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TODO
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TODO
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Todo:
✔ Create and animate a jet fighter. The screen will scroll vertically, and the jet can move side to side. The player can accelerate or brake, which will change the vertical scrolling speed.
✔ Add a river bank on both sides of the level. The river can vary in size, or even split into two streams. Hitting the river bank will kill the player.
✔ Divide the game into levels. Between levels, the river will narrow, and there will be a bridge crossing it. Bridges act as checkpoints. The player must shoot the bridge, colliding with it will kill the player.
✔ Add some enemies! Boats and helicopters will move back and forth across the river. Jets will cross the entire screen. Colliding with an enemy will kill the player. @done(24-08-25 21:11)
✔ Jets flying on each level @done(24-04-25 13:26)
✔ Jets flying in formation @done(24-08-25 13:59)
✔ Some variation to jets movement @done(24-08-20 19:13)
✔ Boats patroling river @done(24-08-25 21:11)
✔ Some boats spawn with AA @done(24-08-23 00:38)
✘ AA on river banks @cancelled(24-08-25 20:50)
✔ Add a UI with a life counter, score, and fuel gauge. @done(24-08-30 13:31)
✔ Difficulty UI @done(24-08-30 13:31)
✔ Score UI @done(24-08-27 22:54)
✘ The fuel gauge will drain slowly, and the player will die if it reaches “empty” @cancelled(24-08-29 21:34)
✔ AA shoots more rockets on higher difficulty @done(24-08-25 22:00)
✘ Add fuel depots. Flying over these will replenish the player's fuel reserves. The player can shoot and destroy fuel depots, but colliding with them doesn't kill the player. @cancelled(24-08-29 21:34)
✔ Give the player the ability to shoot things! @done(24-08-23 00:40)
✔ Shooting things increases the player score. @done(24-08-27 22:54)
✔ Flares fixes @done(24-08-30 13:49)
✔ Confuse multiple rockets with single flare launch @done(24-08-30 13:49)
☐ Flares auto launch toggle
✔ FIx bug when flares aren't launching if rocket enters area before flare became available @done(24-08-30 13:49)
Stretch:
✔ Not sure how to make the game infinitely long? The easy way would be to create multiple hand-crafted levels that start and end with a bridge. The fun way would be to generate the levels dynamically on the fly.
☐ The Atari 2600 could only display limited sprites. Modern computers are capable of creating massive particle effect explosions. You know what to do 😉