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ws.c
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/*
* Copyright (C) 2016-2023 Davidson Francis <davidsondfgl@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#define _POSIX_C_SOURCE 200809L
#include <errno.h>
#include <fcntl.h>
#include <pthread.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <sys/time.h>
/* clang-format off */
#ifndef _WIN32
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#include <windows.h>
typedef int socklen_t;
#endif
/* clang-format on */
/* Windows and macOS seems to not have MSG_NOSIGNAL */
#ifndef MSG_NOSIGNAL
#define MSG_NOSIGNAL 0
#endif
#include <unistd.h>
#include <utf8.h>
#include <ws.h>
/**
* @dir src/
* @brief wsServer source code
*
* @file ws.c
* @brief wsServer main routines.
*/
/**
* @brief Client socks.
*/
struct ws_connection
{
int client_sock; /**< Client socket FD. */
int state; /**< WebSocket current state. */
/* wsServer structure copy. */
struct ws_server ws_srv;
/* Timeout thread and locks. */
pthread_mutex_t mtx_state;
pthread_cond_t cnd_state_close;
pthread_t thrd_tout;
bool close_thrd;
/* Send lock. */
pthread_mutex_t mtx_snd;
/* IP address and port. */
char ip[1025]; /* NI_MAXHOST. */
char port[32]; /* NI_MAXSERV. */
/* Ping/Pong IDs and locks. */
int32_t last_pong_id;
int32_t current_ping_id;
pthread_mutex_t mtx_ping;
/* Connection context */
void *connection_context;
};
/**
* @brief Get server context.
* Assumed to be set once, when initializing `.context` in `struct ws_server`.
*/
void *ws_get_server_context(ws_cli_conn_t *cli)
{
return cli->ws_srv.context;
}
/**
* @brief Set connection context.
*/
void ws_set_connection_context(ws_cli_conn_t *cli, void *ptr)
{
cli->connection_context = ptr;
}
/**
* @brief Get connection context.
*/
void *ws_get_connection_context(ws_cli_conn_t *cli)
{
return cli->connection_context;
}
/**
* @brief Clients list.
*/
static struct ws_connection client_socks[MAX_CLIENTS];
/**
* @brief Timeout to a single send().
*/
static uint32_t timeout;
/**
* @brief Client validity macro
*/
#define CLIENT_VALID(cli) \
((cli) != NULL && (cli) >= &client_socks[0] && \
(cli) <= &client_socks[MAX_CLIENTS - 1] && \
(cli)->client_sock > -1)
/**
* @brief WebSocket frame data
*/
struct ws_frame_data
{
/**
* @brief Frame read.
*/
unsigned char frm[MESSAGE_LENGTH];
/**
* @brief Processed message at the moment.
*/
unsigned char *msg;
/**
* @brief Control frame payload
*/
unsigned char msg_ctrl[125];
/**
* @brief Current byte position.
*/
size_t cur_pos;
/**
* @brief Amount of read bytes.
*/
size_t amt_read;
/**
* @brief Frame type, like text or binary.
*/
int frame_type;
/**
* @brief Frame size.
*/
uint64_t frame_size;
/**
* @brief Error flag, set when a read was not possible.
*/
int error;
/**
* @brief Client connection structure.
*/
ws_cli_conn_t *client;
};
/**
* @brief Global mutex.
*/
static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
/**
* @brief Issues an error message and aborts the program.
*
* @param s Error message.
*/
#define panic(s) \
do \
{ \
perror(s); \
exit(-1); \
} while (0);
/**
* @brief Shutdown and close a given socket.
*
* @param fd Socket file descriptor to be closed.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static void close_socket(int fd)
{
#ifndef _WIN32
shutdown(fd, SHUT_RDWR);
close(fd);
#else
closesocket(fd);
#endif
}
/**
* @brief Returns the current client state for a given
* client @p client.
*
* @param client Client structure.
