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Review the #SHIFT_INITIATIVE approach in the trigger files #70

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3a7man opened this issue Nov 23, 2024 · 1 comment
Open

Review the #SHIFT_INITIATIVE approach in the trigger files #70

3a7man opened this issue Nov 23, 2024 · 1 comment
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Campaign campaign creation

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@3a7man
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3a7man commented Nov 23, 2024

We are shifting too much initiative which leads to the absolutely no movement on the BLU side. When the NATO initiative goes to 0, the units don't even defend their objective and single RED battalions race to the objective and capture it.

The problem is that there is no way to set the initiative, we can only transfer it from one side to the other. RED side needs 100 initiative to advance but the BLU needs around 50 to defend. The initiative is constantly changed by the campaign engine and there is no if initiative <>= statement so we cannot react to the falling/rising levels. Instead we do a blanker transfer when the red capture an objective.

One way to manage the too low initiative on the NATO side is to manually increase it in the Mission Commander. Another approach could be to reduce the transfer from 50 points to something lower.

Unfortunately, humans flying missions boost the initiative, so the levels are changing randomly and it is not possible to predict when to trigger an initiative shift and by how much.

@3a7man 3a7man added the Campaign campaign creation label Nov 23, 2024
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3a7man commented Dec 7, 2024

I added initiative shift macro to the resupply event with a value of 5. Because the resupply event is so often this drives the NATO initiative to 0 and keeps Warsaw Pact initiative at 100. Not optimal but it does the job.

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