>
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<h1 class="page-title">Source: camera/CameraTint.js</h1>
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<article>
<pre class="prettyprint source linenums"><code>//------------------------------------------------------------------------------
// Constructor scope
//------------------------------------------------------------------------------
/**
* Creates a new CameraTint object.
*
* @constructor
*
* @class
* @classdesc
*
* The CameraTint class represents a colored overlay that can be applied to
* Camera objects.
*/
rune.camera.CameraTint = function() {
//--------------------------------------------------------------------------
// Protected properties
//--------------------------------------------------------------------------
/**
* 24-bit tint color.
*
* @type {rune.color.Color24}
* @protected
* @ignore
*/
this.m_color = null;
/**
* Tint color opacity.
*
* @type {number}
* @protected
* @ignore
*/
this.m_opacity = 0.0;
//--------------------------------------------------------------------------
// Constructor call
//--------------------------------------------------------------------------
/**
* Invokes secondary class constructor.
*/
this.m_construct();
};
//------------------------------------------------------------------------------
// Public getter and setter methods
//------------------------------------------------------------------------------
/**
* 24-bit tint color.
*
* @member {rune.color.Color24} color
* @memberof rune.camera.CameraTint
* @instance
* @readonly
*/
Object.defineProperty(rune.camera.CameraTint.prototype, "color", {
/**
* @this rune.camera.CameraTint
* @ignore
*/
get : function() {
return this.m_color;
},
});
/**
* Tint color opacity. This value can vary between 0.0 and 1.0.
*
* @member {number} opacity
* @memberof rune.camera.CameraTint
* @instance
*/
Object.defineProperty(rune.camera.CameraTint.prototype, "opacity", {
/**
* @this rune.camera.CameraTint
* @ignore
*/
get : function() {
return this.m_opacity;
},
/**
* @this rune.camera.CameraTint
* @ignore
*/
set : function(value) {
this.m_opacity = rune.util.Math.clamp(value, 0.0, 1.0);
}
});
//------------------------------------------------------------------------------
// Public prototype methods (API)
//------------------------------------------------------------------------------
/**
* Returns an RGBA representation of the object.
*
* @returns {string}
*/
rune.camera.CameraTint.prototype.toString = function() {
var r = this.m_color['r']['value'];
var g = this.m_color['g']['value'];
var b = this.m_color['b']['value'];
var a = this.m_opacity;
return "rgba(" + r + "," + g + "," + b + "," + a +")";
}
//------------------------------------------------------------------------------
// Internal prototype methods
//------------------------------------------------------------------------------
/**
* Updates the object.
*
* @param {number} step Current time step.
*
* @returns {undefined}
* @package
* @ignore
*/
rune.camera.CameraTint.prototype.update = function(step) {
// NOTHING, YET..
}
/**
* Removes the object from memory.
*
* @returns {undefined}
* @package
* @ignore
*/
rune.camera.CameraTint.prototype.dispose = function() {
this.m_disposeColor();
}
//------------------------------------------------------------------------------
// Protected prototype methods
//------------------------------------------------------------------------------
/**
* Class constructor.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.camera.CameraTint.prototype.m_construct = function() {
this.m_constructColor();
};
/**
* Creates the color object.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.camera.CameraTint.prototype.m_constructColor = function() {
this.m_disposeColor();
if (this.m_color == null) {
this.m_color = new rune.color.Color24();
}
};
/**
* Removes the color object.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.camera.CameraTint.prototype.m_disposeColor = function() {
if (this.m_color instanceof rune.color.Color24) {
this.m_color.dispose();
this.m_color = null;
}
};</code></pre>
</article>
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