*
* @return Returns the client state, -1 otherwise.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static int get_client_state(ws_cli_conn_t *client)
{
int state;
if (!CLIENT_VALID(client))
return (-1);
pthread_mutex_lock(&client->mtx_state);
state = client->state;
pthread_mutex_unlock(&client->mtx_state);
return (state);
}
/**
* @brief Set a state @p state to the client index
* @p client.
*
* @param client Client structure.
* @param state State to be set.
*
* @return Returns 0 if success, -1 otherwise.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static int set_client_state(ws_cli_conn_t *client, int state)
{
if (!CLIENT_VALID(client))
return (-1);
if (state < 0 || state > 3)
return (-1);
pthread_mutex_lock(&client->mtx_state);
client->state = state;
pthread_mutex_unlock(&client->mtx_state);
return (0);
}
/**
* @brief Send a given message @p buf on a socket @p sockfd.
*
* @param client Target client.
* @param buf Message to be sent.
* @param len Message length.
* @param flags Send flags.
*
* @return If success (i.e: all message was sent), returns
* the amount of bytes sent. Otherwise, -1.
*
* @note Technically this shouldn't be necessary, since send() should
* block until all content is sent, since _we_ don't use 'O_NONBLOCK'.
* However, it was reported (issue #22 on GitHub) that this was
* happening, so just to be cautious, I will keep using this routine.
*/
static ssize_t send_all(
ws_cli_conn_t *client, const void *buf, size_t len, int flags)
{
const char *p;
ssize_t ret;
ssize_t r;
ret = 0;
/* Sanity check. */
if (!CLIENT_VALID(client))
return (-1);
p = buf;
/* clang-format off */
pthread_mutex_lock(&client->mtx_snd);
while (len)
{
r = send(client->client_sock, p, len, flags);
if (r == -1)
{
pthread_mutex_unlock(&client->mtx_snd);
return (-1);
}
p += r;
len -= r;
ret += r;
}
pthread_mutex_unlock(&client->mtx_snd);
/* clang-format on */
return (ret);
}
/**
* @brief Close client connection (no close handshake, this should
* be done earlier), set appropriate state and destroy mutexes.
*
* @param client Client connection.
* @param lock Should lock the global mutex?.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static void close_client(ws_cli_conn_t *client, int lock)
{
if (!CLIENT_VALID(client))
return;
set_client_state(client, WS_STATE_CLOSED);
close_socket(client->client_sock);
/* Destroy client mutexes and clear fd 'slot'. */
/* clang-format off */
if (lock)
pthread_mutex_lock(&mutex);
client->client_sock = -1;
pthread_cond_destroy(&client->cnd_state_close);
pthread_mutex_destroy(&client->mtx_state);
pthread_mutex_destroy(&client->mtx_snd);
pthread_mutex_destroy(&client->mtx_ping);
if (lock)
pthread_mutex_unlock(&mutex);
/* clang-format on */
}
/**
* @brief Close time-out thread.
*
* For a given client, this routine sleeps until
* TIMEOUT_MS and closes the connection or returns
* sooner if already closed connection.
*
* @param p ws_connection/ws_cli_conn_t Structure Pointer.
*
* @return Always NULL.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static void *close_timeout(void *p)
{
ws_cli_conn_t *conn = p;
struct timespec ts;
int state;
pthread_mutex_lock(&conn->mtx_state);
clock_gettime(CLOCK_REALTIME, &ts);
ts.tv_nsec += MS_TO_NS(TIMEOUT_MS);
/* Normalize the time. */
while (ts.tv_nsec >= 1000000000)
{
ts.tv_sec++;
ts.tv_nsec -= 1000000000;
}
while (conn->state != WS_STATE_CLOSED &&
pthread_cond_timedwait(&conn->cnd_state_close, &conn->mtx_state, &ts) !=
ETIMEDOUT)
;
state = conn->state;
pthread_mutex_unlock(&conn->mtx_state);
/* If already closed. */
if (state == WS_STATE_CLOSED)
goto quit;
DEBUG("Timer expired, closing client %d\n", conn->client_sock);
close_client(conn, 1);
quit:
return (NULL);
}
/**
* @brief For a valid client index @p client, starts
* the timeout thread and set the current state
* to 'CLOSING'.
