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Releases: Try/OpenGothic

gothic-win32-v1.0.911

18 Jan 18:18
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gothic-win32-v1.0.911 Pre-release
Pre-release

37

  • General

    • Allow to draw weapons, while in dialog with npc
    • Added "its too far away" message for interactive objects
    • Mouse move/rotation speed adjusted to match original game
    • Added box-shaped combat focus
    • Added 'drop-item' action in inventory
    • Weapon will be dropped on the ground after npc defeat
    • Finalized support for climb-up physics
    • Added pick-item animation
  • Graphics

    • Fog color now calculated based on sky color
    • Skeletal animation was optimized
  • Script-api

    • Added wld_stopeffect
    • Added ai_gotoitem
    • Added wld_detectitem
    • Changed AI_UseMob behavior in case when MOBSI object is too far from npc
    • Added special effects: screenblend.scx, morph.fov
    • Added PLAYER_PERC_ASSESSMAGIC callback support
  • Bugfixes

    • Duplicates are no longer allought in control settings
    • Added workaround for script issue in B_StopMagicFreeze
    • AI_Atack command will be skipped now, if npc has no active weapon
    • Fixed display of double-sided decals
    • Key '0' can be assigned to spell or rune now
    • Allow closing inventory by any configured key (#95)
    • Fix physic issue related to underwater caves
    • Fixed multiple issues related to keyboard control in inventory menu (#110) (#111)

gothic-win32-v1.0.769

07 Nov 12:42
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gothic-win32-v1.0.769 Pre-release
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36

  • General

    • Added initial support for underwater swimming
    • Change camera easing algorithm - make camera smooth
  • Graphics

    • Improved Nishita sky shader
    • Added fog effect
    • Add support for C_ParticleFX::useEmittersFOR flag
  • Script-api

    • Change Free-point search distance (20m -> 5m)
  • Bugfixes

    • wld_settime now resets MOBSI states
    • Fix spellscrolls counting in inventory
    • Disallow to save game if player is dead
    • Allow up/down arrows for dialog selection (#88)

gothic-win32-v1.0.732

04 Oct 13:30
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gothic-win32-v1.0.732 Pre-release
Pre-release

34

  • General

    • Added lockpicking support
  • Graphics

    • Added transparency effect for water
    • Added deffered ligting support
    • Optimized animation
    • Added animation for dialog windows
  • Script-api

    • AI_UseItemToState can be used now with any state argument
    • Added snd_play3d
    • Added wld_setmobroutine
  • Bugfixes

    • Fix devision by zero error in physic engine
    • Fix text-alignment in documents
    • Disallow to interact with world, if player is dead or unconscious
    • Fix SIT -> Talk animation transition
    • Fix dialog camera, when talk to non-human creatures

gothic-win32-v1.0.688

29 Aug 12:14
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gothic-win32-v1.0.688 Pre-release
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32

  • General

    • Added Bink-video support
    • Attack angle for melee weapons has been increased
    • Added side rotation for hero, when he running left-right
    • Keyboard settings are now editable
    • Added sound settings support
  • New script-api

    • Added playvideo function

gothic-win32-v1.0.657

25 Jul 15:15
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gothic-win32-v1.0.657 Pre-release
Pre-release

27

  • General
    Game virtual objects(zCVOB) are now represented as tree-like hirarchy

    • this change affects many of hidden doors/buttons to make them work properly

    Added door-key validation

  • Triggers
    Trigger state now saved in save-game slots
    Many small improvements in triggers behavior
    Affected content:
    * Teleport in Jarkhendar valley now working
    * Irdorath movable-bridge, key-master traps, final door now working

  • Graphics
    Added zCVobLight support
    Added texture per-frame animation
    Added texture texcoord animation
    Now game can be build with Directx12 support(MSVC only)

  • New script-api
    Added wld_spawnnpcrange function

    • all summoning spells are now working
  • Fixed bugs
    Fixed crash in sound mixer
    Npc cannot detect himself as nearest enemy anymore
    Fixed dual screen issue on Linux
    Fixed paths Gothic2Notr.sh (Linux related)

