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Shift to repair barriers? #97

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TheTurkeyDev opened this issue Mar 16, 2021 · 6 comments · May be fixed by #155
Open

Shift to repair barriers? #97

TheTurkeyDev opened this issue Mar 16, 2021 · 6 comments · May be fixed by #155
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enhancement Needs Feedback This ticket needs feedback to know if it is good or complete
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@TheTurkeyDev
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Should we use shifting as the mechanic to repair barriers instead of breaking a sign?

@TheTurkeyDev TheTurkeyDev added enhancement Needs Feedback This ticket needs feedback to know if it is good or complete labels Mar 16, 2021
@TheTurkeyDev TheTurkeyDev added this to the Barriers milestone Mar 16, 2021
@TheTurkeyDev TheTurkeyDev self-assigned this Mar 16, 2021
@Flowlessx
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yess :) is it possible to use a placeholder for your ingame points?

@TheTurkeyDev
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Currently no. What is listed under the placeholders wiki page is all there is

@Superfudge247
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This would be a great feature you could maybe play a title that indicates that you are repairing the barrier

@ghost
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ghost commented Jun 28, 2021

yes I would prefer shift

@bluhcops
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I think it should be the way it is so that players that don't have a shift function can still repair barriers.

@Superfudge247
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I think it should be the way it is so that players that don't have a shift function can still repair barriers.

I disagree almost all platforms have the function to shift plus the plugin doesn't recognise the button being pressed it will just look for players crouching in a radius and all platforms have the ability to crouch

skbeh added a commit to skbeh/Call_Of_Minecraft-Zombies that referenced this issue Jan 15, 2024
skbeh added a commit to skbeh/Call_Of_Minecraft-Zombies that referenced this issue Jan 15, 2024
* Fix sign text corrupts. Do not pass `org.bukkit.block.Sign` around
  since there is no guaranty that it is valid after `org.bukkit.block.Sign#update()`.
* Fix thread-safety issue with `onPlayerChat`.
* Fix gun fires when repairing barrier via sign.
* Fix player was able to change text on sign.
* Fix zombie spawnpoint selection logic.
* Add barrier break and repair progress display.
* Use barrier block count - 1 as max break/fix level.
* Replace RNG with the more modern one.
* And many other low-level fixes, refactors and improvements.

Resolve TheTurkeyDev#97.
@skbeh skbeh linked a pull request Jan 15, 2024 that will close this issue
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4 participants