*
* @param client Client connection.
*
* @return Returns 0 if success, -1 otherwise.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static int start_close_timeout(ws_cli_conn_t *client)
{
if (!CLIENT_VALID(client))
return (-1);
pthread_mutex_lock(&client->mtx_state);
if (client->state != WS_STATE_OPEN)
goto out;
client->state = WS_STATE_CLOSING;
if (pthread_create(&client->thrd_tout, NULL, close_timeout, client))
{
pthread_mutex_unlock(&client->mtx_state);
panic("Unable to create timeout thread\n");
}
client->close_thrd = true;
out:
pthread_mutex_unlock(&client->mtx_state);
return (0);
}
/**
* @brief Sets the IP address relative to a client connection opened
* by the server and save inside the client structure.
*
* @param client Client connection.
*/
static void set_client_address(ws_cli_conn_t *client)
{
struct sockaddr_storage addr;
socklen_t hlen = sizeof(addr);
if (!CLIENT_VALID(client))
return;
memset(client->ip, 0, sizeof(client->ip));
memset(client->port, 0, sizeof(client->port));
if (getpeername(client->client_sock, (struct sockaddr *)&addr, &hlen) < 0)
return;
getnameinfo((struct sockaddr *)&addr, hlen,
client->ip, sizeof(client->ip),
client->port, sizeof(client->port),
NI_NUMERICHOST|NI_NUMERICSERV);
}
/**
* @brief Gets the IP address relative to a client connection opened
* by the server.
*
* @param client Client connection.
*
* @return Pointer the ip address, or NULL if fails.
*
* @note The returned string is static, no need to free up memory.
*/
char *ws_getaddress(ws_cli_conn_t *client)
{
if (!CLIENT_VALID(client))
return (NULL);
return (client->ip);
}
/**
* @brief Gets the IP port relative to a client connection opened
* by the server.
*
* @param client Client connection.
*
* @return Pointer the port, or NULL if fails.
*
* @note The returned string is static, no need to free up memory.
*/
char *ws_getport(ws_cli_conn_t *client)
{
if (!CLIENT_VALID(client))
return (NULL);
return (client->port);
}
/**
* @brief Creates and send an WebSocket frame with some payload data.
*
* This routine is intended to be used to create a websocket frame for
* a given type e sending to the client. For higher level routines,
* please check @ref ws_sendframe_txt and @ref ws_sendframe_bin.
*
* @param client Target to be send. If NULL, broadcast the message.
* @param msg Message to be send.
* @param size Binary message size.
* @param type Frame type.
* @param port Server listen port to broadcast message (if any).
*
* @return Returns the number of bytes written, -1 if error.
*
* @note If @p size is -1, it is assumed that a text frame is being sent,
* otherwise, a binary frame. In the later case, the @p size is used.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static int ws_sendframe_internal(ws_cli_conn_t *client, const char *msg,
uint64_t size, int type, uint16_t port)
{
unsigned char *response; /* Response data. */
unsigned char frame[10]; /* Frame. */
uint8_t idx_first_rData; /* Index data. */
ws_cli_conn_t *cli; /* Client. */
int idx_response; /* Index response. */
ssize_t send_ret; /* Ret send function */
uint64_t length; /* Message length. */
ssize_t output; /* Bytes sent. */
uint64_t i; /* Loop index. */
/*
* Check if there is a valid condition before proceeding.
*
* Valid ones:
* client == true && port == 0
* -> send to single client
*
* client == false && port != 0
* -> send to all clients within single port
*
* Other options are invalid!
