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Vector.h
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Vector.h
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#pragma once
#include<assert.h>
#include"JmxRConfig.h"
#include<cmath>
#ifndef XAxis
#define XAxis 0
#endif // !XAxis
#ifndef YAxis
#define YAxis 1
#endif // !YAxis
#ifndef ZAxis
#define ZAxis 2
#endif
//向量库
namespace jmxRCore
{
struct Vec2
{
//public data
f32 x, y;
//public method
//Construction
Vec2(){ x = 0; y = 0; }
Vec2(f32 xx, f32 yy) :x(xx), y(yy){ Assert(valid()); }
Vec2(const Vec2& vec2) :x(vec2.x), y(vec2.y){ Assert(valid()); }
Vec2(std::initializer_list<f32> il)
{
Assert(il.size() == 2);
auto p = il.begin();
x = p[0];
y = p[1];
}
Vec2& operator=(const Vec2& vec2)
{
x = vec2.x;
y = vec2.y;
Assert(valid());
return *this;
}
FORCEINLINE bool valid()
{
return !Isnan(x) && !Isnan(y);
}
f32 operator[](int i)
{
Assert(i >= 0 && i < 2);
if (i == 0)
return x;
else
return y;
}
FORCEINLINE f32 length2() const
{
return x*x + y*y;
}
FORCEINLINE f32 length() const
{
return std::sqrtf(x*x + y*y);
}
FORCEINLINE void normalize()
{
f32 len = length();
x /= len;
y /= len;
}
#if defined(_DEBUG)||defined(DEBUG)
void printVec(std::ostream& out)
{
out << "{ " << x << " " << y << " }" << std::endl;
}
#endif // 0
};
#pragma region Vec2Operator
inline Vec2 operator+(const Vec2& v1, const Vec2& v2)
{
return Vec2(v1.x + v2.x, v1.y + v2.y);
}
inline void operator+=(Vec2& v1, const Vec2& v2)
{
v1.x += v2.x;
v1.y += v2.y;
}
inline Vec2 operator-(const Vec2& v1, const Vec2& v2)
{
return Vec2(v1.x - v2.x, v1.y - v2.y);
}
inline void operator-=(Vec2& v1, const Vec2& v2)
{
v1.x -= v2.x;
v1.y -= v2.y;
}
inline Vec2 operator-(const Vec2& v1)
{
return Vec2(-v1.x, -v1.y);
}
inline f32 dot(const Vec2& v1, const Vec2& v2)
{
return v1.x*v2.x + v1.y*v2.y;
}
inline Vec2 operator* (const Vec2& v, f32 value)
{
return Vec2(v.x*value, v.y*value);
}
inline Vec2 operator*(f32 value, const Vec2& v)
{
return v*value;
}
inline void operator*=(Vec2& v1, f32 value)
{
v1.x *= value;
v1.y *= value;
}
inline Vec2 operator/(const Vec2& v, f32 value)
{
return Vec2(v.x / value, v.y / value);
}
inline void operator/=(Vec2& v, f32 value)
{
v.x /= value;
v.y /= value;
}
#pragma endregion
struct Point3;
struct Normal;
struct Vec3
{
//public data
f32 x, y, z;
//public method
Vec3() { x = 0; y = 0; }
Vec3(f32 xx, f32 yy, f32 zz) :x(xx), y(yy), z(zz){ Assert(valid()); }
Vec3(const Vec3& v) :x(v.x), y(v.y), z(v.z) { Assert(valid()); }
Vec3(std::initializer_list<f32> il)
{
Assert(il.size() == 3);
auto p = il.begin();
x = p[0];
y = p[1];
z = p[2];
}
explicit Vec3(const Normal& n);
explicit Vec3(const Point3& p);
Vec3& operator=(const Vec3& v)
{
x = v.x;
y = v.y;
z = v.z;
Assert(valid());
return *this;
}
FORCEINLINE bool valid()
{
return !Isnan(x) && !Isnan(y) && !Isnan(z);
}
f32 operator[](int i) const
{
Assert(i >= 0 && i < 3);
if (i == 0)
return x;
else if (i == 1)
return y;
else
return z;
}
FORCEINLINE f32 length2() const
{
return x*x + y*y + z*z;
}
FORCEINLINE f32 length() const
{
return sqrtf(x*x + y*y + z*z);
}
