Releases: Try/OpenGothic
gothic-win32-v1.0.911
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General
- Allow to draw weapons, while in dialog with npc
- Added "its too far away" message for interactive objects
- Mouse move/rotation speed adjusted to match original game
- Added box-shaped combat focus
- Added 'drop-item' action in inventory
- Weapon will be dropped on the ground after npc defeat
- Finalized support for climb-up physics
- Added pick-item animation
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Graphics
- Fog color now calculated based on sky color
- Skeletal animation was optimized
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Script-api
- Added wld_stopeffect
- Added ai_gotoitem
- Added wld_detectitem
- Changed AI_UseMob behavior in case when MOBSI object is too far from npc
- Added special effects: screenblend.scx, morph.fov
- Added PLAYER_PERC_ASSESSMAGIC callback support
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Bugfixes
- Duplicates are no longer allought in control settings
- Added workaround for script issue in B_StopMagicFreeze
- AI_Atack command will be skipped now, if npc has no active weapon
- Fixed display of double-sided decals
- Key '0' can be assigned to spell or rune now
- Allow closing inventory by any configured key (#95)
- Fix physic issue related to underwater caves
- Fixed multiple issues related to keyboard control in inventory menu (#110) (#111)
gothic-win32-v1.0.769
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General
- Added initial support for underwater swimming
- Change camera easing algorithm - make camera smooth
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Graphics
- Improved Nishita sky shader
- Added fog effect
- Add support for C_ParticleFX::useEmittersFOR flag
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Script-api
- Change Free-point search distance (20m -> 5m)
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Bugfixes
- wld_settime now resets MOBSI states
- Fix spellscrolls counting in inventory
- Disallow to save game if player is dead
- Allow up/down arrows for dialog selection (#88)
gothic-win32-v1.0.732
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General
- Added lockpicking support
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Graphics
- Added transparency effect for water
- Added deffered ligting support
- Optimized animation
- Added animation for dialog windows
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Script-api
- AI_UseItemToState can be used now with any
state
argument - Added snd_play3d
- Added wld_setmobroutine
- AI_UseItemToState can be used now with any
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Bugfixes
- Fix devision by zero error in physic engine
- Fix text-alignment in documents
- Disallow to interact with world, if player is dead or unconscious
- Fix SIT -> Talk animation transition
- Fix dialog camera, when talk to non-human creatures
gothic-win32-v1.0.688
gothic-win32-v1.0.657
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General
Game virtual objects(zCVOB) are now represented as tree-like hirarchy- this change affects many of hidden doors/buttons to make them work properly
Added door-key validation
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Triggers
Trigger state now saved in save-game slots
Many small improvements in triggers behavior
Affected content:
* Teleport in Jarkhendar valley now working
* Irdorath movable-bridge, key-master traps, final door now working -
Graphics
Added zCVobLight support
Added texture per-frame animation
Added texture texcoord animation
Now game can be build with Directx12 support(MSVC only) -
New script-api
Added wld_spawnnpcrange function- all summoning spells are now working
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Fixed bugs
Fixed crash in sound mixer
Npc cannot detect himself as nearest enemy anymore
Fixed dual screen issue on Linux
Fixed paths Gothic2Notr.sh (Linux related) -
Note
With current trigger system update, game can be completed without any cheats.
gothic-win32-v1.0.576
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General
Added target validation for spells:- Destroy undead now deals damage only to undead
- Destroy eveil now deals damage only to 'evil'
Added sneaking game-play mechanic
Add support for Hp and Mana regeneration
Added api-function wld_playeffect -
Physics
Added physical model for interactive objects -
Graphics
Added frustrum culling support
Improve script-driven camera
Added background particles
Add support for CHUNK_EVENT_PFX, CHUNK_EVENT_PFX_STOP tags (dragon fire effect support)
Added basic support for climp-up animation(now it's possible to get into the castle without cheats) -
Linux(WIP)
Added fullscreen support
Added sound support -
Fixed bugs
Fixed swiming animations for monsters
Fixed animation transition from walk to swim
Fixed crash as save-game
Npc perception are now reset to initial at state-change
Player cannot start dialog anymore, when jumping, or falling, or swimming -
Special thanks for contribution:
@ErrorFlexXx
@d10sfan
@MordragT
gothic-win32-v1.0.453
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General
Improve vdfs loader (translation in akella release not works properly)
Polishup chapterscreen, save dialog
Added showmap hotkey
Added initial decals support -
New script-api
Added Ai_DrawWeapon
Added Doc_SetLevel
Added Doc_SetLevelCoords
Support for PERC_MOVEMOB -
Music
Added background music -
Fixed bugs
Fix mages AI
Fix sleep animation for shadowbeast
Clear perceptions after npc death
MOBSI objects with showVisual=false not works properly
gothic-win32-v1.0.406
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General
- Added support for VK_KHR_DEDICATED_ALLOCATION
- Added key validation for chests
- Shader are now part of executable
- New perception: PERC_ASSESSBODY
- Added support for user controls settings from *.ini file
- Add support for C_GILVALUES::surface_align
- Add damage from falling calculation
- Blodflys can now fly over water
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Inventory
- Looting speed now increases when holding action button
- Improve item rendering
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Sound
- Fixed ADPCM sound decoder
Note: use F11 to enable music - still not production-ready
- Fixed ADPCM sound decoder
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New animation events
- DEF_PLACE_MUNITION
- DEF_REMOVE_MUNITION
gothic-win32-v1.0.324
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General
- fix for dead body cleanup
- add support for C_ParticleFXEmitKey
- improve sound effects for spells
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Ui
- Preliminary work on quest log
- Improve text alignment
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New script-api
- Npc_GetInvItem
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Fixed bugs
- fix magic cycle skill
- fix crash on world-switching
- fix damage calculation for magic golem
- fix ai haning for Fieldraiders
gothic-win32-v1.0.301
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General
- Added animation layers
- Added proper MOBSI animation
- Added save/load menu
- Added support for builtin gothic font
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New animation events
- DEF_CREATE_ITEM
- DEF_EXCHANGE_ITEM
- DEF_INSERT_ITEM
- DEF_REMOVE_ITEM
- DEF_DESTROY_ITEM
- DEF_PLACE_ITEM
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Vob/Mobsi support
- Added "With with?" error message
- Added support for *_DIST attachemt points(rune table now working)
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Music
- music is still not done yet, but you can enable it by pressing F11