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queue2.cpp
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queue2.cpp
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#include <iostream>
#include <string>
using namespace std;
class Node{
public:
int data;
Node *next;
Node(int data){
this->data = data;
}
};
class Queue{
public:
Node *tail, *front;
int _size = 0;
Queue(){
tail = NULL;
front = NULL;
}
void push(int data){
if(front == NULL){
Node *node = new Node(data);
tail = node;
front = node;
}
else{
Node *node = new Node(data);
tail->next = node;
tail = node;
}
_size++;
cout << "ok" << endl;
}
void pop(){
if(front != NULL){
cout << front->data << endl;
front = front->next;
}
_size--;
if (front == NULL)
tail = NULL;
}
void _front(){
cout << front->data << endl;
}
void size(){
cout << _size << endl;
}
void clear(){
// if(front != NULL){
front = NULL;
tail = NULL;
_size = 0;
cout << "ok" << endl;
//}
}
};
int main(){
string command;
int x;
Queue MyQueue;
while(cin >> command){
if(command =="push"){
cin >>x;
MyQueue.push(x);
}
else if (command == "pop"){
if(MyQueue._size == 0){
cout << "error" << endl;
}
else if (MyQueue._size != 0){
MyQueue.pop();
}
}
else if (command == "front"){
if(MyQueue._size == 0){
cout << "error" << endl;
}
else if (MyQueue._size != 0){
MyQueue._front();
}
}
else if(command == "size"){
MyQueue.size();
}
else if(command == "clear"){
MyQueue.clear();
}
else if(command == "exit"){
cout << "bye" << endl;
break;
}
}
}