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settings.hpp
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#ifndef LIERO_SETTINGS_HPP
#define LIERO_SETTINGS_HPP
#include "worm.hpp"
#include <string>
#include <cstring>
#include <gvl/resman/shared_ptr.hpp>
#include <gvl/support/cstdint.hpp>
#include <gvl/crypt/gash.hpp>
#include <gvl/serialization/archive.hpp> // For gvl::enable_when
#include <stdexcept>
#include "version.hpp"
// We isolate extensions for the benefit of the .dat loader.
// It can then easily reset the extensions if they fail to load.
struct Extensions
{
static int const myVersion = 4;
static bool const extensions = true;
Extensions();
// Extensions
bool recordReplays;
bool loadPowerlevelPalette;
uint32_t scaleFilter;
int bloodParticleMax;
int aiFrames, aiMutations;
int fullscreenW;
int fullscreenH;
int zoneTimeout;
uint32_t selectBotWeapons;
};
struct Rand;
struct Settings : gvl::shared, Extensions
{
enum
{
GMKillEmAll,
GMGameOfTag,
GMHoldazone
};
enum
{
SfNearest,
SfScale2X,
SfMax
};
static int const selectableWeapons = 5;
static int const zoneCaptureTime = 70;
static int const wormAnimTab[];
Settings();
bool load(std::string const& path, Rand& rand);
void save(std::string const& path, Rand& rand);
gvl::gash::value_type& updateHash();
static void generateName(WormSettings& ws, Rand& rand);
uint32_t weapTable[40];
int maxBonuses;
int blood;
int timeToLose;
int flagsToWin;
uint32_t gameMode;
bool shadow;
bool loadChange;
bool namesOnBonuses;
bool regenerateLevel;
int lives;
int loadingTime;
bool randomLevel;
std::string levelFile;
bool map;
bool screenSync;
gvl::shared_ptr<WormSettings> wormSettings[2];
gvl::gash::value_type hash;
};
template<int L, int H>
inline int limit(int v)
{
if(v >= H)
return H - 1;
else if(v < L)
return L;
return v;
}
template<typename Archive>
void archive_liero(Archive ar, Settings& settings, Rand& rand)
{
ar
.ui8(settings.maxBonuses)
.ui16_le(settings.loadingTime)
.ui16_le(settings.lives)
.ui16_le(settings.timeToLose)
.ui16_le(settings.flagsToWin)
.b(settings.screenSync)
.b(settings.map)
.ui8(settings.wormSettings[0]->controller)
.ui8(settings.wormSettings[1]->controller)
.b(settings.randomLevel)
.ui16_le(settings.blood)
.ui8(settings.gameMode)
.b(settings.namesOnBonuses)
.b(settings.regenerateLevel)
.b(settings.shadow);
if(ar.in) settings.wormSettings[0]->controller %= 3;
if(ar.in) settings.wormSettings[1]->controller %= 3;
for(int i = 0; i < 40; ++i)
{
ar.ui8(settings.weapTable[i]);
if(ar.in) settings.weapTable[i] = limit<0, 3>(settings.weapTable[i]);
}
for(int i = 0; i < 2; ++i)
for(int j = 0; j < 3; ++j)
{
ar.ui8(settings.wormSettings[i]->rgb[j]);
if(ar.in) settings.wormSettings[i]->rgb[j] &= 63;
}
for(int i = 0; i < 2; ++i)
{
for(int j = 0; j < 5; ++j)
{
ar.ui8(settings.wormSettings[i]->weapons[j]);
}
}
ar.ui16_le(settings.wormSettings[0]->health);
ar.ui16_le(settings.wormSettings[1]->health);
for(int i = 0; i < 2; ++i)
{
if(settings.wormSettings[i]->randomName && ar.out)
{
std::string empty;
ar.pascal_str(empty, 21);
}
else
{
ar.pascal_str(settings.wormSettings[i]->name, 21);
if(ar.in)
{
if(settings.wormSettings[i]->name.empty())
settings.generateName(*settings.wormSettings[i], rand);
else
settings.wormSettings[i]->randomName = false;
}
}
}
ar.b(settings.loadChange);
char lieroStr[] = "\x05LIERO\0\0";
for(std::size_t i = 0; i < sizeof(lieroStr); ++i)
{
ar.ui8(lieroStr[i]);
}
for(int i = 0; i < 2; ++i)
{
for(int j = 0; j < 7; ++j)
{
uint32_t v;
if(ar.out)
{
v = settings.wormSettings[i]->controls[j];
v = limit<0, 177>(v);
}
ar.ui8(v);
if(ar.in)
{
v = limit<0, 177>(v);
settings.wormSettings[i]->controls[j] = v;
}
}
}
ar.pascal_str(settings.levelFile, 9);
// TODO: Slightly bad way to detect whether extensions exist, no?