  • Note
    With current trigger system update, game can be completed without any cheats.

gothic-win32-v1.0.576

14 May 20:48
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gothic-win32-v1.0.576 Pre-release
Pre-release

25

  • General
    Added target validation for spells:

    • Destroy undead now deals damage only to undead
    • Destroy eveil now deals damage only to 'evil'

    Added sneaking game-play mechanic
    Add support for Hp and Mana regeneration
    Added api-function wld_playeffect

  • Physics
    Added physical model for interactive objects

  • Graphics
    Added frustrum culling support
    Improve script-driven camera
    Added background particles
    Add support for CHUNK_EVENT_PFX, CHUNK_EVENT_PFX_STOP tags (dragon fire effect support)
    Added basic support for climp-up animation(now it's possible to get into the castle without cheats)

  • Linux(WIP)
    Added fullscreen support
    Added sound support

  • Fixed bugs
    Fixed swiming animations for monsters
    Fixed animation transition from walk to swim
    Fixed crash as save-game
    Npc perception are now reset to initial at state-change
    Player cannot start dialog anymore, when jumping, or falling, or swimming

  • Special thanks for contribution:
    @ErrorFlexXx
    @d10sfan
    @MordragT

gothic-win32-v1.0.453

15 Mar 18:19
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gothic-win32-v1.0.453 Pre-release
Pre-release

19

  • General
    Improve vdfs loader (translation in akella release not works properly)
    Polishup chapterscreen, save dialog
    Added showmap hotkey
    Added initial decals support

  • New script-api
    Added Ai_DrawWeapon
    Added Doc_SetLevel
    Added Doc_SetLevelCoords
    Support for PERC_MOVEMOB

  • Music
    Added background music

  • Fixed bugs
    Fix mages AI
    Fix sleep animation for shadowbeast
    Clear perceptions after npc death
    MOBSI objects with showVisual=false not works properly

gothic-win32-v1.0.406

09 Feb 16:20
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gothic-win32-v1.0.406 Pre-release
Pre-release

17

  • General

    • Added support for VK_KHR_DEDICATED_ALLOCATION
    • Added key validation for chests
    • Shader are now part of executable
    • New perception: PERC_ASSESSBODY
    • Added support for user controls settings from *.ini file
    • Add support for C_GILVALUES::surface_align
    • Add damage from falling calculation
    • Blodflys can now fly over water
  • Inventory

    • Looting speed now increases when holding action button
    • Improve item rendering
  • Sound

    • Fixed ADPCM sound decoder
      Note: use F11 to enable music - still not production-ready
  • New animation events

    • DEF_PLACE_MUNITION
    • DEF_REMOVE_MUNITION

gothic-win32-v1.0.324

03 Jan 11:23
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gothic-win32-v1.0.324 Pre-release
Pre-release

16

  • General

    • fix for dead body cleanup
    • add support for C_ParticleFXEmitKey
    • improve sound effects for spells
  • Ui

    • Preliminary work on quest log
    • Improve text alignment
  • New script-api

    • Npc_GetInvItem
  • Fixed bugs

    • fix magic cycle skill
    • fix crash on world-switching
    • fix damage calculation for magic golem
    • fix ai haning for Fieldraiders

gothic-win32-v1.0.301

14 Dec 14:04
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gothic-win32-v1.0.301 Pre-release
Pre-release

12

  • General

    • Added animation layers
    • Added proper MOBSI animation
    • Added save/load menu
    • Added support for builtin gothic font
  • New animation events

    • DEF_CREATE_ITEM
    • DEF_EXCHANGE_ITEM
    • DEF_INSERT_ITEM
    • DEF_REMOVE_ITEM
    • DEF_DESTROY_ITEM
    • DEF_PLACE_ITEM
  • Vob/Mobsi support

    • Added "With with?" error message
    • Added support for *_DIST attachemt points(rune table now working)
  • Music

    • music is still not done yet, but you can enable it by pressing F11