diff --git a/Assets/VRCBilliardsCE/Scripts/PoolStateManager.cs b/Assets/VRCBilliardsCE/Scripts/PoolStateManager.cs
index e4ce32a..86b8f20 100644
--- a/Assets/VRCBilliardsCE/Scripts/PoolStateManager.cs
+++ b/Assets/VRCBilliardsCE/Scripts/PoolStateManager.cs
@@ -303,7 +303,6 @@ public class PoolStateManager : UdonSharpBehaviour
///
/// 20:0 (0xffff) Latest packet number
///
- [UdonSynced]
private uint currentClock;
///
/// 21:0 (0xffff) Game number
@@ -1584,11 +1583,11 @@ private void ReadNetworkData()
// TODO: Investigate why clock values are not being incremented correctly.
// It looks like Clock can be discarded. IMO it is still a useful check, but it can be safely disabled ATM.
- // if (newClock <= currentClock)
- // {
- // Debug.LogWarning($"[FairlySadPanda.PoolStateManager] [ReadNetworkData] Received a new network payload, but the clock {newClock} was not greater than the current clock value {currentClock}");
- // return;
- // }
+ if (newClock <= currentClock)
+ {
+ Debug.LogWarning($"[FairlySadPanda.PoolStateManager] [ReadNetworkData] Received a new network payload, but the clock {newClock} was not greater than the current clock value {currentClock}");
+ return;
+ }
currentClock = newClock;