*/
if (client)
{
if (port != 0)
return (-1);
}
else
{
if (port == 0)
return (-1);
}
frame[0] = (WS_FIN | type);
length = (uint64_t)size;
/* Split the size between octets. */
if (length <= 125)
{
frame[1] = length & 0x7F;
idx_first_rData = 2;
}
/* Size between 126 and 65535 bytes. */
else if (length >= 126 && length <= 65535)
{
frame[1] = 126;
frame[2] = (length >> 8) & 255;
frame[3] = length & 255;
idx_first_rData = 4;
}
/* More than 65535 bytes. */
else
{
frame[1] = 127;
frame[2] = (unsigned char)((length >> 56) & 255);
frame[3] = (unsigned char)((length >> 48) & 255);
frame[4] = (unsigned char)((length >> 40) & 255);
frame[5] = (unsigned char)((length >> 32) & 255);
frame[6] = (unsigned char)((length >> 24) & 255);
frame[7] = (unsigned char)((length >> 16) & 255);
frame[8] = (unsigned char)((length >> 8) & 255);
frame[9] = (unsigned char)(length & 255);
idx_first_rData = 10;
}
/* Add frame bytes. */
idx_response = 0;
response = malloc(sizeof(unsigned char) * (idx_first_rData + length + 1));
if (!response)
return (-1);
for (i = 0; i < idx_first_rData; i++)
{
response[i] = frame[i];
idx_response++;
}
/* Add data bytes. */
for (i = 0; i < length; i++)
{
response[idx_response] = msg[i];
idx_response++;
}
response[idx_response] = '\0';
/* Send to the client if there is one. */
output = 0;
if (client && port == 0)
{
output = SEND(client, response, idx_response);
goto skip_broadcast;
}
/* clang-format off */
pthread_mutex_lock(&mutex);
/* Do broadcast. */
for (i = 0; i < MAX_CLIENTS; i++)
{
cli = &client_socks[i];
if ((cli->client_sock > -1) &&
get_client_state(cli) == WS_STATE_OPEN &&
(cli->ws_srv.port == port))
{
if ((send_ret = SEND(cli, response, idx_response)) != -1)
output += send_ret;
else
{
output = -1;
break;
}
}
}
pthread_mutex_unlock(&mutex);
/* clang-format on */
skip_broadcast:
free(response);
return ((int)output);
}
/**
* @brief Send an WebSocket frame with some payload data.
*
* @param client Target to be send. If NULL, broadcast the message.
* @param msg Message to be send.
* @param size Binary message size.
* @param type Frame type.
*
* @return Returns the number of bytes written, -1 if error.
*
* @note If @p size is -1, it is assumed that a text frame is being sent,
* otherwise, a binary frame. In the later case, the @p size is used.
*/
int ws_sendframe(ws_cli_conn_t *client, const char *msg, uint64_t size, int type)
{
return ws_sendframe_internal(client, msg, size, type, 0);
}
/**
* @brief Send an WebSocket frame with some payload data to all clients
* connected into the same port.
*
* @param port Server listen port to broadcast message.
* @param msg Message to be send.
* @param size Binary message size.
* @param type Frame type.
*
* @return Returns the number of bytes written, -1 if error.
*
* @note If @p size is -1, it is assumed that a text frame is being sent,
* otherwise, a binary frame. In the later case, the @p size is used.
*/
int ws_sendframe_bcast(uint16_t port, const char *msg, uint64_t size, int type)
{
return ws_sendframe_internal(NULL, msg, size, type, port);
}
/**
* @brief Given a PONG message, decodes the content
* as a int32_t number that corresponds to our
* PONG id.
*
* @param msg Content to be decoded.
*
* @return Returns the PONG id.
*/
static inline int32_t pong_msg_to_int32(uint8_t *msg)
{
int32_t pong_id;
/* Decodes as big-endian. */
pong_id = (msg[3] << 0) | (msg[2] << 8) | (msg[1] << 16) | (msg[0] << 24);
return (pong_id);
}
/**
* @brief Given a PING id, encodes the content to be sent
* as payload of a PING frame.
*
* @param ping_id PING id to be encoded.
* @param msg Target buffer.
*/
static inline void int32_to_ping_msg(int32_t ping_id, uint8_t *msg)
{
/* Encodes as big-endian. */
msg[0] = (ping_id >> 24);
msg[1] = (ping_id >> 16);
msg[2] = (ping_id >> 8);
msg[3] = (ping_id >> 0);
}
/**
* @brief Send a ping message and close if the client surpasses
* the threshold imposed.
*
* @param cli Client to be sent.
* @param threshold How many pings can miss?.
* @param lock Should lock global mutex or not?.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static void send_ping_close(ws_cli_conn_t *cli, int threshold, int lock)
{
uint8_t ping_msg[4];
if (!CLIENT_VALID(cli) || get_client_state(cli) != WS_STATE_OPEN)
return;
/* clang-format off */
pthread_mutex_lock(&cli->mtx_ping);
cli->current_ping_id++;
int32_to_ping_msg(cli->current_ping_id, ping_msg);
/* Send PING. */
ws_sendframe(cli, (const char*)ping_msg, sizeof(ping_msg), WS_FR_OP_PING);
/* Check previous PONG: if greater than threshold, abort. */
if ((cli->current_ping_id - cli->last_pong_id) > threshold) {
DEBUG("Closing, reason: many unanswered PINGs\n");
close_client(cli, lock);
}
pthread_mutex_unlock(&cli->mtx_ping);
/* clang-format on */
}
/**
* @brief Sends a PING frame to the client @p cli with threshold
* @p threshold.
*
* This routine sends a PING to a single client pointed to by
* @p cli or a broadcast PING if @p cli is NULL. If the specified
* client does not respond up to @p threshold PINGs, the connection
* is aborted.
*
* ws_ping() is not automatic: the user who wants to send keep-alive
* PINGs *must* call this routine in a timely manner, whether on
* a different thread or inside an event.
*
* See examples/ping/ping.c for a minimal example usage.
*
* @param cli Client to be sent, if NULL, broadcast.
* @param threshold How many ignored PINGs should tolerate? (should be
* positive and greater than 0).
*
* @note It should be noted that the time between each call to
* ws_ping() is the timeout itself for receiving the PONG.
*
* It is also important to note that for devices with unstable
* connections (such as a weak WiFi signal or 3/4/5G from a cell phone),
* a threshold greater than 1 is advisable.
*/
void ws_ping(ws_cli_conn_t *cli, int threshold)
{
int i;
/* Sanity check. */
if (threshold <= 0)
return;
/* PING a single client. */
if (cli)
send_ping_close(cli, threshold, 1);
/* PING broadcast. */
else
{
/* clang-format off */
pthread_mutex_lock(&mutex);
for (i = 0; i < MAX_CLIENTS; i++)
send_ping_close(&client_socks[i], threshold, 0);
pthread_mutex_unlock(&mutex);
/* clang-format on */
}
}
/**
* @brief Sends a WebSocket text frame.
*
* @param client Target to be send.
* @param msg Message to be send, null terminated.
*
* @return Returns the number of bytes written, -1 if error.
*/
int ws_sendframe_txt(ws_cli_conn_t *client, const char *msg)
{
return ws_sendframe(client, msg, (uint64_t)strlen(msg), WS_FR_OP_TXT);
}
/**
* @brief Sends a broadcast WebSocket text frame.
*
* @param port Server listen port to broadcast message.
* @param msg Message to be send, null terminated.
*
* @return Returns the number of bytes written, -1 if error.
*/
int ws_sendframe_txt_bcast(uint16_t port, const char *msg)
{
return ws_sendframe_bcast(port, msg, (uint64_t)strlen(msg), WS_FR_OP_TXT);
}
/**
* @brief Sends a WebSocket binary frame.
*
* @param client Target to be send.
* @param msg Message to be send.
* @param size Binary message size.
*
* @return Returns the number of bytes written, -1 if error.
*/
int ws_sendframe_bin(ws_cli_conn_t *client, const char *msg, uint64_t size)
{
return ws_sendframe(client, msg, size, WS_FR_OP_BIN);
}
/**
* @brief Sends a broadcast WebSocket binary frame.
*
* @param port Server listen port to broadcast message.
* @param msg Message to be send.
* @param size Binary message size.
*
* @return Returns the number of bytes written, -1 if error.
