You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
However, I believe these events should instead be interpreted as reflections. I’ve found that by reflecting at invalid refractions, and by setting the pdf value to 1 instead of 0 and by returning a color of 1 instead of 0, this causes total internal reflection areas within my objects to become lit instead of just dark.
The text was updated successfully, but these errors were encountered:
Note that for transmissive objects, there are a couple bugs I’ve found. This one should be a pretty easy fix though.
In the above images, I’ve hard coded the PDF associated with transmission to 1, and have also hard coded the transmissive BRDF to return the mat.base_color, without D, G, 1-F or c being multiplied. I’m not sure why, but none of these values seem to return plausible values. Once I figure those out, I can open some more issues.
Interesting, I think I did at one point have it change to reflection for total internal refraction, but was getting some odd fireflies as a result. Maybe due to some other bugs in computing D, G, F, c that you've tweaked there
With the current Disney BRDF implementation, invalid refractions are terminated.
ChameleonRT/optix/disney_bsdf.h
Line 421 in 19f0c09
However, I believe these events should instead be interpreted as reflections. I’ve found that by reflecting at invalid refractions, and by setting the pdf value to 1 instead of 0 and by returning a color of 1 instead of 0, this causes total internal reflection areas within my objects to become lit instead of just dark.
The text was updated successfully, but these errors were encountered: