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Command submission failed: VK_ERROR_OUT_OF_DATE_KHR [The Witcher 3] #2944

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abhishek-rawal opened this issue Aug 3, 2019 · 8 comments
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@abhishek-rawal
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Compatibility Report

  • Name of the game with compatibility issues: The Witcher 3 : Wild Hunt
  • Steam AppID of the game: 292030

System Information

  • GPU: GTX 1050 Ti
  • Driver/LLVM version: Nvidia 418.52.18
  • Kernel version: 5.2.4
  • Link to full system information report : Gist
  • Proton version: 4.11

Symptoms

Game freezes and have to kill it using terminal.

Logs & Screenshot

steam-292030.log
Screenshot from 2019-08-03 11-43-23

@tannisroot
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Does that happen on every single launch or only sometimes?

@ghost
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ghost commented Aug 3, 2019

Affects multiple games #2818 (comment)

Not using DXVK will work around it.

@doitsujin
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doitsujin commented Aug 3, 2019

How exactly do you reproduce the hang?

The error message you quoted is normal and nothing to worry about; it's expected to happen when you change resolutions, or in case of Nvidia, even alt+tab out of the game when it is running in fullscreen mode.

Can you test if disabling "Allow Flipping" in nvidia-settings fixes the hangs? Does anyone have the hang issue on non-Nvidia systems?

@abhishek-rawal
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@tannisroot Actually I am not sure about the pattern. Some times every single load game crashes, while some time it hangs in between.

@doitsujin I am not sure how can i reproduce the hang. I will test several times and will check if i could observe any pattern while crash.
I will perform testing with disabled flipping.

@abhishek-rawal
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@doitsujin Tested by disabling flipping. Played around 30-40 minutes, no hang in between. The moment I went back to Novigrad from Skellige, the game crashed. Found below mentioned trace, I am not sure if it is related to crash.

35176.705:0027:0049:err:seh:RtlUnwindEx invalid frame 3af10008 (0x3ad12000-0x3af10000)
35176.705:0027:0049:err:seh:call_stack_handlers invalid frame 3af10010 (0x3ad12000-0x3af10000)
35176.705:0027:0049:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.

Full logs : steam-292030.log

@doitsujin
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doitsujin commented Aug 3, 2019

This particular crash was probably caused by doitsujin/dxvk#1100:

err:   DxvkMemoryAllocator: Memory allocation failed
  Size:      4147200
  Alignment: 256
  Mem flags: 0x6
  Mem types: 0x681

So, this is unrelated to the hangs you were experiencing (your original log doesn't contain that error).

If disabling flipping is consistently stable, we're most likely triggering a driver bug on Nvidia.

@abhishek-rawal
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Tested and played around 10 hours, I can confirm that disabling flipping solves the hang issue.

@abhishek-rawal
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Closing the issue.

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