You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When you smash yourself, such as by using the smash command, you drop coins that you can try to re-collect. This behavior should exist for players being killed by Maelstrom, and does exist in the code, but doesn't function as intended. The causes appears to be GeneratePlayerYieldsAsync being passed null for the player, which is from SmashAsync checking if the smashed object is a Player, and then passing owner, which can be undefined, instead of (Player) GameObject.
The text was updated successfully, but these errors were encountered:
TheNexusAvenger
changed the title
Players Don't Drop Coins When Smashed
Players Don't Drop Coins When Smashed By Maelstrom
Feb 16, 2021
When you smash yourself, such as by using the
smash
command, you drop coins that you can try to re-collect. This behavior should exist for players being killed by Maelstrom, and does exist in the code, but doesn't function as intended. The causes appears to beGeneratePlayerYieldsAsync
being passednull
for the player, which is fromSmashAsync
checking if the smashed object is aPlayer
, and then passingowner
, which can be undefined, instead of(Player) GameObject
.The text was updated successfully, but these errors were encountered: