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I have just tested with the version of the asset store.
Actually you will not get as precise as a direct implementation. but you can know if the thumb is up or not.
You will just not know on which button the thumb rest, because Touchpad.IsNearTouched is triggered when you put you thumb over A/X, B/Y, the thumbRest and the stick (called Touchpad)
for secondary or primary, it's just a matter of hand. left or right. So same Script for both.
As far as I can tell, NewtonVR does not provide an interface for the Oculus proximity sensor they call a 'thumb rest'
Touch.SecondaryThumbRest and Touch.PrimaryThumbRest need an interface so we can do things like a 'thumbs up' gesture.
https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/
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