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demo.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8"/>
<title>Statblock example</title>
<link href='//fonts.googleapis.com/css?family=Noto+Sans:400,700,400italic,700italic'
rel='stylesheet' type='text/css'>
<link href='//fonts.googleapis.com/css?family=Libre+Baskerville:700'
rel='stylesheet' type='text/css'>
<script type="module" src="src/js/stat-block.js"></script>
<script type="module" src="src/js/creature-heading.js"></script>
<script type="module" src="src/js/top-stats.js"></script>
<script type="module" src="src/js/abilities-block.js"></script>
<script type="module" src="src/js/property-line.js"></script>
<script type="module" src="src/js/property-block.js"></script>
<style>
body {
margin: 0;
}
stat-block {
/* A bit of margin for presentation purposes, to show off the drop
shadow. */
margin-left: 20px;
margin-top: 20px;
}
</style>
</head>
<body>
<stat-block>
<creature-heading>
<h1>Animated Armor</h1>
<h2>Medium construct, unaligned</h2>
</creature-heading>
<top-stats>
<property-line>
<h4>Armor Class</h4>
<p>18 (natural armor)</p>
</property-line>
<property-line>
<h4>Hit Points</h4>
<p>33 (6d8 + 6)</p>
</property-line>
<property-line>
<h4>Speed</h4>
<p>25ft</p>
</property-line>
<abilities-block data-str="14"
data-dex="11"
data-con="13"
data-int="1"
data-wis="3"
data-cha="1"></abilities-block>
<property-line>
<h4>Damage Immunities</h4>
<p>poison, psychic</p>
</property-line>
<property-line>
<h4>Condition Immunities</h4>
<p>blinded, charmed, deafened, exhaustion, frightened, paralyzed,
petrified, poisoned</p>
</property-line>
<property-line>
<h4>Senses</h4>
<p>blindsight 60 ft. (blind beyond this radius), passive Perception 6</p>
</property-line>
<property-line>
<h4>Languages</h4>
<p>—</p>
</property-line>
<property-line>
<h4>Challenge</h4>
<p>1 (200 XP)</p>
</property-line>
</top-stats>
<property-block>
<h4>Antimagic Susceptibility.</h4>
<p>The armor is incapacitated while in the area of an <i>antimagic
field</i>. If targeted by <i>dispel magic</i>, the armor must succeed
on a Constitution saving throw against the caster’s spell save DC or
fall unconscious for 1 minute.</p>
</property-block>
<property-block>
<h4>False Appearance.</h4>
<p>While the armor remains motionless, it is indistinguishable from a
normal suit of armor.</p>
</property-block>
<h3>Actions</h3>
<property-block>
<h4>Multiattack.</h4>
<p>The armor makes two melee attacks.</p>
</property-block>
<property-block>
<h4>Slam.</h4>
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target.
<i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p>
</property-block>
</stat-block>
</body>
</html>