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knight.go
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/*
Copyright (C) 2021 Alexander Lunsford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package main
import (
"image"
"math/rand"
"github.com/thetophatdemon/feta-feles-rebirth/audio"
"github.com/thetophatdemon/feta-feles-rebirth/vmath"
)
type Knight struct {
Mob
chargeTimer float64
}
var sprKnightNormal *Sprite
var sprKnightCharge *Sprite
var sprKnightHurt *Sprite
var sprKnightDie []*Sprite
func init() {
sprKnightNormal = NewSprite(image.Rect(16, 32, 32, 48), vmath.NewVec(-8.0, -8.0), false, false, 0)
sprKnightCharge = NewSprite(image.Rect(0, 32, 16, 48), vmath.NewVec(-8.0, -8.0), false, false, 0)
sprKnightHurt = NewSprite(image.Rect(32, 32, 48, 48), vmath.NewVec(-8.0, -8.0), false, false, 0)
sprKnightDie = NewSprites(vmath.NewVec(-8.0, -8.0), image.Rect(32, 32, 48, 48), image.Rect(48, 32, 64, 48))
}
var knightCtr *ObjCtr
func init() {
knightCtr = NewObjCtr()
}
func AddKnight(game *Game, x, y float64) *Knight {
knight := &Knight{
Mob: Mob{
Actor: NewActor(game.mission.knightSpeed, 200_000.0, 25_000.0),
health: 3,
currAnim: nil,
lastSeenPlayerPos: vmath.ZeroVec(),
vecToPlayer: vmath.ZeroVec(),
},
chargeTimer: rand.Float64(),
}
game.AddObject(&Object{
pos: vmath.NewVec(x, y), radius: 6.0, colType: CT_ENEMY,
sprites: []*Sprite{sprKnightNormal},
components: []Component{knight},
})
knightCtr.Inc()
return knight
}
func (kn *Knight) Update(game *Game, obj *Object) {
if kn.hurtTimer > 0.0 {
obj.sprites[0] = sprKnightHurt
} else if kn.chargeTimer < 1.0 {
obj.sprites[0] = sprKnightCharge
} else {
obj.sprites[0] = sprKnightNormal
}
kn.Mob.Update(game, obj)
if kn.hunting {
kn.chargeTimer += game.deltaTime
if kn.chargeTimer > 2.0 {
kn.chargeTimer = 0.0
diff := kn.lastSeenPlayerPos.Clone().Sub(obj.pos)
kn.Move(diff.X, diff.Y)
} else if kn.chargeTimer > 0.25 {
kn.Move(0.0, 0.0)
}
} else {
kn.Move(0.0, 0.0)
}
kn.Actor.Update(game, obj)
}
func (kn *Knight) OnCollision(game *Game, obj, other *Object) {
kn.Mob.OnCollision(game, obj, other)
//Death
if kn.health <= 0 && !kn.dead {
kn.dead = true
audio.PlaySound("enemy_die")
kn.currAnim = &Anim{
frames: sprKnightDie,
speed: 0.15,
callback: func(anm *Anim) {
if anm.finished {
obj.removeMe = true
knightCtr.Dec()
AddLove(game, 3, obj.pos.X, obj.pos.Y)
}
},
}
}
}