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Nuh, usually I make a thing and add features while using it in my project, so Table ATM has no config at all, and a new component usually contains, bugs. So I'll process it later, at least when it's stable in my own project...
BTW, component like Table for IMGUI, I'd suggested using something else, like GUI Table I used it when I was on my old IMGUI project. It's not ideal but as it expose many editor API so it's easy to create a custom one.
I already spot some bugs in IMGUI in Table, even I've followed Unity's document and examples. quote from Table's document:
IMGUI: complex field might not resize height properly even I've set up the height function as Unity's document said. Drag component like Range sometimes will get triggered even out of the drawing area. This can not be fixed unless Unity gives a guild of how to resolve it.
But GUITable simply doesn't use IMGUI's built-in TreeView and completely write their own implement so it does not have this bug at all.
I was going to use TriInspector but for some reason it doesn't work when saintsfield is installed. Could be the Playa being turned on. I'll follow up with a separate bug.
I was wondering if SaintsField has these to tidy up a table
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