equivalent to Button Show IF? #117
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laurentopia
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Hi, use public GameObject prefab;
[PlayaHideIf(nameof(prefab))]
[Button]
public void CreateSo(){} Unity_XAKm7H1DRd.mp4 |
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Great, thanks. |
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This is not supported, and has no similar alternative either. You need a helper function: [PlayaHideIf(yourConditions..., "$" + nameof(HelperFunc))]
[Button]
public void MyFunc() {}
HelperFunc() => prefab.prefab != null; |
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Why does it need a different attribute for buttons and fields? |
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I'd like this button to hide away when prefab is filled up. What's the proper syntax?
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