try
{
// Extensions
int fileExtensionVersion = myGameVersion;
ar.ui8(fileExtensionVersion);
bool extDummy = true;
ar.b(extDummy);
ar.b(settings.recordReplays);
ar.b(settings.loadPowerlevelPalette);
ar.ui8(settings.scaleFilter);
ar.ui16(settings.fullscreenW);
ar.ui16(settings.fullscreenH);
if (fileExtensionVersion >= 4)
ar.str(settings.levelFile);
if (fileExtensionVersion >= 2)
ar.b(extDummy);
for(int i = 0; i < 2; ++i)
{
for(int c = 0; c < WormSettings::MaxControl; ++c)
{
int dummy = 0;
gvl::enable_when(ar, fileExtensionVersion >= 2)
.ui8(dummy, 255)
.ui8(dummy, 255);
}
}
for(int i = 0; i < 2; ++i)
{
WormSettings& ws = *settings.wormSettings[i];
for(int c = 0; c < WormSettings::MaxControlEx; ++c)
{
gvl::enable_when(ar, fileExtensionVersion >= 3)
.ui32(ws.controlsEx[c], ws.controls[c]);
}
}
gvl::enable_when(ar, fileExtensionVersion >= 4)
.ui16(settings.aiMutations, 2)
.ui16(settings.aiFrames, 140)
.ui8(settings.selectBotWeapons, uint32_t(0))
.ui16(settings.zoneTimeout, 30);
}
catch(std::runtime_error&)
{
// Reset to default state
settings.Extensions::operator=(Extensions());
for(int i = 0; i < 2; ++i)
{
WormSettings& ws = *settings.wormSettings[i];
ws.WormSettingsExtensions::operator=(WormSettingsExtensions());
}
}
}
// Settings archiving, not including player (worm) settings
template<typename Archive>
void archive(Archive ar, Settings& settings)
{
for(int i = 0; i < 40; ++i)
{
ar.ui8(settings.weapTable[i]);
}
ar
.ui16(settings.maxBonuses)
.ui16(settings.blood)
.ui16(settings.timeToLose)
.ui16(settings.flagsToWin)
.ui16(settings.gameMode)
.b(settings.shadow)
.b(settings.loadChange)
.b(settings.namesOnBonuses)
.b(settings.regenerateLevel)
.ui16(settings.lives)
.ui16(settings.loadingTime)
.b(settings.randomLevel)
.b(settings.map)
.b(settings.screenSync)
.str(settings.levelFile);
// Extensions
int fileExtensionVersion = Extensions::myVersion;
ar.ui8(fileExtensionVersion);
bool extDummy = true;
ar
.b(extDummy)
.b(settings.recordReplays)
.b(settings.loadPowerlevelPalette)
.ui8(settings.scaleFilter)
.ui16(settings.fullscreenW)
.ui16(settings.fullscreenH);
if (fileExtensionVersion >= 2)
ar.b(extDummy);
gvl::enable_when(ar, fileExtensionVersion >= 4)
.ui16(settings.zoneTimeout, 30);
ar.check();
}
#endif // LIERO_SETTINGS_HPP