@@ -22,12 +22,12 @@ public void OnSystemUpdate(ref SystemState state)
22
22
public readonly partial struct ThirdPersonCharacterAspect : IAspect , IKinematicCharacterProcessor < ThirdPersonCharacterUpdateContext >
23
23
{
24
24
public readonly KinematicCharacterAspect CharacterAspect ;
25
- public readonly RefRW < ThirdPersonCharacterData > CharacterComponent ;
25
+ public readonly RefRW < ThirdPersonCharacterData > CharacterData ;
26
26
public readonly RefRW < ThirdPersonCharacterControl > CharacterControl ;
27
27
28
28
public void PhysicsUpdate ( ref ThirdPersonCharacterUpdateContext context , ref KinematicCharacterUpdateContext baseContext )
29
29
{
30
- ref ThirdPersonCharacterData characterData = ref CharacterComponent . ValueRW ;
30
+ ref ThirdPersonCharacterData characterData = ref CharacterData . ValueRW ;
31
31
ref KinematicCharacterBody characterBody = ref CharacterAspect . CharacterBody . ValueRW ;
32
32
ref float3 characterPosition = ref CharacterAspect . LocalTransform . ValueRW . Position ;
33
33
@@ -52,7 +52,7 @@ private void HandleVelocityControl(ref ThirdPersonCharacterUpdateContext context
52
52
{
53
53
float deltaTime = baseContext . Time . DeltaTime ;
54
54
ref KinematicCharacterBody characterBody = ref CharacterAspect . CharacterBody . ValueRW ;
55
- ref ThirdPersonCharacterData characterData = ref CharacterComponent . ValueRW ;
55
+ ref ThirdPersonCharacterData characterData = ref CharacterData . ValueRW ;
56
56
ref ThirdPersonCharacterControl characterControl = ref CharacterControl . ValueRW ;
57
57
58
58
// Rotate move input and velocity to take into account parent rotation
@@ -104,7 +104,7 @@ private void HandleVelocityControl(ref ThirdPersonCharacterUpdateContext context
104
104
public void VariableUpdate ( ref ThirdPersonCharacterUpdateContext context , ref KinematicCharacterUpdateContext baseContext )
105
105
{
106
106
ref KinematicCharacterBody characterBody = ref CharacterAspect . CharacterBody . ValueRW ;
107
- ref ThirdPersonCharacterData characterData = ref CharacterComponent . ValueRW ;
107
+ ref ThirdPersonCharacterData characterData = ref CharacterData . ValueRW ;
108
108
ref ThirdPersonCharacterControl characterControl = ref CharacterControl . ValueRW ;
109
109
ref quaternion characterRotation = ref CharacterAspect . LocalTransform . ValueRW . Rotation ;
110
110
@@ -143,7 +143,7 @@ public bool IsGroundedOnHit(
143
143
in BasicHit hit ,
144
144
int groundingEvaluationType )
145
145
{
146
- ThirdPersonCharacterData characterData = CharacterComponent . ValueRO ;
146
+ ThirdPersonCharacterData characterData = CharacterData . ValueRO ;
147
147
148
148
return CharacterAspect . Default_IsGroundedOnHit (
149
149
in this ,
@@ -165,7 +165,7 @@ public void OnMovementHit(
165
165
{
166
166
ref KinematicCharacterBody characterBody = ref CharacterAspect . CharacterBody . ValueRW ;
167
167
ref float3 characterPosition = ref CharacterAspect . LocalTransform . ValueRW . Position ;
168
- ThirdPersonCharacterData characterData = CharacterComponent . ValueRO ;
168
+ ThirdPersonCharacterData characterData = CharacterData . ValueRO ;
169
169
170
170
CharacterAspect . Default_OnMovementHit (
171
171
in this ,
@@ -202,7 +202,7 @@ public void ProjectVelocityOnHits(
202
202
in DynamicBuffer < KinematicVelocityProjectionHit > velocityProjectionHits ,
203
203
float3 originalVelocityDirection )
204
204
{
205
- ThirdPersonCharacterData characterData = CharacterComponent . ValueRO ;
205
+ ThirdPersonCharacterData characterData = CharacterData . ValueRO ;
206
206
207
207
CharacterAspect . Default_ProjectVelocityOnHits (
208
208
ref velocity ,
0 commit comments