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[Feature Request] instead of assigning colors from color table we need more quick select UI that can ID tracks "BOGEY | BANDIT | HOSTILE | FRIEND | etc" with pre-defined colors for each #6
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instead of right-click menu has "change color" BOGEY and each ID has a pre-defined color like HOSTILE can be red, FRIEND can be blue, BANDIT maybe orange and BOGEY maybe yellow. |
and by start-up every friend team should be IDed friendly but any other team should IDed BOGEY |
I'm not sure how real GCI/AWACS can work but I suspect they don't color tracks by TEAM...they should first have no IDed tracks in the first contact. then they ID it, but not by color table that can have 256 * 256 * 256 color... |
FYI for ID variation check AFTTP3-2.5 |
My thought here was to have configurable "Swatches" that can be selected from to color. Multiple sensors will contribute to track identification, including Visual, Sniff, EW, L16 and ROE (IE with some ROE any Outlaw detected from marked airfields can immediately be assigned hostile). The best case would be to have the information BMS has in L16 on detected track sides available so that only BOGEY contacts need to be ID'd and a lot of the theatre is done automatically. This would fairly accurately represent the workload of an ABM, as there are multiple individuals contributing to the overall track picture and IDing contacts. It would also be amazing to have a pipe back to BMS that lets the GCI ID BOGEY tracks over link. |
The other current problem here is there is currently no concept of what team the Controller is on. If there was and the BMS spotted information was included in the RTT stream there would be a lot more flexibility to play in this space |
I can ask Razgriz (IIRC he implemented real-time telemetry output) to find where to look for in bms-code. but the next BMS release gonna be 4.38 so even if I could push some changes to BMS it takes some time to release. so for now, we maybe can add a setting for which teams are allies...which teams are not. (but changing settings every mission might be annoying...the current code might be just good for now then) |
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