FORCEINLINE void normalize()
{
f32 len = length();
if (len < 0.00000001f)
len = 1.f;
x /= len;
y /= len;
z /= len;
}
#if defined(_DEBUG)||defined(DEBUG)
void printVec(std::ostream& out)
{
out << "{ " << x << " " << y << " " << z << " }" << std::endl;
}
#endif // 0
};
#pragma region Vec3Operator
inline Vec3 operator+(const Vec3& v1, const Vec3& v2)
{
return Vec3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
}
inline void operator+=(Vec3& v1, const Vec3& v2)
{
v1.x += v2.x;
v1.y += v2.y;
v1.z += v2.z;
}
inline Vec3 operator-(const Vec3& v1, const Vec3& v2)
{
return Vec3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
}
inline Vec3 operator-(const Vec3& v1)
{
return Vec3(-v1.x, -v1.y, -v1.z);
}
inline void operator-=(Vec3& v1, const Vec3& v2)
{
v1.x -= v2.x;
v1.y -= v2.y;
v1.z -= v2.z;
}
inline Vec3 operator*(const Vec3& v1, f32 value)
{
return Vec3(v1.x*value, v1.y*value, v1.z*value);
}
inline Vec3 operator*(f32 value, const Vec3& v1)
{
return v1*value;
}
inline void operator*=(Vec3& v1, f32 value)
{
v1.x *= value;
v1.y *= value;
v1.z *= value;
}
inline Vec3 operator/(const Vec3& v1, f32 value)
{
return Vec3(v1.x / value, v1.y / value, v1.z / value);
}
inline void operator/=(Vec3& v1, f32 value)
{
v1.x /= value;
v1.y /= value;
v1.z /= value;
}
inline f32 dot(const Vec3& v1, const Vec3& v2)
{
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
}
inline Vec3 cross(const Vec3& v1, const Vec3& v2)
{
return Vec3(v1.y*v2.z - v1.z*v2.y,
v1.z*v2.x - v1.x*v2.z,
v1.x*v2.y - v1.y*v2.x);
}
#pragma endregion
struct Vec4
{
//public data
f32 x, y, z, w;
Vec4(f32 v = 0) { x = y = z = w = v; }
Vec4(f32 xx, f32 yy, f32 zz, f32 ww) :x(xx), y(yy), z(zz), w(ww){ Assert(valid()); }
Vec4(const Vec4& vec4) :x(vec4.x), y(vec4.y), z(vec4.z), w(vec4.w){ Assert(valid()); }
Vec4(const Vec3& vec3, f32 ww) :x(vec3.x), y(vec3.y), z(vec3.z), w(ww){ Assert(valid()); }
Vec4(std::initializer_list<f32> il)
{
Assert(il.size() == 4);
auto p = il.begin();
x = p[0];
y = p[1];
z = p[2];
w = p[3];
}
Vec4& operator=(const Vec4& vec4)
{
x = vec4.x;
y = vec4.y;
z = vec4.z;
w = vec4.w;
return *this;
}
FORCEINLINE bool valid()
{
return !Isnan(x) && !Isnan(y) && !Isnan(z) && !Isnan(w);
}
f32 operator[](int i) const
{
Assert(i >= 0 && i < 4);
switch (i)
{
case 0:return x; break;
case 1:return y; break;
case 2:return z; break;
case 3:return w; break;
default:return 0;
break;
}
}
FORCEINLINE f32 length2() const
{
return x*x + y*y + z*z + w*w;
}
FORCEINLINE f32 length() const
{
return sqrtf(x*x + y*y + z*z + w*w);
}
FORCEINLINE void normalize()
{
f32 len = length();
x /= len;
y /= len;
z /= len;
w /= len;
}
#if defined(_DEBUG)||defined(DEBUG)
void printVec(std::ostream& out)
{
out << "{ " << x << " " << y << " " << z << " " << w << " }" << std::endl;
}
#endif // 0
Vec3 vec3() { return Vec3(x, y, z); }
};
using Vector = Vec3;
#pragma region Vec4Operator
inline Vec4 operator+(const Vec4& v1, const Vec4& v2)
{
return Vec4(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w);
}
inline void operator+=(Vec4& v1, const Vec4& v2)
{
v1.x += v2.x;
v1.y += v2.y;
v1.z += v2.z;
v1.w += v2.w;