*/
int ws_sendframe_bin_bcast(uint16_t port, const char *msg, uint64_t size)
{
return ws_sendframe_bcast(port, msg, size, WS_FR_OP_BIN);
}
/**
* @brief For a given @p client, gets the current state for
* the connection, or -1 if invalid.
*
* @param client Client connection.
*
* @return Returns the connection state or -1 if
* invalid @p client.
*
* @see WS_STATE_CONNECTING
* @see WS_STATE_OPEN
* @see WS_STATE_CLOSING
* @see WS_STATE_CLOSED
*/
int ws_get_state(ws_cli_conn_t *client)
{
return (get_client_state(client));
}
/**
* @brief Close the client connection for the given @p
* client with normal close code (1000) and no reason
* string.
*
* @param client Client connection.
*
* @return Returns 0 on success, -1 otherwise.
*
* @note If the client did not send a close frame in
* TIMEOUT_MS milliseconds, the server will close the
* connection with error code (1002).
*/
int ws_close_client(ws_cli_conn_t *client)
{
unsigned char clse_code[2];
int cc;
/* Check if client is a valid and connected client. */
if (!CLIENT_VALID(client) || client->client_sock == -1)
return (-1);
/*
* Instead of using do_close(), we use this to avoid using
* msg_ctrl buffer from wfd and avoid a race condition
* if this is invoked asynchronously.
*/
cc = WS_CLSE_NORMAL;
clse_code[0] = (cc >> 8);
clse_code[1] = (cc & 0xFF);
if (ws_sendframe(
client, (const char *)clse_code, sizeof(char) * 2, WS_FR_OP_CLSE) < 0)
{
DEBUG("An error has occurred while sending closing frame!\n");
return (-1);
}
/*
* Starts the timeout thread: if the client did not send
* a close frame in TIMEOUT_MS milliseconds, the server
* will close the connection with error code (1002).
*/
start_close_timeout(client);
return (0);
}
/**
* @brief Checks is a given opcode @p frame
* belongs to a control frame or not.
*
* @param frame Frame opcode to be checked.
*
* @return Returns 1 if is a control frame, 0 otherwise.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static inline int is_control_frame(int frame)
{
return (
frame == WS_FR_OP_CLSE || frame == WS_FR_OP_PING || frame == WS_FR_OP_PONG);
}
/**
* @brief Checks is a given opcode @p opcode is valid or not.
*
* @param opcode Frame opcode to be checked.
*
* @return Returns 1 if valid, 0 otherwise.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static inline int is_valid_frame(int opcode)
{
return (
opcode == WS_FR_OP_TXT || opcode == WS_FR_OP_BIN ||
opcode == WS_FR_OP_CONT || opcode == WS_FR_OP_PING ||
opcode == WS_FR_OP_PONG || opcode == WS_FR_OP_CLSE
);
}
/**
* @brief Do the handshake process.
*
* @param wfd Websocket Frame Data.
*
* @return Returns 0 if success, a negative number otherwise.
*
* @attention This is part of the internal API and is documented just
* for completeness.
*/
static int do_handshake(struct ws_frame_data *wfd)
{
char *response; /* Handshake response message. */
char *p; /* Last request line pointer. */
ssize_t n; /* Read/Write bytes. */
/* Read the very first client message. */
if ((n = RECV(wfd->client, wfd->frm, sizeof(wfd->frm) - 1)) < 0)
return (-1);
/* Advance our pointers before the first next_byte(). */
p = strstr((const char *)wfd->frm, "\r\n\r\n");
if (p == NULL)
{
DEBUG("An empty line with \\r\\n was expected!\n");
return (-1);
}
wfd->amt_read = n;
wfd->cur_pos = (size_t)((ptrdiff_t)(p - (char *)wfd->frm)) + 4;
/* Get response. */
if (get_handshake_response((char *)wfd->frm, &response) < 0)
{
DEBUG("Cannot get handshake response, request was: %s\n", wfd->frm);
return (-1);
}
/* Valid request. */
DEBUG("Handshaked, response: \n"
"------------------------------------\n"
"%s"
"------------------------------------\n",
response);