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Oculus Touch thumb rests not implemented #157

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SmartCarrion opened this issue Aug 15, 2017 · 2 comments
Open

Oculus Touch thumb rests not implemented #157

SmartCarrion opened this issue Aug 15, 2017 · 2 comments

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@SmartCarrion
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As far as I can tell, NewtonVR does not provide an interface for the Oculus proximity sensor they call a 'thumb rest'

Touch.SecondaryThumbRest and Touch.PrimaryThumbRest need an interface so we can do things like a 'thumbs up' gesture.

https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/

@morgash1989
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I have just tested with the version of the asset store.
Actually you will not get as precise as a direct implementation. but you can know if the thumb is up or not.
You will just not know on which button the thumb rest, because Touchpad.IsNearTouched is triggered when you put you thumb over A/X, B/Y, the thumbRest and the stick (called Touchpad)

for secondary or primary, it's just a matter of hand. left or right. So same Script for both.

@SmartCarrion
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Ok well that is pretty useful for just triggering a 'thumbs up' i'll see if i can get it working next week.

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