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mesh.cpp
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/*
* Copyright (c) 2014-2015: G-CSC, Goethe University Frankfurt
* Author: Sebastian Reiter
*
* This file is part of UG4.
*
* UG4 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License version 3 (as published by the
* Free Software Foundation) with the following additional attribution
* requirements (according to LGPL/GPL v3 §7):
*
* (1) The following notice must be displayed in the Appropriate Legal Notices
* of covered and combined works: "Based on UG4 (www.ug4.org/license)".
*
* (2) The following notice must be displayed at a prominent place in the
* terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
*
* (3) The following bibliography is recommended for citation and must be
* preserved in all covered files:
* "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
* parallel geometric multigrid solver on hierarchically distributed grids.
* Computing and visualization in science 16, 4 (2013), 151-164"
* "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
* flexible software system for simulating pde based models on high performance
* computers. Computing and visualization in science 16, 4 (2013), 165-179"
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*/
#include "mesh.h"
namespace ug{
namespace promesh{
Mesh::Mesh() :
m_creaseHandler(SHE_VERTEX | SHE_EDGE | SHE_FACE)
{
init();
}
Mesh::Mesh(const Mesh& mesh)
{
init();
m_grid = mesh.m_grid;
// m_selector = mesh.m_selector;
// m_subsetHandler = mesh.m_subsetHandler;
// m_creaseHandler = mesh.m_creaseHandler;
// m_pivot = mesh.m_pivot;
}
void Mesh::init()
{
m_grid.attach_to_vertices(aPosition, true);
m_aaPos.access(m_grid, aPosition);
m_grid.attach_to_faces(aNormal, true);
m_aaNorm.access(m_grid, aNormal);
m_subsetHandler.assign_grid(m_grid);
m_subsetHandler.enable_strict_inheritance(false);
m_creaseHandler.assign_grid(m_grid);
m_creaseHandler.subset_info(REM_CREASE).name = "crease";
m_creaseHandler.subset_info(REM_FIXED).name = "fixed";
m_selector.assign_grid(m_grid);
m_pivot = vector3(0, 0, 0);
m_geometry = make_sp(new Geometry<3, 3>(m_grid, aPosition));
m_projectionHandler.set_subset_handler(&m_subsetHandler);
m_projectionHandler.set_geometry(m_geometry);
}
Vertex* Mesh::
create_vertex(const vector3& p)
{
Vertex* v = *grid().create<RegularVertex>();
set_position(v, p);
return v;
}
Edge* Mesh::
create_edge(Vertex* v0, Vertex* v1)
{
return *grid().create<RegularEdge>(EdgeDescriptor(v0, v1));
}
Face* Mesh::
create_triangle(Vertex* v0, Vertex* v1, Vertex* v2)
{
return *grid().create<Triangle>(TriangleDescriptor(v0, v1, v2));
}
Face* Mesh::
create_quadrilateral(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3)
{
return *grid().create<Quadrilateral>(QuadrilateralDescriptor(v0, v1, v2, v3));
}
Volume* Mesh::
create_tetrahedron(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3)
{
return *grid().create<Tetrahedron>(TetrahedronDescriptor(v0, v1, v2, v3));
}
Volume* Mesh::
create_pyramid(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3, Vertex* v4)
{
return *grid().create<Pyramid>(PyramidDescriptor(v0, v1, v2, v3, v4));
}
Volume* Mesh::
create_prism(Vertex* v0, Vertex* v1, Vertex* v2,
Vertex* v3, Vertex* v4, Vertex* v5)
{
return *grid().create<Prism>(PrismDescriptor(v0, v1, v2, v3, v4, v5));
}
Volume* Mesh::
create_hexahedron(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3,
Vertex* v4, Vertex* v5, Vertex* v6, Vertex* v7)
{
return *grid().create<Hexahedron>(HexahedronDescriptor(v0, v1, v2, v3, v4, v5, v6, v7));
}
Volume* Mesh::
create_octahedron(Vertex* v0, Vertex* v1, Vertex* v2,
Vertex* v3, Vertex* v4, Vertex* v5)
{
return *grid().create<Octahedron>(OctahedronDescriptor(v0, v1, v2, v3, v4, v5));
}
}// end of namespace
}// end of namespace