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Modot.csproj
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<LangVersion>default</LangVersion>
<Nullable>enable</Nullable>
<TargetFramework>netstandard2.1</TargetFramework>
<RootNamespace>Godot</RootNamespace>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<!-- Workaround as Godot does not know how to properly load NuGet packages -->
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageVersion>2.0.2</PackageVersion>
<Title>Modot</Title>
<Authors>Carnagion</Authors>
<Description>A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.</Description>
<RepositoryUrl>https://github.com/Carnagion/Modot</RepositoryUrl>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GDLogger" Version="1.0.1"/>
<PackageReference Include="GDSerializer" Version="2.0.3"/>
<PackageReference Include="JetBrains.Annotations" Version="2022.1.0"/>
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore"/>
<Content Include="LICENSE"/>
<Content Include="README.md"/>
</ItemGroup>
<ItemGroup>
<None Include="LICENSE" Pack="true" PackagePath=""/>
</ItemGroup>
</Project>