}
inline Vec4 operator-(const Vec4& v1, const Vec4& v2)
{
return Vec4(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w);
}
inline Vec4 operator-(const Vec4& v1)
{
return Vec4(-v1.x, -v1.y, -v1.z, -v1.w);
}
inline void operator-=(Vec4& v1, const Vec4& v2)
{
v1.x -= v2.x;
v1.y -= v2.y;
v1.z -= v2.z;
v1.w -= v2.w;
}
inline Vec4 operator*(const Vec4& v1, f32 value)
{
return Vec4(v1.x*value, v1.y*value, v1.z*value, v1.w*value);
}
inline Vec4 operator*(f32 value, const Vec4& v1)
{
return v1*value;
}
inline void operator*=(Vec4& v1, f32 value)
{
v1.x *= value;
v1.y *= value;
v1.z *= value;
v1.w *= value;
}
inline Vec4 operator/(const Vec4& v1, f32 value)
{
return Vec4(v1.x / value, v1.y / value, v1.z / value, v1.w / value);
}
inline void operator/=(Vec4& v1, f32 value)
{
v1.x /= value;
v1.y /= value;
v1.z /= value;
v1.w /= value;
}
inline f32 dot(const Vec4& v1, const Vec4& v2)
{
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z + v1.w * v2.w;
}
#pragma endregion
struct Point2
{
Point2() { x = y = 0; }
Point2(f32 val) :x(val), y(val){}
Point2(f32 xx, f32 yy) :x(xx), y(yy) {}
Point2(std::initializer_list<f32> il)
{
auto p = il.begin();
x = p[0];
y = p[1];
}
f32 operator[](u32 i)
{
Assert(i == 0 || i == 1);
if (i == 0)
return x;
else
return y;
}
Point2 operator+ (const Point2& p) const
{
return Point2(x + p.x, y + p.y);
}
void operator+=(const Point2& p)
{
x += p.x;
y += p.y;
}
Point2 operator-(const Point2& p) const
{
return Point2(x - p.x, y - p.y);
}
void operator-=(const Point2& p)
{
x -= p.x;
y -= p.y;
}
Point2 operator*(const Point2& p) const
{
return Point2(x*p.x, y*p.y);
}
void operator*=(const Point2& p)
{
x *= p.x;
y *= p.y;
}
Point2 operator/(const Point2& p)const
{
return Point2(x / p.x, y / p.y);
}
void operator/=(const Point2& p)
{
x /= p.x;
y /= p.y;
}
Point2 operator+(const Vec2& v) const
{
return Point2(x + v.x, y + v.y);
}
void operator+=(const Vec2& v)
{
x += v.x;
y += v.y;
}
Point2 operator-(const Vec2& v) const
{
return Point2(x - v.x, y - v.y);
}
void operator-=(const Vec3& v)
{
x -= v.x;
y -= v.y;
}
std::string toString()
{
std::ostringstream ss;
ss << "Point2: " << "( " << x << " , " << y << " )" << std::endl;
return ss.str();
}
//公有成员
f32 x, y;
};
struct Point3
{
Point3() { x = y = 0; }
Point3(f32 val) :x(val), y(val){}
Point3(f32 xx, f32 yy,f32 zz) :x(xx), y(yy),z(zz) {}
Point3(std::initializer_list<f32> il)
{
auto p = il.begin();
x = p[0];
y = p[1];
z = p[2];
}
explicit Point3(const Vec3& v)
{
x = v.x;
y = v.y;
z = v.z;
}
f32 operator[](u32 i) const
{
Assert(i >=0&&i<3);
if (i == 0)
return x;
else if (i == 1)
return y;
else
return z;
}
f32 length2() const
{
return x*x + y*y + z*z;
}
Point3 operator+ (const Point3& p) const
{
return Point3(x + p.x, y + p.y, z + p.z);
}
void operator+=(const Point3& p)
{
x += p.x;
y += p.y;
z += p.z;
}
Point3 operator-(const Point3& p) const
{
return Point3(x - p.x, y - p.y,z-p.z);
}
void operator-=(const Point3& p)
{
x -= p.x;
y -= p.y;
z -= p.z;
}
Point3 operator*(const Point3& p) const
{
return Point3(x*p.x, y*p.y,z*p.z);
}
void operator*=(const Point3& p)
{
x *= p.x;
