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.gitignore
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# Unity-generated folders
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
# Ignore specific asset types
*.apk
*.iso
*.dmg
*.ipa
*.unitypackage
# Ignore associated .meta files when the asset is ignored
*.apk.meta
*.iso.meta
*.dmg.meta
*.ipa.meta
*.unitypackage.meta
# Autogenerated Jetbrains Rider plugin
.idea/
# Unity3D generated file on crash reports
sysinfo.txt
# VS Code settings
.vscode/
# User-specific settings
UserSettings/
# Ignore Unity Cloud Build generated folder
[Uu]ser[Pp]rojects/
# OS-specific files (e.g., macOS, Windows)
.DS_Store
Thumbs.db
# Visual Studio / MonoDevelop generated files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
*.VC.db
# Builds
*.exe
*.app
*.jar
*.dll
*.deb
*.lib
*.nib
*.plist
*.so
*.dylib
*.pyc
*.pyo
*.pdb
*.exe
*.sln*
*.pem
*.license
*.key
*.ksp
*.uvopt
*.uvproj
*.db
*.snk
*.usnc
# Unity Asset Store tools
[Asset Store Tools]/
# Packages directory, where Package Manager packages are installed
[Pp]ackages/
# Ignore all asset bundles
*.unity3d
# Asset-related files
*.psd
*.tga
*.fbx
*.obj
*.png
*.jpg
*.wav
*.mp3
*.aiff
*.ogg
*.avi
*.mov
*.mp4
*.blend
*.fbx.meta
# Lightmaps
[Ll]ightmap-*.exr
# Generated Localization directory
[Ll]ocalization/
# Editor-specific folders
/[Ee]ditor/
# Unity Play Mode Test results
TestResults/
# Logs and Reports
*.log
*.stacktrace
# Crash Reports
CrashReport/
# Burst compiler generated files
[Bb]urstCache/
# Addressable Assets
/[Aa]ssets/[Aa]ddressableAssetsData/*