y *= p.y;
z *= p.z;
}
Point3 operator/(const Point3& p)const
{
return Point3(x / p.x, y / p.y,z/p.z);
}
void operator/=(const Point3& p)
{
x /= p.x;
y /= p.y;
z /= p.z;
}
Point3 operator+(const Vec3& v) const
{
return Point3(x + v.x, y + v.y,z+v.z);
}
void operator+=(const Vec3& v)
{
x += v.x;
y += v.y;
z += v.z;
}
Point3 operator-(const Vec3& v) const
{
return Point3(x - v.x, y - v.y, z - v.z);
}
void operator-=(const Vec3& v)
{
x -= v.x;
y -= v.y;
z -= v.z;
}
std::string toString() const
{
std::ostringstream ss;
ss << "Point3: " << "( " << x << " , " << y << " , " << z << " )" << std::endl;
return ss.str();
}
//公有成员
f32 x, y, z;
};
inline Point3 operator-(const Point3& p)
{
return Point3(-p.x, -p.y, -p.z);
}
using Point = Point3;
struct Normal
{
Normal() { x = y = z = 0; }
Normal(f32 val) :x(val), y(val), z(val) { }
Normal(f32 xx, f32 yy, f32 zz) :x(xx), y(yy), z(zz){}
explicit Normal(const Vector& v)
{
x = v.x;
y = v.y;
z = v.z;
}
void normalize()
{
f32 v = 1.f / (x*x + y*y + z*z);
x *= v;
y *= v;
z *= v;
}
f32 operator[](u32 i) const
{
Assert(i >= 0 && i<3);
if (i == 0)
return x;
else if (i == 1)
return y;
else
return z;
}
Normal operator+ (const Normal& p) const
{
return Normal(x + p.x, y + p.y, z + p.z);
}
void operator+=(const Normal& p)
{
x += p.x;
y += p.y;
z += p.z;
}
Normal operator-(const Normal& p) const
{
return Normal(x - p.x, y - p.y, z - p.z);
}
void operator-=(const Normal& p)
{
x -= p.x;
y -= p.y;
z -= p.z;
}
Normal operator*(const Normal& p) const
{
return Normal(x*p.x, y*p.y, z*p.z);
}
void operator*=(const Normal& p)
{
x *= p.x;
y *= p.y;
z *= p.z;
}
Normal operator/(const Normal& p)const
{
return Normal(x / p.x, y / p.y, z / p.z);
}
void operator/=(const Normal& p)
{
x /= p.x;
y /= p.y;
z /= p.z;
}
Normal operator+(const Vec3& v) const
{
return Normal(x + v.x, y + v.y, z + v.z);
}
void operator+=(const Vec3& v)
{
x += v.x;
y += v.y;
z += v.z;
}
Normal operator-(const Vec3& v) const
{
return Normal(x - v.x, y - v.y, z - v.z);
}
void operator-=(const Vec3& v)
{
x -= v.x;
y -= v.y;
z -= v.z;
}
std::string toString() const
{
std::ostringstream ss;
ss << "Normal: " << "( " << x << " , " << y << " , " << z << " )" << std::endl;
return ss.str();
}
f32 x, y, z;
};
FORCEINLINE f32 dot(const Point3& p, const Vec3& v)
{
return p.x*v.x + p.y*v.y + p.z*v.z;
}
FORCEINLINE f32 dot(const Vec3& v, const Point3& p)
{
return v.x*p.x + v.y*p.y + v.z*p.z;
}
FORCEINLINE f32 dot(const Normal& n, const Vec3& v)
{
return n.x*v.x + n.y*v.y + n.z*v.z;
}
FORCEINLINE f32 dot(const Vec3& v, const Normal& n)
{
return v.x*n.x + v.y*n.y + v.z*n.z;
}
FORCEINLINE f32 dot(const Normal& n, const Point3& v)
{
return n.x*v.x + n.y*v.y + n.z*v.z;
}
FORCEINLINE f32 dot(const Point3& v, const Normal& n)
{
return v.x*n.x + v.y*n.y + v.z*n.z;
}
FORCEINLINE Vec2 normalize(const Vec2& v)
{
f32 l = v.length2();
return Vec2(v.x / l, v.y / l);
}
FORCEINLINE Vec3 normalize(const Vec3& v)
{
f32 l = 1.f / v.length2();
return Vec3(v.x*l, v.y*l, v.z*l);
}
FORCEINLINE Vec4 normalize(const Vec4& v)
{
f32 l = 1.f / v.length2();
return Vec4(v.x*l, v.y*l, v.z*l, v.w*l);
}
}